{"id":58321,"date":"2019-01-07T02:03:48","date_gmt":"2019-01-07T09:03:48","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2019\/01\/adaptive-information-design-and-the-box-diagram\/"},"modified":"2019-01-07T02:03:48","modified_gmt":"2019-01-07T09:03:48","slug":"adaptive-information-design-and-the-box-diagram","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2019\/01\/adaptive-information-design-and-the-box-diagram\/","title":{"rendered":"Adaptive Information Design and the Box Diagram"},"content":{"rendered":"<p class=\"author\">By <a href=\"https:\/\/www.uxmatters.com\/authors\/archives\/2012\/04\/steven_hoober.php\">Steven Hoober<\/a><\/p>\n<p>One of the best ways to make your mobile app or Web site pretty&#8212;but also inconsistent and unusable&#8212;is to begin by drawing the user interface (UI).<\/p>\n<p class=\"sub-p\">However, starting with problems, user needs, and audience definitions, then defining the data structure and information architecture is a pretty well-defined approach that many UX designers and product teams believe in and try to follow. Still, too many  go from there straight to user-interface designs. That&#8217;s still too big a jump and leaves too much to chance, gut instinct, default framework behaviors, and nitpicking reviews.<\/p>\n<p class=\"sub-p\">Instead, to understand and define an app or Web site&#8217;s information design, we first need to create a box diagram, or box model. <a href=\"https:\/\/www.uxmatters.com\/mt\/archives\/2019\/01\/adaptive-information-design-and-the-box-diagram.php\" class=\"read_more_link\">Read More<\/a><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Steven Hoober One of the best ways to make your mobile app or Web site pretty&#8212;but also inconsistent and unusable&#8212;is to begin by drawing the user interface (UI). However, starting with problems, user needs, and audience definitions, then defining the data structure and information architecture is a pretty well-defined approach that many UX designers&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/01\/adaptive-information-design-and-the-box-diagram\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[371],"tags":[],"class_list":["post-58321","post","type-post","status-publish","format-standard","hentry","category-user-experience"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"By Steven Hoober One of the best ways to make your mobile app or Web site pretty\u2014but also inconsistent and unusable\u2014is to begin by drawing the user interface (UI). However, starting with problems, user needs, and audience definitions, then defining the data structure and information architecture is a pretty well-defined approach that many UX designers\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"user experience\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2019\/01\/adaptive-information-design-and-the-box-diagram\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Adaptive Information Design and the Box Diagram | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"By Steven Hoober One of the best ways to make your mobile app or Web site pretty\u2014but also inconsistent and unusable\u2014is to begin by drawing the user interface (UI). However, starting with problems, user needs, and audience definitions, then defining the data structure and information architecture is a pretty well-defined approach that many UX designers\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2019\/01\/adaptive-information-design-and-the-box-diagram\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2019-01-07T09:03:48+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2019-01-07T09:03:48+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Adaptive Information Design and the Box Diagram | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"By Steven Hoober One of the best ways to make your mobile app or Web site pretty\u2014but also inconsistent and unusable\u2014is to begin by drawing the user interface (UI). 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