{"id":44286,"date":"2018-02-13T01:43:55","date_gmt":"2018-02-13T08:43:55","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2018\/02\/kingdom-come-deliverance-review-in-progress-our-thoughts-after-25-hours\/"},"modified":"2018-02-13T01:43:55","modified_gmt":"2018-02-13T08:43:55","slug":"kingdom-come-deliverance-review-in-progress-our-thoughts-after-25-hours","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2018\/02\/kingdom-come-deliverance-review-in-progress-our-thoughts-after-25-hours\/","title":{"rendered":"Kingdom Come: Deliverance Review in Progress &#8211; Our Thoughts After 25 Hours"},"content":{"rendered":"<\/p>\n<p dir=\"ltr\"><em><\/em><\/p>\n<\/p>\n<p dir=\"ltr\">I\u2019ve put around 25 hours into Kingdom Come: Deliverance so far, and I\u2019m finding plenty to be impressed by. The large chunk of wooded, medieval Bohemia across which the bloody and dramatic story takes place shows significant attention to detail and is filled with little historical touches that help it feel like a real place. Towns, farms, and logging camps are all laid out with a strong internal logic and built on a scale that makes sense, as opposed to the standard RPG city in a game like Skyrim that\u2019s designed to feel large, but really isn\u2019t.<\/p>\n<\/p>\n<p dir=\"ltr\">\n<\/p>\n<p>The \u201copen\u201d world isn\u2019t always as open as I\u2019d like it to be. I\u2019ve run into a number of areas with invisible walls where it looks like I should be able to jump up onto a rock ledge, but am stopped from doing so by an immersion-breaking barrier. There\u2019s also a fairly common tendency to use impassible hedgerows to prevent me from sneaking up on a bandit camp or other objective, though that at least seems consistent within the setting. If you\u2019ve ever been out in the deep woods, you\u2019ll know that getting from A to B as the crow flies isn\u2019t always practical.\n<\/p>\n<p><a href=\"http:\/\/www.ign.com\/articles\/2018\/02\/13\/kingdom-come-deliverance-review\">Continue reading\u2026<\/a><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019ve put around 25 hours into Kingdom Come: Deliverance so far, and I\u2019m finding plenty to be impressed by. The large chunk of wooded, medieval Bohemia across which the bloody and dramatic story takes place shows significant attention to detail and is filled with little historical touches that help it feel like a real place&#8230;.<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2018\/02\/kingdom-come-deliverance-review-in-progress-our-thoughts-after-25-hours\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-44286","post","type-post","status-publish","format-standard","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"I\u2019ve put around 25 hours into Kingdom Come: Deliverance so far, and I\u2019m finding plenty to be impressed by. 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