{"id":72559,"date":"2019-11-07T03:07:33","date_gmt":"2019-11-07T10:07:33","guid":{"rendered":"https:\/\/www.taterboy.com\/blog\/2019\/11\/overwatch-2-follows-fortnite-and-destiny-in-reshaping-the-video-game-sequel\/"},"modified":"2019-11-07T03:07:33","modified_gmt":"2019-11-07T10:07:33","slug":"overwatch-2-follows-fortnite-and-destiny-in-reshaping-the-video-game-sequel","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2019\/11\/overwatch-2-follows-fortnite-and-destiny-in-reshaping-the-video-game-sequel\/","title":{"rendered":"Overwatch 2 follows\u00a0Fortnite\u00a0and\u00a0Destiny in reshaping the video game sequel"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/11\/OW2_Blizzcon_2019_Rio_IGC_Group_02.0.jpg?w=900&#038;ssl=1\"><small>Image: Blizzard<\/small><\/p>\n<p>Game developer Blizzard found itself faced with a seemingly impossible task: how do you develop a sequel to something that\u2019s never supposed to end? It\u2019s a predicament that\u2019s becoming increasingly common in the game industry. Some of the most popular titles today are created to be living entities that exist for months or years and change over time, but hardly ever into something resembling a brand-new product. <\/p>\n<p>That\u2019s the predicament the studio found itself in with <em>Overwatch<\/em>, the competitive team shooter with more than 50 million players worldwide and a successful e-sports league heading into its third year. Yet last week, Blizzard <a href=\"https:\/\/www.theverge.com\/2019\/11\/1\/20943766\/blizzard-overwatch-2-sequel-announcement-blizzcon-2019\">took the wraps off <em>Overwatch 2<\/em><\/a>, a sort of hybrid between your standard online game expansion and a&#8230;<\/p>\n<p>\n    <a href=\"https:\/\/www.theverge.com\/2019\/11\/6\/20951737\/overwatch-2-video-game-sequel-update-expansion-fortnite-destiny-2\">Continue reading\u2026<\/a>\n  <\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\" rel=\"noopener noreferrer\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Blizzard Game developer Blizzard found itself faced with a seemingly impossible task: how do you develop a sequel to something that\u2019s never supposed to end? It\u2019s a predicament that\u2019s becoming increasingly common in the game industry. Some of the most popular titles today are created to be living entities that exist for months or&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/11\/overwatch-2-follows-fortnite-and-destiny-in-reshaping-the-video-game-sequel\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":72560,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-72559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Image: Blizzard Game developer Blizzard found itself faced with a seemingly impossible task: how do you develop a sequel to something that\u2019s never supposed to end? 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