{"id":64730,"date":"2019-05-07T02:04:13","date_gmt":"2019-05-07T09:04:13","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/"},"modified":"2019-05-07T02:04:13","modified_gmt":"2019-05-07T09:04:13","slug":"a-design-language-for-touch-gesture-and-motion","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/","title":{"rendered":"A Design Language for Touch, Gesture, and Motion"},"content":{"rendered":"<p class=\"author\">By <a href=\"https:\/\/www.uxmatters.com\/authors\/archives\/2012\/04\/steven_hoober.php\">Steven Hoober<\/a><\/p>\n<p>Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype.<\/p>\n<p class=\"sub-p\">But people can&#8217;t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can&#8217;t take apart an existing prototype to find out how it works or emulate it&#8212;unlike the bad, old method of measuring and slicing Photoshop comps to create a static user interface (UI).<\/p>\n<p class=\"sub-p\">To make sure a product gets built right, you need to write everything down <em>and<\/em> draw it out. You need to create design specifications. <a href=\"https:\/\/www.uxmatters.com\/mt\/archives\/2019\/05\/a-design-language-for-touch-gesture-and-motion.php\" class=\"read_more_link\">Read More<\/a><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Steven Hoober Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype. But people can&#8217;t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can&#8217;t take&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[371],"tags":[],"class_list":["post-64730","post","type-post","status-publish","format-standard","hentry","category-user-experience"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"By Steven Hoober Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype. But people can\u2019t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can\u2019t take\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"user experience\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"A Design Language for Touch, Gesture, and Motion | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"By Steven Hoober Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype. But people can\u2019t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can\u2019t take\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2019-05-07T09:04:13+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2019-05-07T09:04:13+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"A Design Language for Touch, Gesture, and Motion | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"By Steven Hoober Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype. But people can\u2019t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can\u2019t take\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2019\\\/05\\\/a-design-language-for-touch-gesture-and-motion\\\/#article\",\"name\":\"A Design Language for Touch, Gesture, and Motion | Design for Immersive Technologies\",\"headline\":\"A Design Language for Touch, Gesture, and Motion\",\"author\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\"},\"datePublished\":\"2019-05-07T02:04:13-07:00\",\"dateModified\":\"2019-05-07T02:04:13-07:00\",\"inLanguage\":\"en-US\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2019\\\/05\\\/a-design-language-for-touch-gesture-and-motion\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2019\\\/05\\\/a-design-language-for-touch-gesture-and-motion\\\/#webpage\"},\"articleSection\":\"User Experience\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2019\\\/05\\\/a-design-language-for-touch-gesture-and-motion\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/user-experience\\\/#listItem\",\"name\":\"User Experience\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/user-experience\\\/#listItem\",\"position\":2,\"name\":\"User Experience\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/user-experience\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2019\\\/05\\\/a-design-language-for-touch-gesture-and-motion\\\/#listItem\",\"name\":\"A Design Language for Touch, Gesture, and Motion\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2019\\\/05\\\/a-design-language-for-touch-gesture-and-motion\\\/#listItem\",\"position\":3,\"name\":\"A Design Language for Touch, Gesture, and Motion\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/user-experience\\\/#listItem\",\"name\":\"User Experience\"}}]},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\",\"name\":\"Design for Immersive Technologies\",\"description\":\"User Experience for Games, Virtual Reality (VR) and Augmented\\\/Mixed Reality (AR\\\/MR)\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/\",\"name\":\"Guest Contribution\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2019\\\/05\\\/a-design-language-for-touch-gesture-and-motion\\\/#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/d2aad73eb0f48c67b141e9fc978a0e498969791ed623346e361d02d19775b0bb?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"Guest Contribution\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2019\\\/05\\\/a-design-language-for-touch-gesture-and-motion\\\/#webpage\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2019\\\/05\\\/a-design-language-for-touch-gesture-and-motion\\\/\",\"name\":\"A Design Language for Touch, Gesture, and Motion | Design for Immersive Technologies\",\"description\":\"By Steven Hoober Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype. But people can\\u2019t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can\\u2019t take\",\"inLanguage\":\"en-US\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2019\\\/05\\\/a-design-language-for-touch-gesture-and-motion\\\/#breadcrumblist\"},\"author\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"creator\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"datePublished\":\"2019-05-07T02:04:13-07:00\",\"dateModified\":\"2019-05-07T02:04:13-07:00\"},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/\",\"name\":\"Design for Immersive Technologies\",\"description\":\"User Experience for Games, Virtual Reality (VR) and Augmented\\\/Mixed Reality (AR\\\/MR)\",\"inLanguage\":\"en-US\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\"}}]}\n\t\t<\/script>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"A Design Language for Touch, Gesture, and Motion | Design for Immersive Technologies","description":"By Steven Hoober Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype. But people can\u2019t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can\u2019t take","canonical_url":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/","robots":"max-image-preview:large","keywords":"user experience","webmasterTools":{"miscellaneous":""},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/#article","name":"A Design Language for Touch, Gesture, and Motion | Design for Immersive Technologies","headline":"A Design Language for Touch, Gesture, and Motion","author":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"publisher":{"@id":"https:\/\/www.taterboy.com\/blog\/#organization"},"datePublished":"2019-05-07T02:04:13-07:00","dateModified":"2019-05-07T02:04:13-07:00","inLanguage":"en-US","mainEntityOfPage":{"@id":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/#webpage"},"isPartOf":{"@id":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/#webpage"},"articleSection":"User Experience"},{"@type":"BreadcrumbList","@id":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/#breadcrumblist","itemListElement":[{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog#listItem","position":1,"name":"Home","item":"https:\/\/www.taterboy.com\/blog","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/user-experience\/#listItem","name":"User Experience"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/user-experience\/#listItem","position":2,"name":"User Experience","item":"https:\/\/www.taterboy.com\/blog\/category\/user-experience\/","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/#listItem","name":"A Design Language for Touch, Gesture, and Motion"},"previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog#listItem","name":"Home"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/#listItem","position":3,"name":"A Design Language for Touch, Gesture, and Motion","previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/user-experience\/#listItem","name":"User Experience"}}]},{"@type":"Organization","@id":"https:\/\/www.taterboy.com\/blog\/#organization","name":"Design for Immersive Technologies","description":"User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","url":"https:\/\/www.taterboy.com\/blog\/"},{"@type":"Person","@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author","url":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/","name":"Guest Contribution","image":{"@type":"ImageObject","@id":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/#authorImage","url":"https:\/\/secure.gravatar.com\/avatar\/d2aad73eb0f48c67b141e9fc978a0e498969791ed623346e361d02d19775b0bb?s=96&d=mm&r=g","width":96,"height":96,"caption":"Guest Contribution"}},{"@type":"WebPage","@id":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/#webpage","url":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/","name":"A Design Language for Touch, Gesture, and Motion | Design for Immersive Technologies","description":"By Steven Hoober Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype. But people can\u2019t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can\u2019t take","inLanguage":"en-US","isPartOf":{"@id":"https:\/\/www.taterboy.com\/blog\/#website"},"breadcrumb":{"@id":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/#breadcrumblist"},"author":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"creator":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"datePublished":"2019-05-07T02:04:13-07:00","dateModified":"2019-05-07T02:04:13-07:00"},{"@type":"WebSite","@id":"https:\/\/www.taterboy.com\/blog\/#website","url":"https:\/\/www.taterboy.com\/blog\/","name":"Design for Immersive Technologies","description":"User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","inLanguage":"en-US","publisher":{"@id":"https:\/\/www.taterboy.com\/blog\/#organization"}}]},"og:locale":"en_US","og:site_name":"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","og:type":"article","og:title":"A Design Language for Touch, Gesture, and Motion | Design for Immersive Technologies","og:description":"By Steven Hoober Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype. But people can\u2019t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can\u2019t take","og:url":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/","article:published_time":"2019-05-07T09:04:13+00:00","article:modified_time":"2019-05-07T09:04:13+00:00","twitter:card":"summary","twitter:title":"A Design Language for Touch, Gesture, and Motion | Design for Immersive Technologies","twitter:description":"By Steven Hoober Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype. But people can\u2019t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can\u2019t take"},"aioseo_meta_data":{"post_id":"64730","title":null,"description":null,"keywords":null,"keyphrases":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_custom_url":null,"og_image_custom_fields":null,"og_custom_image_width":null,"og_custom_image_height":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"location":null,"local_seo":null,"created":"2021-02-07 20:25:18","updated":"2026-09-01 10:04:36","focus_keyword":null,"additional_keywords":null,"truseo_locale":null,"primary_term":null,"og_image_url":null,"og_image_width":null,"og_image_height":null,"twitter_image_url":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"Article","isEnabled":true},"graphs":[]},"limit_modified_date":false,"ai":null,"breadcrumb_settings":null,"seo_analyzer_scan_date":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\" title=\"Home\">Home<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\/category\/user-experience\/\" title=\"User Experience\">User Experience<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\tA Design Language for Touch, Gesture, and Motion\n\t\t<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/www.taterboy.com\/blog"},{"label":"User Experience","link":"https:\/\/www.taterboy.com\/blog\/category\/user-experience\/"},{"label":"A Design Language for Touch, Gesture, and Motion","link":"https:\/\/www.taterboy.com\/blog\/2019\/05\/a-design-language-for-touch-gesture-and-motion\/"}],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8wzr5-gQ2","jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/64730","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/comments?post=64730"}],"version-history":[{"count":0,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/64730\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/media?parent=64730"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/categories?post=64730"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/tags?post=64730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}