{"id":57638,"date":"2018-12-22T03:09:13","date_gmt":"2018-12-22T10:09:13","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2018\/12\/fortnite-was-2018s-most-important-social-network\/"},"modified":"2018-12-22T03:09:13","modified_gmt":"2018-12-22T10:09:13","slug":"fortnite-was-2018s-most-important-social-network","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2018\/12\/fortnite-was-2018s-most-important-social-network\/","title":{"rendered":"Fortnite was 2018\u2019s most important social network"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/12\/fortnite.1545421051.jpg?w=900\"><\/p>\n<p>It\u2019s easy to forget that <em>Fortnite <\/em>\u2014 a cultural phenomenon that now has over 200 million registered players \u2014 began as a failure. It was conceived as a player vs. environment game that <a href=\"https:\/\/www.gamespot.com\/articles\/epic-fortnite-is-minecraft-meets-left-4-dead\/1100-6411360\/\">Epic Games founder Tim Sweeney described<\/a> as a cross between <em>Minecraft <\/em>and <em>Left 4 Dead<\/em> in 2015, before co-opting the last-man-standing mechanics of <em>PlayerUnknown\u2019s Battlegrounds<\/em> and becoming the biggest game on the planet. <em>Fortnite<\/em> stole that idea and then perfected the formula by making it less technical and more accessible; it won the fight for battle royale\u2019s soul by being bigger, wackier, and just more<em> fun<\/em> than PUBG\u2019s sterile, militaristic experience. <em>Fortnite<\/em> became the better game by leaning into goofiness.<\/p>\n<p>The game\u2019s real achievement is subtler,&#8230;<\/p>\n<p>\n    <a href=\"https:\/\/www.theverge.com\/2018\/12\/21\/18152012\/fortnite-was-2018s-most-important-social-network\">Continue reading\u2026<\/a>\n  <\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s easy to forget that Fortnite \u2014 a cultural phenomenon that now has over 200 million registered players \u2014 began as a failure. It was conceived as a player vs. environment game that Epic Games founder Tim Sweeney described as a cross between Minecraft and Left 4 Dead in 2015, before co-opting the last-man-standing mechanics&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2018\/12\/fortnite-was-2018s-most-important-social-network\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":57639,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-57638","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"It\u2019s easy to forget that Fortnite \u2014 a cultural phenomenon that now has over 200 million registered players \u2014 began as a failure. 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