{"id":44353,"date":"2018-02-16T04:15:54","date_gmt":"2018-02-16T11:15:54","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2018\/02\/learning-framer-by-creating-a-mobile-app-prototype\/"},"modified":"2018-02-16T04:15:54","modified_gmt":"2018-02-16T11:15:54","slug":"learning-framer-by-creating-a-mobile-app-prototype","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2018\/02\/learning-framer-by-creating-a-mobile-app-prototype\/","title":{"rendered":"Learning Framer By Creating A Mobile App Prototype"},"content":{"rendered":"<p>The time of static user interfaces is long gone. Designing interactive prototypes is the best approach to expressing your ideas and explaining them to clients and stakeholders. Or, as Jerry Cao of UXPin puts it: &#8220;Nothing brings you closer to the functionality of the final product than prototyping. It is the prototype that brings to life the experience behind user experience.&#8221;<br \/>\nPrototyping is an important part of the modern UX design process.<\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The time of static user interfaces is long gone. Designing interactive prototypes is the best approach to expressing your ideas and explaining them to clients and stakeholders. Or, as Jerry Cao of UXPin puts it: &#8220;Nothing brings you closer to the functionality of the final product than prototyping. It is the prototype that brings to&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2018\/02\/learning-framer-by-creating-a-mobile-app-prototype\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[371],"tags":[],"class_list":["post-44353","post","type-post","status-publish","format-standard","hentry","category-user-experience"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"The time of static user interfaces is long gone. 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Designing interactive prototypes is the best approach to expressing your ideas and explaining them to clients and stakeholders. Or, as Jerry Cao of UXPin puts it: &quot;Nothing brings you closer to the functionality of the final product than prototyping. It is the prototype that brings to\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2018\/02\/learning-framer-by-creating-a-mobile-app-prototype\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2018-02-16T11:15:54+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2018-02-16T11:15:54+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Learning Framer By Creating A Mobile App Prototype | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"The time of static user interfaces is long gone. 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