{"id":4878,"date":"2017-03-08T09:04:12","date_gmt":"2017-03-08T16:04:12","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/03\/shadow-of-wars-art-director-on-just-how-big-the-new-middle-earth-game-will-be\/"},"modified":"2017-03-08T09:04:12","modified_gmt":"2017-03-08T16:04:12","slug":"shadow-of-wars-art-director-on-just-how-big-the-new-middle-earth-game-will-be","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/03\/shadow-of-wars-art-director-on-just-how-big-the-new-middle-earth-game-will-be\/","title":{"rendered":"Shadow of War\u2019s art director on just how big the new Middle-earth game will be"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"325\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot3_2_1488824797-578x325.jpg?resize=578%2C325\" alt=\"That's quite an army.\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot3_2_1488824797-578x325.jpg 578w, <a href=\"http:\/\/discount-viagra.net\" style=\"text-decoration:none;color:#676c6c\">drug<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot3_2_1488824797-300&#215;169.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot3_2_1488824797-768&#215;432.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot3_2_1488824797-800&#215;450.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot3_2_1488824797-780&#215;439.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot3_2_1488824797-930&#215;523.jpg 930w&#8221; sizes=&#8221;(max-width: 578px) 100vw, 578px&#8221;><\/p>\n<hr>\n<p><a href=\"https:\/\/www.warnerbros.com\/studio\/divisions\/home-entertainment\/warner-bros-interactive-entertainment\">Warner Bros. Interactive Entertainment<\/a> spilled the beans last week on\u00a0Middle-earth: Shadow of War. Mike Minotti and I went to a preview event to see the first gameplay demo during the Game Developers Conference in San Francisco a week ago.<\/p>\n<p>The title comes out\u00a0August 22 for PlayStation 4, Xbox One, and PC. For me and many other fans, it is a long-awaited sequel to Shadow of Mordor, set in the early Third Age of J.R.R. Tolkien\u2019s fantasy realm Middle-earth. The first tale \u2014 a prequel to The Lord of the Rings \u2014 was about the ranger Talon, who fought his way through Mordor with the wraith elf Celebrimbor. Their quest is to deny Sauron of the Rings of Power, and it turned out to be an outstanding game that was <a href=\"http:\/\/venturebeat.com\/2014\/10\/24\/the-deanbeat-make-some-time-for-these-best-games-of-the-fall\/\">my favorite game of 2014<\/a>.<\/p>\n<p>Now the sequel looks like it will be far more massive than Shadow of Mordor, which took me 80 hours to finish. Talon, now called The Bright Lord (in opposition to Sauron, the Dark Lord), is now leading big orc armies to take over Mordor, one stronghold at a time.<\/p>\n<p>We caught up with Philip Straub, art director at developer <a href=\"http:\/\/www.lith.com\/\">Monolith Productions<\/a>, in a small press interview during the Game Developers Conference in San Francisco last week.<\/p>\n<p>Here\u2019s an edited transcript of our conversation.<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/philip-straub.jpg?resize=900%2C646\" alt=\"Philip Straub is art director on Warner's Shadow of War.\" width=\"900\" height=\"646\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/philip-straub.jpg 1200w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/philip-straub-300x215.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/philip-straub-768x551.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/philip-straub-800x574.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/philip-straub-780x560.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/philip-straub-578x415.jpg 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/philip-straub-930x667.jpg 930w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\"><\/p>\n<p>Above: Philip Straub is art director on Warner\u2019s Shadow of War.<\/p>\n<div><em>Image Credit: Dean Takahashi<\/em><\/div>\n<\/div>\n<p><strong>GB: It looks like a much bigger world, from what I could tell.<\/strong><\/p>\n<p><strong>Philip Straub:<\/strong> Absolutely. It\u2019s interesting, because the game in general is just an order of magnitude larger, across so many axes. It\u2019s a larger world, more places to go, more diverse geography, more diverse biomes. We have nemesis fortresses, more enemies, more AI. It\u2019s just bigger.<\/p>\n<p><strong>GB: Can you give us an idea of the structure of the game? In Shadow of Mordor, you were in a region with the different levels of orcs, and then captains and war chiefs and so on. In this one it seems like each fortress has its own ecosystem.<\/strong><\/p>\n<p><strong>Straub:<\/strong> Right, that\u2019s correct.<\/p>\n<p><strong>GB: Do you fight them all at once?<\/strong><\/p>\n<p><strong>Straub:<\/strong> I\u2019ll try to answer that from two ways. From the art standpoint, we have different regions. We highlighted those on the world map. When an overlord owns a fortress, that level, a bunch of things happen. The look of the fortress changes. You noticed that the first fortress we showed had a certain look to it. That was the Terror tribe. And then you notice at the end it had a different look. That was the Marauder tribe.<\/p>\n<p>Also, as the fortress changes, the gameplay associated with it changes. The Feral tribe owns an area, so it has a bunch of beasts around it, and it can bring various other traits. But it gets much bigger than that. There\u2019s the fortress, but then there\u2019s the approach all around it in the world. The gameplay changes in those outposts, and the visuals change as well. Even cooler, and what I\u2019m excited about, is that the overlords bring their own lighting palette and weather. When an overlord owns a region, a specific level, the whole place changes.<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot2_1488824798-1.jpg?resize=900%2C538\" alt=\"Yours for the taking.\" width=\"900\" height=\"538\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot2_1488824798.jpg 2048w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot2_1488824798-300x179.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot2_1488824798-768x459.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot2_1488824798-800x478.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot2_1488824798-780x466.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot2_1488824798-578x346.jpg 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/MiddleearthShadowofWar_Screenshot2_1488824798-930x556.jpg 930w\" sizes=\"auto, (max-width: 2048px) 100vw, 2048px\"><\/p>\n<p>Above: Yours for the taking.<\/p>\n<div><em>Image Credit: Warner Bros.<\/em><\/div>\n<\/div>\n<p>In terms of structure\u2014I can\u2019t really get into the specifics of the Nazgul, other than that they\u2019re in the game right now. But there is a wide variety of enemies you get to encounter. We\u2019ve shown a few. We showed the Olog-Hai. We showed our drake. But back to structure, it\u2019s an open-world sandbox game. There\u2019s going to be all kinds of emergent missions occurring based on the story campaign, based on side missions, and based on your interactions with the AI and the nemesis system. More gameplay opportunities are going to present themselves. You\u2019ll be doing a number of different things within each region. Just one of your goals is taking down these fortresses, one of the big meta-goals.<\/p>\n<p>The other thing that\u2019s nice\u2014in Shadow of Mordor we had the nemesis system and the campaign, but they weren\u2019t really intertwined. Now they\u2019re much more intertwined.<\/p>\n<p><strong>GB: One of the big things in the original game was riding around in the overworld and captains would show up to mess around with you. But it seems like the overlords, with their captains and everything, seem more self-contained. It\u2019s one big encounter when you fight them. In the sandbox area, are you going to continue to encounter captains and things like that?<\/strong><\/p>\n<p><strong>Straub:<\/strong> Absolutely. You\u2019ll get all the great things we had in Shadow of Mordor, and then this whole other concept of the nemesis fortresses, the nemesis followers, and your ability to build this huge army to take down the fortresses and ultimately take down Sauron\u2019s forces.<\/p>\n<p><strong>GB: Is the world map, the one we were shown, sort of like the hub?<\/strong><\/p>\n<p><strong>Straub:<\/strong> I\u2019d say you could call it the hub, yeah. It\u2019s where you get your highest-level information in terms of your interactions with the world. Then you can go down into what we call our region maps. That gives you more information in terms of missions and everything you can do in there. Also within that you have your army screen, your hierarchy screen, that\u2019s associated with each of the regions. Each of those is completely different relative to where you are in the game and relative to your interactions with the game.<\/p>\n<p><strong>GB: In the sandbox area, can you freely travel from one fortress to another and see stuff in between?<\/strong><\/p>\n<p><strong>Straub:<\/strong> You can, as you become more powerful.<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/Shadow-of-war.jpg?resize=900%2C526\" alt=\"Middle-earth: Shadow of War has some seriously harsh combat.\" width=\"900\" height=\"526\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Shadow-of-war.jpg 2048w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Shadow-of-war-300x175.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Shadow-of-war-768x449.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Shadow-of-war-800x467.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Shadow-of-war-780x456.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Shadow-of-war-578x338.jpg 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Shadow-of-war-930x543.jpg 930w\" sizes=\"auto, (max-width: 2048px) 100vw, 2048px\"><\/p>\n<p>Above: Middle-earth: Shadow of War has some seriously harsh combat.<\/p>\n<div><em>Image Credit: Warner Bros. Interactive Entertainment<\/em><\/div>\n<\/div>\n<p><strong>GB: Some of the fortresses looked a little cookie-cutter. Are there certain classes of fortresses that are the same?<\/strong><\/p>\n<p><strong>Straub:<\/strong> There\u2019s a huge amount of content and variety of content that we\u2019ve created to assign unique visuals to them relative to the character and personality. If you think about it this way\u2014in Shadow of Mordor we had those unique personal villains. Now we\u2019ve attached that to the fortresses in the world. Those are quite unique.<\/p>\n<p>There\u2019s a ton of dynamic content, too. What we showed in the main gameplay portion \u2013 not the army screen \u2013 were at a certain level, but there are multiple levels for the fortresses. Those levels change the way they look in the world.<\/p>\n<p><strong>GB: So you have your captains, your war chiefs, and then your overlords. Are the overlords going to be bespoke, or totally random?<\/strong><\/p>\n<p><strong>Straub:<\/strong> They\u2019re totally nemesis generated, not bespoke at all.<\/p>\n<p><strong>GB: So the game generates, at the beginning\u2014these guys will be your uber-enemies.<\/strong><\/p>\n<p><strong>Straub:<\/strong> Anybody can be an uber-enemy. Somebody can get promoted to that. Everybody can start out as a grunt and get promoted all the way up to overlord.<\/p>\n<p><strong>GB: I remember in Shadow of Mordor, there were the four super high-level enemies. I remember them being bespoke?<\/strong><\/p>\n<p><strong>Straub:<\/strong> Yes, yes. You\u2019re talking about the Black Hand, some of those guys. We\u2019ve spent a lot more time focusing on building up the nemesis system so that we don\u2019t need those, as you say, bespoke enemies. It\u2019s all about those player stories, having each player enjoy a unique playthrough.<\/p>\n<\/p>\n<p><strong>GB: But they have their own unique encounter areas?<\/strong><\/p>\n<p><strong>Straub:<\/strong> One thing we showed today was the throne rooms. So yes, each fortress has a throne room, and that\u2019s generally where you\u2019re going to encounter the overlord. But those are also very dynamic. The way we were talking about all the tribes and how that affects orc culture and society, how that affects the exterior of the fortresses, it also affects the interior of the fortresses. They\u2019ll look different. They\u2019ll have different gameplay components. Sometimes those guys are going to have bodyguards. Sometimes there will be more enemies, or less. Sometimes there will be beasts. Just a huge amount of variety there.<\/p>\n<p><strong>GB: If Shadow of Mordor took 80 hours to finish, in a straight line\u2014are we talking about a lot more time here?<\/strong><\/p>\n<p><strong>Straub:<\/strong> The way to think about it is that the game in general is an order of magnitude bigger across multiple axes. We\u2019re still tuning and refining, so we don\u2019t have a number as to how many hours it\u2019ll take. But it\u2019s quite a bit larger. I think playthroughs are going to be pretty extensive. And then of course it just depends on how you interact with the game.<\/p>\n<p><strong>GB: You mentioned human settlements as well. Can you travel to those and interact with them? Can we expect to see allied characters?<\/strong><\/p>\n<p><strong>Straub:<\/strong> Absolutely, yes. We have a whole host of new characters that you\u2019re going to be able to interact with. One of the most exciting things when we talk about Shadow of War versus of Shadow of Mordor\u2014why is it called Shadow of War? Well, one reason is because we\u2019re not just in Mordor anymore. We\u2019re going to the last human city in Gondor in this time period. Even just the idea that we\u2019re going to a city\u2014we\u2019ll actually be playing in this massive city. That\u2019s quite a level up compared to Shadow of Mordor.<\/p>\n<p><strong>GB: Can you tell us about what aspects of the lore from the novels you wanted to focus on for this game?<\/strong><\/p>\n<p><strong>Straub:<\/strong> We obviously respect the lore a great deal. We\u2019re all big fans. Michael is the lore expert. I try to do my best, especially in terms of the authenticity of the art and other content we create. We also work closely with Middle-Earth Enterprises. For this go-round it\u2019s not one particular thing we focused on. We\u2019re always focused on trying to make sure we\u2019re staying true to the lore, but also expanding the components we need to make a great game.<\/p>\n<p><strong>GB: Is there a bookend here to the lore, though? The Last Alliance of Elves and Men?<\/strong><\/p>\n<p><strong>Straub:<\/strong> Those are things that\u2014we don\u2019t want to share any spoilers at this point. I don\u2019t want to get that far ahead. Your primary goal is to take down the forces of Sauron and build your own army, build that set of followers.<\/p>\n","protected":false},"excerpt":{"rendered":"<p><a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/shadow-of-wars-art-director-on-just-how-big-the-new-middle-earth-game-will-be\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":4879,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-4878","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Warner Bros. 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Interactive Entertainment spilled the beans last week on Middle-earth: Shadow of War. Mike Minotti and I went to a preview event to see the first gameplay demo during the Game Developers Conference in San Francisco a week ago. The title comes out August 22 for PlayStation 4, Xbox One, and PC. 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