{"id":71652,"date":"2019-10-09T03:11:44","date_gmt":"2019-10-09T10:11:44","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2019\/10\/sony-reveals-ps5-details-slated-for-holiday-2020-debut-in-time-for-battle-with-microsofts-new-xbox\/"},"modified":"2019-10-09T03:11:44","modified_gmt":"2019-10-09T10:11:44","slug":"sony-reveals-ps5-details-slated-for-holiday-2020-debut-in-time-for-battle-with-microsofts-new-xbox","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2019\/10\/sony-reveals-ps5-details-slated-for-holiday-2020-debut-in-time-for-battle-with-microsofts-new-xbox\/","title":{"rendered":"Sony reveals PS5 details, slated for holiday 2020 debut \u2014 in time for battle with Microsoft\u2019s new Xbox"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/10\/20160903_PAX_West_587-630x421.jpg?resize=630%2C421\" alt=\"\" width=\"630\" height=\"421\" srcset=\"http:\/\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/10\/20160903_PAX_West_587-630x421.jpg 630w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2016\/09\/20160903_PAX_West_587-768x513.jpg 768w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2016\/09\/20160903_PAX_West_587-1240x828.jpg 1240w\" sizes=\"auto, (max-width: 630px) 100vw, 630px\">Sony has been conspicuously quiet for much of 2019. It\u2019s teased a handful of major first-party video game releases \u2013 <em>The Last of Us Part 2, <\/em>Hideo Kojima\u2019s hallucinatory action game <em>Death Stranding<\/em>, the Bellevue, Wash.-developed <em>Ghost of Tsushima<\/em> \u2013 but skipped E3 entirely (giving Microsoft a nearly free field to debut its competing <a href=\"https:\/\/www.geekwire.com\/2019\/e3-2019-microsofts-next-gen-project-scarlett-game-console-launch-2020-halo-infinite\/\">Project Scarlett console<\/a>), revealed no real surprises at PAX West, and canceled its annual PlayStation Experience show due to, reportedly, a \u201c<a href=\"https:\/\/www.businessinsider.com\/sony-playstation-experience-canceled-2018-10\">lack of announcements<\/a>.\u201d Sony has made a couple of big moves, such as <a href=\"https:\/\/www.playstation.com\/en-us\/corporate\/press-releases\/2019\/sony-interactive-entertainment-to-acquire-insomniac-games-developer-of-playstation-4-top-selling-marvels-spider-man-ratchet-and-clank\/\">its outright purchase<\/a> of Insomniac Games, but has been playing things close to the vest for most of the year.<\/p>\n<p>Sony abruptly broke its silence earlier today, however, with <a href=\"https:\/\/www.wired.com\/story\/exclusive-playstation-5\/\">a second story in Wired<\/a> about its upcoming PlayStation 5 video game console. The PS5 made its official debut back in April in another <a href=\"https:\/\/www.wired.com\/story\/exclusive-sony-next-gen-console\/\">Wired<\/a> story that was effectively little more than proof of life: the new box was said to feature a new GPU that supported ray-tracing, allowing for real-time rendering of complicated visual and audio effects, as well as a specialized internal solid-state drive for vastly improved loading times. The new system is said to be heavily based off of the PlayStation 4\u2019s architecture, to the extent that it can play PS4 and PSVR games via backwards compatibility.<\/p>\n<p>In today\u2019s Wired article, Sony Interactive Entertainment CEO Jim Ryan provided more details regarding the PS5, not least of which is the fact that it officially is going to be the PlayStation 5; Sony is sticking with the old numbering scheme after all. The plan is for the PS5 to reach store shelves by the 2020 holiday season, just in time to compete directly with Project Scarlett.<\/p>\n<div>\n<blockquote data-width=\"550\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">PlayStation 5 launches holiday 2020: <a href=\"https:\/\/t.co\/VuaxUVoBaR\">https:\/\/t.co\/VuaxUVoBaR<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/PS5?src=hash&#038;ref_src=twsrc%5Etfw\">#PS5<\/a> <a href=\"https:\/\/t.co\/MPkKyRaHio\">pic.twitter.com\/MPkKyRaHio<\/a><\/p>\n<p>\u2014 PlayStation (@PlayStation) <a href=\"https:\/\/twitter.com\/PlayStation\/status\/1181544095950368768?ref_src=twsrc%5Etfw\">October 8, 2019<\/a><\/p>\n<\/blockquote>\n<\/div>\n<p>Sony enters the ninth generation of video game consoles with a commanding lead over its competitors, with the PlayStation 4 approaching a worldwide installation base of <a href=\"https:\/\/www.gameinformer.com\/2019\/04\/26\/playstation-4-approaches-100-million-sales\">nearly 100 million<\/a>, around double that of <a href=\"https:\/\/www.tweaktown.com\/news\/64602\/xbox-one-sales-hit-41-million\/index.html\">the Xbox One<\/a>. Both systems overcame a rough release (take a look at the first two years of both systems\u2019 life and count how many of the games are ports or \u201cHD remasters\u201d) to achieve respectable success. (Meanwhile, the Switch is <a href=\"https:\/\/venturebeat.com\/2019\/07\/30\/switch-sales-hit-36-87-million-on-pace-with-playstation-4\/\">coming up on its 40 millionth sale<\/a>, if it hasn\u2019t already passed that with the debut of the handheld-only Lite model.)<\/p>\n<p>We\u2019d already been told about the PS5\u2019s SSD and ray-tracing capabilities, but Mark Cerny, the designer of the PS5, had more to say about it.<\/p>\n<p>For one thing, the PS5 will still have the option to use physical media, with games shipping on 100-gigabyte optical discs, and loaded into the system via a drive that can also play 4K Blu-Rays.<\/p>\n<p>Cerny also says that game installations will be treated differently for the PS5, allowing the user to install and remove parts of a given title rather than treating the entirety of it as a single mandatory block of data. In theory, you could pick up a brand-new game for your PS5 and <em>only <\/em>install the single-player campaign, or the multiplayer mode, rather than having to burn valuable hard drive space on every piece of data that the game might possibly need.<\/p>\n<p>Sony seems particularly proud of one particular innovation for the PS5, enough that Jim Ryan augmented the Wired piece with <a href=\"https:\/\/blog.us.playstation.com\/2019\/10\/08\/an-update-on-next-gen-playstation-5-launches-holiday-2020\/\">a post on the PlayStation official blog<\/a>: the new controller that will ship with the PS5 (which you have to figure will be officially called the DualShock 5, because why stop the theme now?) replaces the old \u201crumble\u201d technology with haptic feedback. Instead of just vibrating in response to onscreen activity, the haptic controller can simulate a variety of tactile sensations.<\/p>\n<p>\u201cWith haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field,\u201d Ryan writes. \u201cYou can even get a sense for a variety of textures when running through fields of grass or plodding through mud.\u201d<\/p>\n<p>The new controller also features \u201cadaptive triggers\u201d on the L2 and R2 buttons, which allow developers to program them with a custom degree of resistance. The example Ryan uses here is drawing back the string on a bow, in order to achieve \u201ca powerful experience that better simulates various actions.\u201d<\/p>\n<p>For all the hype and possibilities offered by Sony for the PS5, there are a couple of potential cracks in the armor here. The PlayStation blog post notes that \u201cGame creators have started to receive early versions of the new controller\u201d <em>now<\/em>, roughly 12 to 14 months before the PS5\u2019s planned launch window. That effectively means that any use of the haptic technology for the PS5\u2019s first wave of titles will be little more than a gimmick, if it\u2019s used at all.<\/p>\n<p>The big innovation here, although it isn\u2019t particularly exciting to talk about, is the system\u2019s SSD. I hadn\u2019t thought about it before the <em>Wired <\/em>piece, but as Bluepoint Games president Marco Thrush says in the article, there are a <em>lot <\/em>of modern gimmicks in game design that are specifically there to make loading times look organic. Any time you\u2019ve had to pause to open a heavy door, sit through an unskippable dialogue scene, or run down a weirdly empty corridor for a few seconds, that was a clever trick to cover up the game\u2019s need to load a new area off the disc or drive. With the internal SSD, PS5 games don\u2019t have to do that anymore, leading to what Laura Miele, chief studio officer for EA, calls a \u201cgeneration of immediacy.\u201d<\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sony has been conspicuously quiet for much of 2019. It\u2019s teased a handful of major first-party video game releases \u2013 The Last of Us Part 2, Hideo Kojima\u2019s hallucinatory action game Death Stranding, the Bellevue, Wash.-developed Ghost of Tsushima \u2013 but skipped E3 entirely (giving Microsoft a nearly free field to debut its competing Project&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/10\/sony-reveals-ps5-details-slated-for-holiday-2020-debut-in-time-for-battle-with-microsofts-new-xbox\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":71653,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-71652","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Sony has been conspicuously quiet for much of 2019. 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It\u2019s teased a handful of major first-party video game releases \u2013 The Last of Us Part 2, Hideo Kojima\u2019s hallucinatory action game Death Stranding, the Bellevue, Wash.-developed Ghost of Tsushima \u2013 but skipped E3 entirely (giving Microsoft a nearly free field to debut its competing Project\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2019\/10\/sony-reveals-ps5-details-slated-for-holiday-2020-debut-in-time-for-battle-with-microsofts-new-xbox\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2019-10-09T10:11:44+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2019-10-09T10:11:44+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Sony reveals PS5 details, slated for holiday 2020 debut \u2014 in time for battle with Microsoft\u2019s new Xbox | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Sony has been conspicuously quiet for much of 2019. 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