Superhot Review


Superhot has spent a long time in the spotlight, and its well deserved. The game has a premise unlike any other first person shooter in recent memory, and a VR edition has made it even more enticing. For now, I’ll be focusing on the recent Playstation 4 version, and whether its as competent as its PC counterpart, and of course worth your time.
Gameplay:

The center piece of Superhot is of course the shooting, but I do want to focus on the game’s other gameplay counterparts including puzzles, mini-games, and general mindf*cks. In most shooters, splitting up the gameplay like this could feel really unwarranted, but Superhot matches it with the story on top of making it fun (more on the latter later).
Of course, time only moves when you do in Superhot, but this isn’t just a simple gimmick padded by nothing. The game has no reloading so you’ll be swiping around picking up gun after gun, which leads to a lot of satisfying bullet dodges. Even during deaths I was happy to jump right back in, because the gameplay supports the playground-style level design so much.

Story & Design:

Superhot’s story has been extended from when it was first released in a small form, and if you’ve happened to follow it since then, you’ll be impressed by the changes made. One big distinction is that the scope is much wider, giving some context to the enemies you’re killing. Again, there’s a reason I said some, because the game’s narrative lines are so purposely blurring.
Superhot also has some melee weapons to flesh out its combat, but I really just preferred to go guns blazing. This is because I felt the former was much harder, as if the game was designed around shooting. While this would make sense, its a bit off considering you can choose to play the campaign again with a non-gun focused arsenal.

Presentation/Visuals & Audio:

Superhot also ends up being a visually pleasing game, even though its variety colors are few and far between. This is mostly due to the particle effects, which are present in more places than one would think. Because of everything surrounding the game, this doesn’t really get old, and makes a close encounter much more satisfying.
Superhot has competence in the audio department too, but that only really goes for sound effects. Music is absent, but I’m not necessarily going to praise the game for letting me find my own soundtrack that worked best. With all of the challenge modes and so forth, this is also a little bit of a surprise.

Conclusion:
Superhot translates to the Playstation 4 very well, although its not a perfect game due to some inconsistencies. Nevertheless, I had a lot of fun with it, and I’m sure you could too, due to how well it expands one mechanic into a whole playing field of smart shooting.
Superhot gets a 8/10 (Very Good)
We’d like to thank Superhot Team for giving us a code!
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