{"id":59836,"date":"2019-02-05T03:06:37","date_gmt":"2019-02-05T10:06:37","guid":{"rendered":""},"modified":"2019-02-05T03:06:37","modified_gmt":"2019-02-05T10:06:37","slug":"xbox-live-on-android-ios-and-switch-sizing-up-microsofts-latest-cross-platform-move","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2019\/02\/xbox-live-on-android-ios-and-switch-sizing-up-microsofts-latest-cross-platform-move\/","title":{"rendered":"Xbox Live on Android, iOS and Switch? Sizing up Microsoft\u2019s latest cross-platform move"},"content":{"rendered":"<figure><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/02\/Xbox-briefing04-JPG-620x413.jpg?resize=620%2C413\" alt=\"\" width=\"620\" height=\"413\"><figcaption>Microsoft Photo<\/figcaption><\/figure>\n<p>In a potentially seismic move for the video game industry, Microsoft is preparing to extend\u00a0Xbox Live compatibility to several additional platforms, including Android and iOS mobile devices and the Nintendo Switch, according to a session description for\u00a0next month\u2019s 2019 Game Developers Conference in San Francisco.<\/p>\n<p>The session was reported by\u00a0<a href=\"https:\/\/www.windowscentral.com\/microsoft-wants-bring-xbox-live-cross-platform-gaming-android-ios-nintendo-switch-and-more\">Windows Central<\/a>, and <a href=\"https:\/\/schedule.gdconf.com\/session\/xbox-live-growing-engaging-your-gaming-community-across-ios-android-switch-xbox-and-pc-presented-by-microsoft\/865429\">the description has since been scrubbed<\/a>, but it had touted plans to show off a new software development kit\u00a0\u201cto enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs.\u201d\u00a0Xbox Live users will be able to \u201ctake their gaming achievement history, their friends list, their clubs, and more with them to almost every screen,\u201d the description said.<\/p>\n<p>This would extend Xbox Live\u2019s reach from the 400 million Xbox and Windows 10 gaming devices, to a couple of <em>billion<\/em> devices worldwide.<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/02\/E1_quDpHEebTPEtLg0t8IBAi4hDlXvnD.png?resize=300%2C486\" alt=\"\" width=\"300\" height=\"486\" srcset=\"http:\/\/www.taterboy.com\/blog\/wp-content\/uploads\/2019\/02\/E1_quDpHEebTPEtLg0t8IBAi4hDlXvnD.png 300w, https:\/\/cdn.geekwire.com\/wp-content\/uploads\/2019\/02\/E1_quDpHEebTPEtLg0t8IBAi4hDlXvnD-185x300.png 185w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\"><\/p>\n<p>Microsoft declined to confirm or comment on the plans in response to GeekWire\u2019s inquiry. However, such a move would fit with the tech giant\u2019s strategy under CEO Satya Nadella. Microsoft has increasingly been seeking to make its apps and services work across a variety of platforms, including those that the company has traditionally considered rivals.<\/p>\n<p>The SDK will be discussed at GDC 2019 as part of a session hosted by Team Xbox\u2019s Jeffrey Shi and Ramsey Khadder, \u201c<a href=\"https:\/\/schedule.gdconf.com\/session\/xbox-live-growing-engaging-your-gaming-community-across-ios-android-switch-xbox-and-pc-presented-by-microsoft\/865429\">Xbox Live: Growing &#038; Engaging Your Gaming Community Across iOS, Android, Switch, Xbox, and PC<\/a>.\u201d<\/p>\n<p>The idea as proposed is to let the Xbox Live community take their groups, achievements, friends lists, games progress, and other means of engagement with them to non-Microsoft platforms, most notably the Switch, in the same way that <em>Minecraft <\/em>players can currently bring their data with them via Live if they change over to another system.<\/p>\n<p>There are a few other publishers in the games industry that attach their own independent networks to their games, most notably Ubisoft\u2019s <a href=\"https:\/\/uplay.ubisoft.com\/\">Uplay<\/a> and Electronic Arts\u2019s <a href=\"https:\/\/www.origin.com\/usa\/en-us\/store\">Origin<\/a>. When you install a new\u00a0<em>Assassin\u2019s Creed\u00a0<\/em>or\u00a0<em>Madden\u00a0<\/em>game, you also run into requests to sign up for the related services.<\/p>\n<p>There\u2019s also a larger movement in games right now towards \u201ccrossplay,\u201d where certain cross-platform titles will allow you to go head-to-head against players on different services or consoles, which used to be anywhere from rare to impossible. <em>Rocket League, Fortnite, Paladins, <\/em>and <em>SMITE<\/em>, just to name a few games, all either have crossplay as of this writing, or intend to roll out the functionality soon. Last summer, Microsoft and Nintendo made big news by allowing Xbox and Switch owners to play together in <em>Minecraft.<\/em><\/p>\n<blockquote data-width=\"550\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">Hey <a href=\"https:\/\/twitter.com\/Xbox?ref_src=twsrc%5Etfw\">@Xbox<\/a>, since we can play together in <a href=\"https:\/\/twitter.com\/Minecraft?ref_src=twsrc%5Etfw\">@Minecraft<\/a> now, did you want to build something? <a href=\"https:\/\/t.co\/LIylWy3yXZ\">pic.twitter.com\/LIylWy3yXZ<\/a><\/p>\n<p>\u2014 Nintendo of America (@NintendoAmerica) <a href=\"https:\/\/twitter.com\/NintendoAmerica\/status\/1009842596120690688?ref_src=twsrc%5Etfw\">June 21, 2018<\/a><\/p>\n<\/blockquote>\n<p>What\u2019s different here is that Microsoft is extending the Xbox Live service, one of the pillars of its video game business, to platforms that are owned by what are ostensibly its direct competitors. Imagine an announcement by Netflix that it has reached a deal where you could watch several of its exclusive shows on Hulu, and you get an idea for how unusual this move could be.<\/p>\n<p>It does make sense, however, when viewed in conjunction with other initiatives like <a href=\"https:\/\/www.geekwire.com\/2018\/pay-xbox-like-cable-microsofts-rumored-access-program-change-game\/\">Microsoft All Access<\/a>. Microsoft is still happy to sell you an Xbox if you want one, but this is consistent with its stated desire to focus on the services it provides, rather than the products it sells. It also opens up the possibility of Microsoft\u2019s trademark first-party franchises being available for play on Android, iOS, or Nintendo devices, albeit with potential required engagement with Xbox Live. You could probably get a pretty good game of multiplayer <em>Halo 5<\/em>\u00a0or <em>Sea of Thieves <\/em>going on a Switch.<\/p>\n<p>Part of the session\u2019s description also played up the appeal of the decision to independent developers, who ostensibly could \u201csave time &#038; expand their customer base\u201d by offloading their social, communications, and multiplayer interactions onto Microsoft\u2019s Xbox Live network. Instead of coding up your own account structure and online presence, the argument goes, why not simply plug into the preexisting, millions-strong Xbox Live user base?<\/p>\n<p>Microsoft has been criticized for its lack of platform exclusives, which tend to be the bread and butter of any video game console, but if its game plan is to use its high-engagement online service as a method of colonizing competitors\u2019 marketplaces with its service portfolio, it\u2019s a truly audacious move. It means that the value of the Xbox to Microsoft doesn\u2019t necessarily involve a customer owning an actual Xbox. It also positions Microsoft as a social-network client for indies looking to build ready-made communities around their games, and gives Xbox Live a foothold on a variety of devices as the mobile gaming market continues to heat up.<\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft Photo In a potentially seismic move for the video game industry, Microsoft is preparing to extend\u00a0Xbox Live compatibility to several additional platforms, including Android and iOS mobile devices and the Nintendo Switch, according to a session description for\u00a0next month\u2019s 2019 Game Developers Conference in San Francisco. The session was reported by\u00a0Windows Central, and the&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/02\/xbox-live-on-android-ios-and-switch-sizing-up-microsofts-latest-cross-platform-move\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-59836","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"In a potentially seismic move for the video game industry, Microsoft is preparing to extend Xbox Live compatibility to several additional platforms, including Android and iOS mobile devices and the Nintendo Switch, according to a session description for next month\u2019s 2019 Game Developers Conference in San Francisco. 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