{"id":43836,"date":"2018-01-23T01:14:02","date_gmt":"2018-01-23T08:14:02","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2018\/01\/a-game-actually-inspired-me-to-work-on-design\/"},"modified":"2018-01-23T01:14:02","modified_gmt":"2018-01-23T08:14:02","slug":"a-game-actually-inspired-me-to-work-on-design","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2018\/01\/a-game-actually-inspired-me-to-work-on-design\/","title":{"rendered":"A game actually inspired me to work on design"},"content":{"rendered":"<p>Like me, some people don\u2019t know what to do when they are \u201cadults\u201d. I chose a path I liked, but it was not exactly what I enjoyed doing. After two years studying mechanical engineering I quit. I could not do that anymore, it bored me, I needed something more entertaining. I\u2019ve always liked games and I took the chance to study something related with games. I then started Audiovisual and Media Communication; that would open a path where I\u2019d do games. Or so I thought\u2026 Spoiler alert: I don\u2019t work on games\u00a0(yet).<\/p>\n<p>In my stupidity or due to ignorance I considered some lessons more important than others. I didn\u2019t need psychology, sociology or design theory among other to do games, right? I focused in creative thinking and 3D modelling. The rest\u2026 well, I was there, my body at least. My head was someplace else. I spent the \u201cnon-essential\u201d lessons playing World of Warcraft?\u2014?I know, not cool ?. I now regret not have paid more attention to the \u201cnon-essential\u201d as it turns out is quite essential. Because of that, my book library is getting big, need new bookshelves big.<\/p>\n<p>I should\u2019ve known though that I\u2019d end here. I\u2019ve dealt with UXI?\u2014?User Experience and User Interface, btw?\u2014?before I knew that existed as a profession. How? By playing World of Warcraft! Let me explain how I realised. When I played, I didn\u2019t do it with the default settings for the game interface. I wanted it different, it was [for me] off, after I was already deep in the game, not right at the beginning. I spent considerable amount of time looking for the right add-on that would help me. That is changing the interface, of course. I wanted something to make the icons smaller. I wanted to remove the \u201cdecoration\u201d of the panel where the icons were. I wanted to move them around, wherever they would be most useful for me. Not only the icons, I changed colours, feedback messages and status indicators. The information about my character, the name, life points and mana was also changed. The mini-map. Everything changed. Without actually designing any individual component I arranged a new interface. I enhanced my UX in the game by creating a UI with me and only me as a target user. That is something I came to realise now. And I haven\u2019t played in\u00a0years!<\/p>\n<p>Below you can see two images, on the left the default UI configuration. On the right a custom UI configuration. Although the custom UI may seem more chaotic and all-over-the-place, I can assure you it works. The player has all they need there to play\u00a0better.<\/p>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/01\/12AAWSP5LKWDMNOUtSxA73GxA.png?w=900\"><\/figure>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/01\/02AoybzSVuQqipxIOny.jpg?w=900\"><figcaption>Default vs custom WoW UI configuration<\/figcaption><\/figure>\n<p>I finished my degree still clueless that I liked UXI design. Even after my bachelor final project. For it I made a concept for an MMORPG?\u2014?Massively Multiplayer Online Role-playing Game?\u2014?like WoW. Us expected, not back then though, I spent most of the time working on the UI. I thought, drew and crafted menus, bars and icons. I wanted all the details, the feel of the world I created speak through the visuals and sounds. Animations, transitions, imagery. I see the project now and I see too many things to change, but when I did it I was quite proud of\u00a0it.<\/p>\n<p><strong>Fun fact:<\/strong> I was abroad when I was working on my project, without my laptop; so I worked on a notebook. Sketches, graphs, game analyses, all there done by hand. My uni wanted me to leave that notebook\u00a0behind!<\/p>\n<p>The project was well received, and I had my degree, now to find a job. I discarded working on 3D modelling as I wasn\u2019t so good and the gear required every years is crazy. I applied as a concept artist. I tired to improve my concepts and my style, but it was quite hard to find anything in that field with no experience. I needed a job though, so I applied for a graphic design job. It might be that the company was not there yet, butI did few graphic design and more UXI design. No complaints, I loved it. I realised I enjoyed doing that and that I was not so bad at\u00a0it.<\/p>\n<p>I have now worked as UXI for some years and in different fields. I guess my colleagues like my constant spam in Slack with new tools and design resources. Or my almost-addictive way to optimise how we work. Sketch\u2019s symbol override and constrain was a big thing for me. And now we have libraries! What a time to be a designer. I will most likely stay here, profession-wise. Although I hope working on the game industry or make a game on my own\u00a0someday.<\/p>\n<p>For those who skimmed through here\u2019s a\u00a0TL;DR.<\/p>\n<p>Before I knew I wanted to work as a UXI Designer, there were signs pointing that way. Those signs, spending too much time on a game\u2019s UI configuration.<\/p>\n<p>To anyone reading who is yet to define their career, listen to the signs!?\u2014?Oh yeah, like you did??\u2014?I know it\u2019s not easy, but try. I will end this post with a personal take on some examples of UXI for [mobile] games. Note that I play on an iPhone SE, so it is challenging for designers to fit all the controls in that\u00a0size.<\/p>\n<p>The first game is one I had high hopes for. I wanted something like Diablo or Torchlight but offline for my phone. Playing in the U-bahn commuting to work tends to have unstable connection. The game is Titan Quest! It sadly does a poor job on a 4-inch device. The controls scale down and some are too small to tap. I have real problems using some\u00a0attacks.<\/p>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/01\/12A7_6GQkfwD360wD07m_ZzKw.png?w=900\"><figcaption>TitanQuest on my phone. The small icons around the sword on the right-hand side are nearly impossible to hit on the first\u00a0try.<\/figcaption><\/figure>\n<p>But, Oceanhorn deals with a small screen quite well. The Controls and information are in small doses. Enough to make the interface useful for the player. If you want more details go into the menu. This game I recommend, can\u2019t wait to play Oceanhorn 2!<\/p>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/01\/12AN69gQboO5nPsMU_b421Iag.png?w=900\"><figcaption>Oceanhorn on my phone. I didn\u2019t have an iCloud game saved so some icons in the UI might be missing. Still all easy to reach and\u00a0tap.<\/figcaption><\/figure>\n<p>I leave it here, if you liked it, feel free to talk to me or follow me?\u2014?<a href=\"https:\/\/twitter.com\/Playful0ne\">twitter<\/a>\u2014 and stuff. I\u2019ll try to publish weekly or so my take on some iOS games\u2019 UI for teeny tiny screen.\u00a0Tsch\u00fcss!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/medium.com\/_\/stat?event=post.clientViewed&#038;referrerSource=full_rss&#038;postId=b9c7e75a0050\" width=\"1\" height=\"1\"><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Like me, some people don\u2019t know what to do when they are \u201cadults\u201d. I chose a path I liked, but it was not exactly what I enjoyed doing. After two years studying mechanical engineering I quit. I could not do that anymore, it bored me, I needed something more entertaining. I\u2019ve always liked games and&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2018\/01\/a-game-actually-inspired-me-to-work-on-design\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":43837,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-43836","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Like me, some people don\u2019t know what to do when they are \u201cadults\u201d. 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