{"id":71316,"date":"2019-10-02T03:09:00","date_gmt":"2019-10-02T10:09:00","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2019\/10\/apple-arcade-is-a-home-for-premium-games-that-lost-their-place-on-mobile\/"},"modified":"2019-10-02T03:09:00","modified_gmt":"2019-10-02T10:09:00","slug":"apple-arcade-is-a-home-for-premium-games-that-lost-their-place-on-mobile","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2019\/10\/apple-arcade-is-a-home-for-premium-games-that-lost-their-place-on-mobile\/","title":{"rendered":"Apple Arcade is a home for premium games that lost their place on mobile"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/10\/akrales_190918_3645_0056.0.jpg?w=900\"><small>Photo by Amelia Holowaty Krales \/ The Verge<\/small><\/p>\n<p>For more than six years, designer Zach Gage has been toying with an idea for a game where players explore dangerous dungeons, but did so through various cards stacked in a grid, rifling through piles to heal or fight a monster. It\u2019s an idea he played with endlessly, until around two years ago when he turned it into a functioning prototype that he\u2019d show only trusted friends.<\/p>\n<p>But Gage wanted to do something bigger than he was used to. He made a name for himself with twists on existing games like <em>Sage Solitaire<\/em> and <em>Really Bad Chess<\/em>, but he also typically developed games solo. His new idea, he thought, would be perfect for a bigger production, with lots of great art to showcase monster designs and spell cards. The problem was that the state&#8230;<\/p>\n<p>\n    <a href=\"https:\/\/www.theverge.com\/2019\/10\/1\/20893691\/apple-arcade-subscription-gaming-price-premium-games-zach-gage-noodlecake-snowman\">Continue reading\u2026<\/a>\n  <\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Photo by Amelia Holowaty Krales \/ The Verge For more than six years, designer Zach Gage has been toying with an idea for a game where players explore dangerous dungeons, but did so through various cards stacked in a grid, rifling through piles to heal or fight a monster. It\u2019s an idea he played with&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/10\/apple-arcade-is-a-home-for-premium-games-that-lost-their-place-on-mobile\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":71317,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-71316","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Photo by Amelia Holowaty Krales \/ The Verge For more than six years, designer Zach Gage has been toying with an idea for a game where players explore dangerous dungeons, but did so through various cards stacked in a grid, rifling through piles to heal or fight a monster. It\u2019s an idea he played with\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"games,gaming\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/10\/apple-arcade-is-a-home-for-premium-games-that-lost-their-place-on-mobile\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Apple Arcade is a home for premium games that lost their place on mobile | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"Photo by Amelia Holowaty Krales \/ The Verge For more than six years, designer Zach Gage has been toying with an idea for a game where players explore dangerous dungeons, but did so through various cards stacked in a grid, rifling through piles to heal or fight a monster. 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