{"id":71646,"date":"2019-10-09T03:11:04","date_gmt":"2019-10-09T10:11:04","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2019\/10\/john-wick-hexs-cerebral-action-doesnt-match-the-movies\/"},"modified":"2019-10-09T03:11:04","modified_gmt":"2019-10-09T10:11:04","slug":"john-wick-hexs-cerebral-action-doesnt-match-the-movies","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2019\/10\/john-wick-hexs-cerebral-action-doesnt-match-the-movies\/","title":{"rendered":"John Wick Hex\u2019s cerebral action doesn\u2019t match the movies"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/10\/John_Wick_Hex_Throat_5.0.png?w=900\"><\/p>\n<p>The stylish action sequences in the <em>John Wick<\/em> movies work so well because of their cold, clinical sequencing. Keanu Reeves\u2019 titular character rarely misses his shot, dispatching enemies in the most efficient manner possible. Often he\u2019ll incapacitate someone, take out someone else, and return to the first target for the final kill. It makes you wonder whether anyone could possibly be that elegant and mindful in a real-world firefight.<\/p>\n<p>They couldn\u2019t, of course, which is why <em>John Wick Hex<\/em>, a new game billed as a prequel to the movies, sounds like a great idea. Instead of going the obvious route of adapting the franchise into a<em> Max Payne<\/em>-style third-person shooter, designer Mike Bithell (<em>Thomas was Alone<\/em>, <em>Volume<\/em>) has come up with an original&#8230;<\/p>\n<p>\n    <a href=\"https:\/\/www.theverge.com\/2019\/10\/8\/20904890\/john-wick-hex-game-review\">Continue reading\u2026<\/a>\n  <\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The stylish action sequences in the John Wick movies work so well because of their cold, clinical sequencing. Keanu Reeves\u2019 titular character rarely misses his shot, dispatching enemies in the most efficient manner possible. Often he\u2019ll incapacitate someone, take out someone else, and return to the first target for the final kill. It makes you&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/10\/john-wick-hexs-cerebral-action-doesnt-match-the-movies\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":71647,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-71646","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"The stylish action sequences in the John Wick movies work so well because of their cold, clinical sequencing. 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It makes you\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"games,gaming\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/10\/john-wick-hexs-cerebral-action-doesnt-match-the-movies\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"John Wick Hex\u2019s cerebral action doesn\u2019t match the movies | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"The stylish action sequences in the John Wick movies work so well because of their cold, clinical sequencing. 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