{"id":4826,"date":"2017-03-08T03:04:05","date_gmt":"2017-03-08T10:04:05","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/"},"modified":"2017-03-08T03:04:05","modified_gmt":"2017-03-08T10:04:05","slug":"the-number-of-vr-companies-grew-40-in-2016","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/","title":{"rendered":"The number of VR companies grew 40% in 2016"},"content":{"rendered":"<div>\n<p>Recently, <a href=\"http:\/\/buy-viagra-100mg.net\" style=\"text-decoration:none;color:#676c6c\">erectile<\/a>  if you ask someone about their favorite games, <a href=\"http:\/\/pharmacy-viagra.net\" style=\"text-decoration:none;color:#676c6c\">thumb<\/a>  maybe you will receive a same answer that is slot machines of SCR888.<\/p>\n<p><a href=\"https:\/\/medium.com\/@buibichphuong281\/scr888-a-good-choice-with-many-good-points-for-you-65b96b2d9c83?source=rss------games-5\">Continue reading on Medium \u00bb<\/a><\/p>\n<\/div>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"536\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape-578x536.jpg?resize=578%2C536\" alt=\"The VR Fund's 2016 VR industry landscape.\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape-578x536.jpg 578w, <a href=\"http:\/\/cheapestviagra.net\" style=\"text-decoration:none;color:#676c6c\">shop<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape-300&#215;278.jpg 300w, <a href=\"http:\/\/viagrasaleonline.net\" style=\"text-decoration:none;color:#676c6c\">for sale<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape-768&#215;712.jpg 768w, <a href=\"http:\/\/cheapest-viagra-online.net\" style=\"text-decoration:none;color:#676c6c\">diagnosis<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape-647&#215;600.jpg 647w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape-780&#215;723.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape-930&#215;862.jpg 930w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape.jpg 1200w&#8221; sizes=&#8221;(max-width: 578px) 100vw, 578px&#8221;><\/p>\n<hr>\n<p><a href=\"http:\/\/www.thevrfund.com\/\">The Venture Reality Fund<\/a> reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016.<\/p>\n<p>The largest area of growth was in content companies that create apps for head-mounted VR displays, said Marco DeMiroz, cofounder of The Venture Reality Fund with Tipatat Chennavasin. The fund invests in VR and augmented reality startups.<\/p>\n<p>Gaming and entertainment nearly doubled in size, with major players as well as well-funded new companies in both the U.S. and Asia, he said.<\/p>\n<p>Even with a relatively slow start for VR headset sales, smart indie studios generated solid revenue to move beyond sustainability to profitability, DeMiroz said. Traditional VCs also stepped in to make content and application bets in VR and major gaming players in Asia embraced VR, dedicating more resources to it.<\/p>\n<p>Education, enterprise, health care, and journalism also experienced healthy growth in the non-games and non-entertainment categories. In particular, advertising and analytics startups saw solid funding.<\/p>\n<p>With tools and platforms, the VR Fund saw a rise in VR content creation and management systems that enable\u00a0companies to quickly get native VR apps or Web VR experiences to their customers using 360 video and photos. In addition, the fund noticed a lot of activity on the 3D audio side, most notably with the entrance of Korea\u2019s G\u2019Audio and Valve\u2019s acquisition of Impulsonic.<\/p>\n<p>Regarding infrastructure, more major players announced tethered VR HMDs. Windows added its own VR platform \u2014 launching with major partners, including HP and Lenovo.<\/p>\n<p>With the low price point and a focus on enterprise, this could be the huge push that makes VR mainstream. The dream of an all-in-one mobile headset with positional tracking and full gesture control is expected to happen within the coming years, DeMiroz said.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Recently, erectile if you ask someone about their favorite games, thumb maybe you will receive a same answer that is slot machines of SCR888. Continue reading on Medium \u00bb<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":4827,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-4826","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Recently, erectile if you ask someone about their favorite games, thumb maybe you will receive a same answer that is slot machines of SCR888.Continue reading on Medium \u00bb The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"games,gaming\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"The number of VR companies grew 40% in 2016 | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"Recently, erectile if you ask someone about their favorite games, thumb maybe you will receive a same answer that is slot machines of SCR888.Continue reading on Medium \u00bb The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2017-03-08T10:04:05+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2017-03-08T10:04:05+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"The number of VR companies grew 40% in 2016 | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Recently, erectile if you ask someone about their favorite games, thumb maybe you will receive a same answer that is slot machines of SCR888.Continue reading on Medium \u00bb The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#article\",\"name\":\"The number of VR companies grew 40% in 2016 | Design for Immersive Technologies\",\"headline\":\"The number of VR companies grew 40% in 2016\",\"author\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/i0.wp.com\\\/www.taterboy.com\\\/blog\\\/wp-content\\\/uploads\\\/2017\\\/03\\\/vr-fund-2016-vr-landscape-578x536.jpg?fit=578%2C536&ssl=1\",\"width\":578,\"height\":536},\"datePublished\":\"2017-03-08T03:04:05-07:00\",\"dateModified\":\"2017-03-08T03:04:05-07:00\",\"inLanguage\":\"en-US\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#webpage\"},\"articleSection\":\"Games, Gaming\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/#listItem\",\"name\":\"Media\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/#listItem\",\"position\":2,\"name\":\"Media\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/games-media\\\/#listItem\",\"name\":\"Games\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/games-media\\\/#listItem\",\"position\":3,\"name\":\"Games\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/games-media\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#listItem\",\"name\":\"The number of VR companies grew 40% in 2016\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/#listItem\",\"name\":\"Media\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#listItem\",\"position\":4,\"name\":\"The number of VR companies grew 40% in 2016\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/games-media\\\/#listItem\",\"name\":\"Games\"}}]},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\",\"name\":\"Design for Immersive Technologies\",\"description\":\"User Experience for Games, Virtual Reality (VR) and Augmented\\\/Mixed Reality (AR\\\/MR)\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/\",\"name\":\"Guest Contribution\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/d2aad73eb0f48c67b141e9fc978a0e498969791ed623346e361d02d19775b0bb?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"Guest Contribution\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#webpage\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/\",\"name\":\"The number of VR companies grew 40% in 2016 | Design for Immersive Technologies\",\"description\":\"Recently, erectile if you ask someone about their favorite games, thumb maybe you will receive a same answer that is slot machines of SCR888.Continue reading on Medium \\u00bb The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area\",\"inLanguage\":\"en-US\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#breadcrumblist\"},\"author\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"creator\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/i0.wp.com\\\/www.taterboy.com\\\/blog\\\/wp-content\\\/uploads\\\/2017\\\/03\\\/vr-fund-2016-vr-landscape-578x536.jpg?fit=578%2C536&ssl=1\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#mainImage\",\"width\":578,\"height\":536},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/03\\\/the-number-of-vr-companies-grew-40-in-2016\\\/#mainImage\"},\"datePublished\":\"2017-03-08T03:04:05-07:00\",\"dateModified\":\"2017-03-08T03:04:05-07:00\"},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/\",\"name\":\"Design for Immersive Technologies\",\"description\":\"User Experience for Games, Virtual Reality (VR) and Augmented\\\/Mixed Reality (AR\\\/MR)\",\"inLanguage\":\"en-US\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\"}}]}\n\t\t<\/script>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"The number of VR companies grew 40% in 2016 | Design for Immersive Technologies","description":"Recently, erectile if you ask someone about their favorite games, thumb maybe you will receive a same answer that is slot machines of SCR888.Continue reading on Medium \u00bb The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area","canonical_url":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/","robots":"max-image-preview:large","keywords":"games,gaming","webmasterTools":{"miscellaneous":""},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#article","name":"The number of VR companies grew 40% in 2016 | Design for Immersive Technologies","headline":"The number of VR companies grew 40% in 2016","author":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"publisher":{"@id":"https:\/\/www.taterboy.com\/blog\/#organization"},"image":{"@type":"ImageObject","url":"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape-578x536.jpg?fit=578%2C536&ssl=1","width":578,"height":536},"datePublished":"2017-03-08T03:04:05-07:00","dateModified":"2017-03-08T03:04:05-07:00","inLanguage":"en-US","mainEntityOfPage":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#webpage"},"isPartOf":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#webpage"},"articleSection":"Games, Gaming"},{"@type":"BreadcrumbList","@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#breadcrumblist","itemListElement":[{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog#listItem","position":1,"name":"Home","item":"https:\/\/www.taterboy.com\/blog","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/#listItem","name":"Media"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/#listItem","position":2,"name":"Media","item":"https:\/\/www.taterboy.com\/blog\/category\/media\/","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/#listItem","name":"Games"},"previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog#listItem","name":"Home"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/#listItem","position":3,"name":"Games","item":"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#listItem","name":"The number of VR companies grew 40% in 2016"},"previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/#listItem","name":"Media"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#listItem","position":4,"name":"The number of VR companies grew 40% in 2016","previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/#listItem","name":"Games"}}]},{"@type":"Organization","@id":"https:\/\/www.taterboy.com\/blog\/#organization","name":"Design for Immersive Technologies","description":"User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","url":"https:\/\/www.taterboy.com\/blog\/"},{"@type":"Person","@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author","url":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/","name":"Guest Contribution","image":{"@type":"ImageObject","@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#authorImage","url":"https:\/\/secure.gravatar.com\/avatar\/d2aad73eb0f48c67b141e9fc978a0e498969791ed623346e361d02d19775b0bb?s=96&d=mm&r=g","width":96,"height":96,"caption":"Guest Contribution"}},{"@type":"WebPage","@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#webpage","url":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/","name":"The number of VR companies grew 40% in 2016 | Design for Immersive Technologies","description":"Recently, erectile if you ask someone about their favorite games, thumb maybe you will receive a same answer that is slot machines of SCR888.Continue reading on Medium \u00bb The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area","inLanguage":"en-US","isPartOf":{"@id":"https:\/\/www.taterboy.com\/blog\/#website"},"breadcrumb":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#breadcrumblist"},"author":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"creator":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"image":{"@type":"ImageObject","url":"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape-578x536.jpg?fit=578%2C536&ssl=1","@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#mainImage","width":578,"height":536},"primaryImageOfPage":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/#mainImage"},"datePublished":"2017-03-08T03:04:05-07:00","dateModified":"2017-03-08T03:04:05-07:00"},{"@type":"WebSite","@id":"https:\/\/www.taterboy.com\/blog\/#website","url":"https:\/\/www.taterboy.com\/blog\/","name":"Design for Immersive Technologies","description":"User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","inLanguage":"en-US","publisher":{"@id":"https:\/\/www.taterboy.com\/blog\/#organization"}}]},"og:locale":"en_US","og:site_name":"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","og:type":"article","og:title":"The number of VR companies grew 40% in 2016 | Design for Immersive Technologies","og:description":"Recently, erectile if you ask someone about their favorite games, thumb maybe you will receive a same answer that is slot machines of SCR888.Continue reading on Medium \u00bb The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area","og:url":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/","article:published_time":"2017-03-08T10:04:05+00:00","article:modified_time":"2017-03-08T10:04:05+00:00","twitter:card":"summary","twitter:title":"The number of VR companies grew 40% in 2016 | Design for Immersive Technologies","twitter:description":"Recently, erectile if you ask someone about their favorite games, thumb maybe you will receive a same answer that is slot machines of SCR888.Continue reading on Medium \u00bb The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area"},"aioseo_meta_data":{"post_id":"4826","title":null,"description":null,"keywords":null,"keyphrases":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_custom_url":null,"og_image_custom_fields":null,"og_custom_image_width":null,"og_custom_image_height":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"location":null,"local_seo":null,"created":"2021-02-07 18:53:30","updated":"2026-08-28 21:52:17","focus_keyword":null,"additional_keywords":null,"truseo_locale":null,"primary_term":null,"og_image_url":null,"og_image_width":null,"og_image_height":null,"twitter_image_url":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"Article","isEnabled":true},"graphs":[]},"limit_modified_date":false,"ai":null,"breadcrumb_settings":null,"seo_analyzer_scan_date":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\" title=\"Home\">Home<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\/category\/media\/\" title=\"Media\">Media<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/\" title=\"Games\">Games<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\tThe number of VR companies grew 40% in 2016\n\t\t<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/www.taterboy.com\/blog"},{"label":"Media","link":"https:\/\/www.taterboy.com\/blog\/category\/media\/"},{"label":"Games","link":"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/"},{"label":"The number of VR companies grew 40% in 2016","link":"https:\/\/www.taterboy.com\/blog\/2017\/03\/the-number-of-vr-companies-grew-40-in-2016\/"}],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8wzr5-1fQ","jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/vr-fund-2016-vr-landscape-578x536.jpg?fit=578%2C536&ssl=1","_links":{"self":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/4826","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/comments?post=4826"}],"version-history":[{"count":0,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/4826\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/media\/4827"}],"wp:attachment":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/media?parent=4826"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/categories?post=4826"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/tags?post=4826"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}