{"id":57316,"date":"2018-12-19T01:43:57","date_gmt":"2018-12-19T08:43:57","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2018\/12\/xbox-in-2018-the-year-in-review\/"},"modified":"2018-12-19T01:43:57","modified_gmt":"2018-12-19T08:43:57","slug":"xbox-in-2018-the-year-in-review","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2018\/12\/xbox-in-2018-the-year-in-review\/","title":{"rendered":"Xbox in 2018: The Year in Review"},"content":{"rendered":"<p>The year of Xbox in 2018 has been almost Jekyll-and-Hyde-ian. Software-wise, the lack of high-quality first-party exclusives continues to be the story. But hardware and services were unrivaled, and Microsoft tripled their first-party studio portfolio.\n<\/p>\n<p>On 2018&#8217;s final episode of Unlocked, our Xbox crew talks about Microsoft&#8217;s interesting year.\u00a0Watch the video above to see them break down the highs and lows of Xbox&#8217;s 2018.\n<\/p>\n<\/p>\n<h2><span>Xbox&#8217;s Exclusive Games<\/span><\/h2>\n<p>Xbox had the sublime Forza Horizon 4, an <a href=\"https:\/\/www.ign.com\/articles\/2018\/12\/10\/best-game-of-the-year-2018\" target=\"_blank\">IGN Game of the Year nominee<\/a>. Somehow, Forza Horizon 4 <a href=\"https:\/\/www.ign.com\/articles\/2018\/09\/25\/forza-horizon-4-review\" target=\"_blank\">improved<\/a> an already brilliant series,\u00a0bringing changing seasons along for the ride \u2013 and doing so successfully.\u00a0Visually it (again somehow) evolved again, especially if you played it on an Xbox One X. Aside from that, though (and that didn&#8217;t release until October), it was an underwhelming year. Sea of Thieves released in a <a href=\"https:\/\/www.ign.com\/articles\/2018\/03\/28\/sea-of-thieves-review\" target=\"_blank\">skeletal form<\/a> in March, offering a genuinely enthralling core concept that, at launch, didn&#8217;t have much meat on its bones. It has, to its credit, already received several substantial content updates. Meanwhile, State of Decay 2 dropped in May, <a href=\"https:\/\/www.ign.com\/articles\/2018\/05\/17\/state-of-decay-2-review\" target=\"_blank\">evolving<\/a> the original&#8217;s unique brand of role-playing zombie-apocalypse survival, but unfortunately retaining the first game&#8217;s reputation of being a shoddy technical experience.\n<\/p>\n<p><a href=\"http:\/\/www.ign.com\/articles\/2018\/12\/18\/xbox-in-2018-the-year-in-review\">Continue reading\u2026<\/a><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The year of Xbox in 2018 has been almost Jekyll-and-Hyde-ian. Software-wise, the lack of high-quality first-party exclusives continues to be the story. But hardware and services were unrivaled, and Microsoft tripled their first-party studio portfolio. On 2018&#8217;s final episode of Unlocked, our Xbox crew talks about Microsoft&#8217;s interesting year.\u00a0Watch the video above to see them&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2018\/12\/xbox-in-2018-the-year-in-review\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-57316","post","type-post","status-publish","format-standard","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"The year of Xbox in 2018 has been almost Jekyll-and-Hyde-ian. 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Watch the video above to see them\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"games,gaming\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2018\/12\/xbox-in-2018-the-year-in-review\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Xbox in 2018: The Year in Review | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"The year of Xbox in 2018 has been almost Jekyll-and-Hyde-ian. Software-wise, the lack of high-quality first-party exclusives continues to be the story. But hardware and services were unrivaled, and Microsoft tripled their first-party studio portfolio. On 2018&#039;s final episode of Unlocked, our Xbox crew talks about Microsoft&#039;s interesting year. Watch the video above to see them\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2018\/12\/xbox-in-2018-the-year-in-review\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2018-12-19T08:43:57+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2018-12-19T08:43:57+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Xbox in 2018: The Year in Review | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"The year of Xbox in 2018 has been almost Jekyll-and-Hyde-ian. Software-wise, the lack of high-quality first-party exclusives continues to be the story. But hardware and services were unrivaled, and Microsoft tripled their first-party studio portfolio. On 2018&#039;s final episode of Unlocked, our Xbox crew talks about Microsoft&#039;s interesting year. 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