{"id":72092,"date":"2019-10-22T03:06:24","date_gmt":"2019-10-22T10:06:24","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2019\/10\/testing-microsofts-project-xcloud-new-streaming-service-feels-like-a-magic-trick\/"},"modified":"2019-10-22T03:06:24","modified_gmt":"2019-10-22T10:06:24","slug":"testing-microsofts-project-xcloud-new-streaming-service-feels-like-a-magic-trick","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2019\/10\/testing-microsofts-project-xcloud-new-streaming-service-feels-like-a-magic-trick\/","title":{"rendered":"Testing Microsoft\u2019s Project xCloud: New streaming service feels like a magic trick"},"content":{"rendered":"<figure aria-describedby=\"caption-attachment-528316\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/10\/gears5-phone-630x313.jpg?resize=630%2C313\" alt=\"\" width=\"630\" height=\"313\" srcset=\"http:\/\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/10\/gears5-phone-630x313.jpg 630w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2019\/10\/gears5-phone-768x381.jpg 768w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2019\/10\/gears5-phone-1260x626.jpg 1260w\" sizes=\"auto, (max-width: 630px) 100vw, 630px\"><figcaption>Gears 5, running on a Samsung Galaxy J3 smartphone via Project xCloud. (Thomas Wilde Photo)<\/figcaption><\/figure>\n<p>Microsoft\u2019s <a href=\"https:\/\/www.xbox.com\/en-US\/xbox-game-streaming\/project-xcloud\">Project xCloud<\/a> has gone live.<\/p>\n<p>Last week, Microsoft <a href=\"https:\/\/www.geekwire.com\/2019\/microsoft-launches-project-xcloud-preview-new-game-streaming-service\/\">began rolling out<\/a> a public preview for its new cloud-based gaming service. Participants can play four Microsoft Studios console titles \u2014 <em>Halo 5: Guardians, Gears 5, Sea of Thieves, <\/em>and <em>Killer Instinct<\/em> \u2014 on their Android devices through Microsoft\u2019s cloud server.<\/p>\n<p>Full disclosure: I\u2019m probably not working with the best possible conditions here. The only compatible Android device I had lying around is an old Samsung Galaxy G3 smartphone. I didn\u2019t expect a lot going into this.<\/p>\n<p>Instead, it turned out to be relatively painless. I was expecting the setup process to take most of my afternoon and involve a lot of troubleshooting. I paired a Bluetooth-enabled Xbox One controller to my phone, installed Microsoft\u2019s xCloud streaming app, and before too much longer, I had <em>Gears 5 \u2014<\/em>\u00a0a full-length, modern console game, which is only almost two months old \u2014 running on my cheap smartphone. It feels like a magic trick.<\/p>\n<p>While the service is in beta, and as such, has a lot of growing to do, it does have a handful of ongoing issues. I found both <em>Gears 5 <\/em>and <em>Halo 5 <\/em>to be playable enough despite the eyestrain-inducing size of my phone screen, but both games had real problems with control lag and refresh rate. My motions and menu options both routinely took a second or two to register, and the screen frequently had to take a second to visibly re-render the game after something had moved. Playing <em>Gears 5 <\/em>in particular, I got used to seeing a \u201cwave\u201d go down my screen every few seconds as I progressed through the first level.<\/p>\n<figure aria-describedby=\"caption-attachment-528319\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/10\/Screenshot_20191020-213706_Streaming-630x354.jpg?resize=630%2C354\" alt=\"\" width=\"630\" height=\"354\" srcset=\"http:\/\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/10\/Screenshot_20191020-213706_Streaming-630x354.jpg 630w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2019\/10\/Screenshot_20191020-213706_Streaming-768x432.jpg 768w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2019\/10\/Screenshot_20191020-213706_Streaming-1260x709.jpg 1260w\" sizes=\"auto, (max-width: 630px) 100vw, 630px\"><figcaption>The scenery in xCloud games looks great, but motion can be tricky. (Gears 5 screenshot)<\/figcaption><\/figure>\n<p>The frame rate was solid once I found a fight to get into, and while the graphics are limited, they are still quite good. I didn\u2019t have much of a problem fighting enemies or zeroing in on targets, besides the simple issues caused by playing on a screen that\u2019s maybe 5 percent of the intended size.<\/p>\n<p>All in all, it\u2019s a perfectly acceptable way to play these games, although I should probably pick up a cheap Android tablet and give this another shot. I tried out xCloud on my phone mostly for the sake of being able to say I\u2019ve done it, and now that I have, I feel reasonably confident in saying that it\u2019s not a great idea. <em>Gears 5 <\/em>was meant for much bigger screens than this. I\u2019m just impressed that I could run it on this old phone at all.<\/p>\n<figure aria-describedby=\"caption-attachment-528318\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/10\/Screenshot_20191016-132652_Streaming-169x300.jpg?resize=325%2C578\" alt=\"\" width=\"325\" height=\"578\" srcset=\"http:\/\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/10\/Screenshot_20191016-132652_Streaming-169x300.jpg 169w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2019\/10\/Screenshot_20191016-132652_Streaming-709x1260.jpg 709w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2019\/10\/Screenshot_20191016-132652_Streaming-630x1120.jpg 630w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2019\/10\/Screenshot_20191016-132652_Streaming-200x356.jpg 200w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2019\/10\/Screenshot_20191016-132652_Streaming-56x100.jpg 56w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2019\/10\/Screenshot_20191016-132652_Streaming.jpg 720w\" sizes=\"auto, (max-width: 325px) 100vw, 325px\"><figcaption>The current version of xCloud only includes four base games, without achievements available.<\/figcaption><\/figure>\n<p>Cloud-based gaming in general, however, does present the issue of bandwidth. I had more issues with it in <em>Halo 5 <\/em>than anywhere else, but you end up transmitting and receiving a lot of data when you play games via xCloud, and it can easily overwhelm a WiFi connection.<\/p>\n<p>xCloud runs off of Microsoft\u2019s Azure data centers. When you fire up a game, you\u2019re running an instance of it on one of those remote servers, which then streams to your device as what\u2019s basically a video feed. Your device\u2019s actual horsepower doesn\u2019t matter, as long as you have a stable network connection and the ability to display video.<\/p>\n<p>Over the course of a 15-minute session of <em>Gears 5<\/em>, playing at my home office, I used up about 522 MB of data. I didn\u2019t have much of a problem with lag or the signal dropping out, but I was on a private connection and playing through a reasonably sedate stretch of the game\u2019s first level. <em>Halo 5<\/em>, by comparison, took about 500 MB of bandwidth for 10 minutes of gameplay and dropped out almost immediately during the game\u2019s first real fight.<\/p>\n<p>That\u2019s a lot less bandwidth than I\u2019d actually expected the service to use up, but it does raise the same specter as every other cloud-based gaming service: sooner or later, it\u2019s going to run into <a href=\"https:\/\/www.theverge.com\/2018\/9\/24\/17882842\/us-internet-broadband-map-isp-fcc-wireless-competition\">the problem of the American internet<\/a>.<\/p>\n<p>It\u2019s certainly a cool party trick to get a modern HD game running on whatever random devices you have lying around, and the xCloud preview runs a <em>lot <\/em>better than I was expecting it would. But the entire idea of cloud-based gaming seems to be built around some kind of theoretical internet utopia. In the current post-net neutrality environment, you can already feel vultures circling across the country, waiting to slap an extra monthly fee on anyone who tries to connect to an Azure datacenter.<\/p>\n<p>The first week of xCloud is planned to be part of a \u201cphased approach,\u201d as Microsoft brings more players aboard the service and adds more first- and third-party content. I\u2019d be particularly interested in seeing how xCloud handles less graphically intensive games, such as deliberate retro-style throwbacks like <em>Stardew Valley, <\/em>or a couple of older titles from the archives; there are a <em>lot <\/em>of exclusives to the original Xbox that could be a lot of fun if they were made portable, like <em>Jade Empire <\/em>or <em>Sudeki<\/em>.<\/p>\n<p>For now, though, Project xCloud has got a lot of potential. I\u2019m skeptical about cloud-based gaming as a platform, but it\u2019s a strange and audacious idea by Microsoft Studios to decouple Xbox games from the need to own an actual Xbox. The service is easy to set up, works surprisingly well, and means you could theoretically be playing top-end recent releases with as little as a cheap tablet. There\u2019s a lot here worth keeping an eye on, particularly for game enthusiasts on a budget.<\/p>\n<p><em>Microsoft provided a Bluetooth wireless controller for use with this article.<\/em><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gears 5, running on a Samsung Galaxy J3 smartphone via Project xCloud. (Thomas Wilde Photo) Microsoft\u2019s Project xCloud has gone live. Last week, Microsoft began rolling out a public preview for its new cloud-based gaming service. Participants can play four Microsoft Studios console titles \u2014 Halo 5: Guardians, Gears 5, Sea of Thieves, and Killer&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/10\/testing-microsofts-project-xcloud-new-streaming-service-feels-like-a-magic-trick\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[15],"tags":[],"class_list":["post-72092","post","type-post","status-publish","format-standard","hentry","category-general-info"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Microsoft\u2019s Project xCloud has gone live. 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