{"id":43493,"date":"2018-01-09T04:49:39","date_gmt":"2018-01-09T11:49:39","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2018\/01\/everybody-is-a-designer%e2%80%8a-%e2%80%8auniting-your-team-in-empathy-for-the-users\/"},"modified":"2018-01-09T04:49:39","modified_gmt":"2018-01-09T11:49:39","slug":"everybody-is-a-designer%e2%80%8a-%e2%80%8auniting-your-team-in-empathy-for-the-users","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2018\/01\/everybody-is-a-designer%e2%80%8a-%e2%80%8auniting-your-team-in-empathy-for-the-users\/","title":{"rendered":"Everybody is a designer?\u2014?uniting your team in empathy for the users"},"content":{"rendered":"<h3>Everybody is a designer?\u2014?uniting your team in empathy for the\u00a0users<\/h3>\n<h4>Why you need a product development process in which empathy for the users is the binding material of the whole\u00a0team.<\/h4>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/01\/12A6ogzifR-Oryk6Zr-sLbtGA.jpeg?w=900\"><\/figure>\n<p>In modern product development, waterfall methodologies seem ancient. Everybody has already gone agile or is in the midst of the transition. Teams work more and more collaboratively, but <strong>it is still rare for team members other than designers to actually be user-centered<\/strong> and care about the impact of the end product on lives of real\u00a0people.<\/p>\n<h3>Great products are built on\u00a0empathy<\/h3>\n<p>We all know functional and reliable digital products are not enough to win the customer over. We need to go further and design intuitive interfaces that satisfy the user\u2019s <strong>functional and emotional needs<\/strong>.<\/p>\n<p>Airbnb, Google, Apple?\u2014?they all produce great digital design and they all take their users very seriously. However, this approach is not reserved only for big corporate budgets. We are seeing more and more successful products developed by bootstrapped teams who started out with empathy for the users rather than big visions. For example SketchApp, built by a small, passionate team who wanted to challenge Adobe and their bloated software suite, unusable for the average user. Or HotJar, a simple analytics tool which <a href=\"https:\/\/medium.com\/@mazi_mazur\/mind-the-user-hotjar-4f2053134d4d\">provides designers and marketers with the easiest way to extract relevant information about their users\u2019 behaviour<\/a>.<\/p>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/01\/12AGMGOocomRuzBW55vsQmt8g402x.jpeg?w=900\"><figcaption>SketchApp has been built from scratch specifically for UI designers | source: sketchapp.com<\/figcaption><\/figure>\n<h3>Everybody has impact on user experience<\/h3>\n<p>Do you think that because you\u2019re a back-end developer you\u2019re not <strong>designing<\/strong>? Any, even the smallest or indirect, input you have into the end experience makes you a designer of some\u00a0sort.<\/p>\n<p>Have you ever informed the team about an observation or a thought you had about the product\u2019s concept? <strong>You\u2019re a designer.<\/strong><\/p>\n<p>Have you ever sketched out an idea? <strong>You\u2019re a designer.<\/strong><\/p>\n<p>Have you ever helped prioritise the product backlog?<strong> You\u2019re a designer.<\/strong><\/p>\n<p>Are you an engineer developing the latest winter car tyres? <strong>You design the user\u2019s experience.<\/strong><\/p>\n<p>Et cetera, et\u00a0cetera.<\/p>\n<p>There has been plenty of articles listing that kind of examples. E.g. Jared Spool\u2019s \u201c<a href=\"https:\/\/articles.uie.com\/the-power-of-experience-mapping\/\">The Power of Experience Mapping<\/a>\u201d, where he mentions Netflix\u2019s performance engineers and their impact on load times, which makes them experience designers.<\/p>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/01\/12AvfGrRRzZhKC94YYbLlGFNA.png?w=900\"><\/figure>\n<p>It is sort of obvious to modern companies, but I cannot stress it enough?\u2014?<strong>user experience is created at the intersection of business, technology and user needs<\/strong>. When business and technology impact the design, they are a part of the design process. Of course, it doesn\u2019t mean that EVERY SINGLE ONE OF YOU is responsible for the\u00a0outcome.<\/p>\n<p>In the end, <strong>it\u2019s the designer who is responsible for facilitating everybody\u2019s inputs and directing the product\u2019s design in the right direction<\/strong>. It is the designer\u2019s responsibility to share the knowledge about the users with the whole team and build their sensitivity about the real-life use of the\u00a0product.<\/p>\n<h3>The hidden cost of handovers<\/h3>\n<p>I know it\u2019s a buzzword, but how to build <a href=\"https:\/\/blog.prototypr.io\/empathising-with-users-not-personas-9e3c92297aa4\"><strong>empathy<\/strong><\/a>? Well, only by <em>soaking up <\/em>our users\u2019 problems and motivations during the discovery phase, and not through personas or customer journey maps. <strong>Developers or other non-design specialists hardly ever read them<\/strong>. It typically leads to a disconnected product development process where everybody expects certain deliverables and does their work in silos, not thinking about the impact they have on the end\u00a0user.<\/p>\n<p>The cost of this is tremendous?\u2014?time wasted on handovers, pushing out tickets instead of solving problems and disparity of objectives?\u2014?while designers are focused on the users, developers might strive to address business problems. <strong>Too much focus on business goals is risky, because it puts all the weight on the stakeholders\u2019 shoulders.<\/strong> At the end of the day though product will be used by regular people, not your stakeholders, developers or even the designers.<\/p>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/01\/12ArcjUkqv4VQhGFtYbGejiCg.jpeg?w=900\"><figcaption>Mailchimp\u2019s research team shares their insights (here: personas) with the whole company | source: mailchimp.com<\/figcaption><\/figure>\n<p>What I observed in the industry and what I am guilty of myself is the tendency for design teams to create a monopoly around customer insight and the design process. Designers sometimes think their designs are their own beautiful babies whom they do not want to share with others. <strong>However, the more you share, the richer feedback you will receive and the better design you will\u00a0create.<\/strong><\/p>\n<h3>Uniting the team in a good\u00a0cause<\/h3>\n<p>I believe that it\u2019s my duty to improve the world a tiny bit by reducing the amount of time wasted and stress created by badly designed interfaces. It\u2019s a good, noble cause, isn\u2019t\u00a0it?<\/p>\n<p><strong>It feels really good to see your design solve an actual problem for your users<\/strong>. I like to share that feeling with the team, because, in the end, everybody worked together to create that user experience. But how to make people care? How to make the team align in this noble\u00a0cause?<\/p>\n<p>Well, you need <strong>an inclusive design process<\/strong>. Or, in general, a product development process in which empathy for the users is the binding material of the team. Here are some considerations on how to make it happen in your project\u00a0team:<\/p>\n<ul>\n<li><strong>Include the whole team in the research phase<br \/><\/strong>User research, just like design, shouldn\u2019t be a siloed responsibility of the design team. It doesn\u2019t mean that back-end developers should start conducting ethnographic research, though. But you may start involving non-designers in user interviews or strategy workshops. As I mentioned before, it\u2019s about <em>soaking up<\/em> the user\u2019s\u00a0world.<\/li>\n<li><strong>Design together<br \/><\/strong>The design phase of many projects will start with workshops where you rapidly generate lots of sketches to explore possible solutions. Such a <em>design studio workshop<\/em> usually starts with a presentation of the outcomes from user research. It\u2019s a great way to show the whole team that every design decision comes from user needs and is not pulled out of thin\u00a0air.<\/li>\n<li><strong>Regular design critique sessions<\/strong><br \/>Design critique can be done in a more organised way, e.g. a 2-hour meeting every Friday, during which the whole team can raise their concerns about the designs in a constructive way. Critique shouldn\u2019t be reserved for other designers?\u2014?great feedback can come from\u00a0anybody.<\/li>\n<li><strong>Share user testing recordings or involve others<br \/><\/strong>User testing (or usability testing) sessions can be often streamed live for anybody to take a peek. If this is not possible, at least make sure that the whole team observes real users engaging with the interface on a regular\u00a0basis.<\/li>\n<\/ul>\n<p>I have followed this approach in a number of projects and companies I worked for. Stakeholders from all backgrounds eventually <strong>give in to the power of user-centricity when they see the value which comes from it<\/strong>. One colleague, a senior marketing manager once told\u00a0me:<\/p>\n<blockquote><p>\u201cBeing involved in interviews and this user-centered process was really eye-opening for me. I realised that in marketing, we have been doing everything the wrong way around?\u2014?all strategy should come from the users, not from us pushing our pet projects.\u201d<\/p><\/blockquote>\n<p>It\u2019s very powerful to be able to celebrate success or solve problems together. <strong>There is no better bond than the one created <em>out in the field<\/em><\/strong>, even if the field is virtual. Iterating every week and streamline the user\u2019s journey bit by bit, button after button, is quite a battle\u00a0win.<\/p>\n<p>Tap the ? button if you found this article inspiring!<\/p>\n<p><strong>About the Author <br \/><\/strong>Micha? is a Senior UX Designer at EL Passion. You can find him on <a href=\"https:\/\/www.linkedin.com\/in\/michmazur\/\">LinkedIn<\/a>.<\/p>\n<p>Find <a href=\"https:\/\/elpassion.workable.com\/\">EL Passion<\/a> on <a href=\"https:\/\/www.facebook.com\/elpassion\/\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/elpassion\">Twitter<\/a> and <a href=\"https:\/\/www.instagram.com\/elpassion\/\">Instagram<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/medium.com\/_\/stat?event=post.clientViewed&#038;referrerSource=full_rss&#038;postId=3ee7a9bd7268\" width=\"1\" height=\"1\"><\/p>\n<hr>\n<p><a href=\"https:\/\/blog.elpassion.com\/everybody-is-a-designer-uniting-your-team-in-empathy-for-the-users-3ee7a9bd7268\">Everybody is a designer?\u2014?uniting your team in empathy for the users<\/a> was originally published in <a href=\"https:\/\/blog.elpassion.com\/\">EL Passion Blog<\/a> on Medium, where people are continuing the conversation by highlighting and responding to this story.<\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Everybody is a designer?\u2014?uniting your team in empathy for the\u00a0users Why you need a product development process in which empathy for the users is the binding material of the whole\u00a0team. In modern product development, waterfall methodologies seem ancient. Everybody has already gone agile or is in the midst of the transition. Teams work more and&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2018\/01\/everybody-is-a-designer%e2%80%8a-%e2%80%8auniting-your-team-in-empathy-for-the-users\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":43494,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[15],"tags":[],"class_list":["post-43493","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general-info"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Everybody is a designer?\u2014?uniting your team in empathy for the usersWhy you need a product development process in which empathy for the users is the binding material of the whole team.In modern product development, waterfall methodologies seem ancient. 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