{"id":43329,"date":"2018-01-02T02:35:08","date_gmt":"2018-01-02T09:35:08","guid":{"rendered":""},"modified":"2018-01-02T02:35:08","modified_gmt":"2018-01-02T09:35:08","slug":"new-year-new-skills-learn-new-tricks-at-vertex","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2018\/01\/new-year-new-skills-learn-new-tricks-at-vertex\/","title":{"rendered":"New year, new skills: learn new tricks at Vertex"},"content":{"rendered":"<p>With the new year upon us, we can\u2019t think of a better way to refresh your workflow with our brilliant masterclasses and workshops at <a href=\"http:\/\/www.vertexconf.com\/tickets\" rel=\"nofollow\" target=\"_blank\">Vertex<\/a>, our event to bring the CG community together!<\/p>\n<p>We have a broad range of <a href=\"http:\/\/www.vertexconf.com\/features\/workshops\" rel=\"nofollow\" target=\"_blank\">sessions<\/a> to attract any artist and they\u2019ve been carefully curated. From games and VFX through to VR, we\u2019ve covered all the bases including character concepting, real-time creation and more.\u00a0<\/p>\n<p>You\u2019ll be able to take away skills to upgrade your skills immediately with leading industry pros and learn from the world\u2019s best creative studios no matter which area you specialise in.<\/p>\n<h3>Glen Southern &#8211; Creation for VR, in VR<\/h3>\n<p>VR genius <a href=\"http:\/\/southerngfx.co.uk\/\" rel=\"nofollow\" target=\"_blank\">Glen Southern<\/a> will be showing the process of concepting a character, using tools such as Oculus Medium in his \u2018Creation for VR, in VR\u2019 workshop.\u00a0<\/p>\n<p>This will cover initial setup, learning the UI and setting good practice rules for working in this space, then will look at sculpting in 3D, using stamps and navigating with your body and hands, as well as texturing and output for other formats, including 3D printing.<\/p>\n<h3>Adam Dewhirst &#8211; How to build a human in one day<\/h3>\n<p>Modelling supervisor Adam Dewhirst from <a href=\"http:\/\/www.themill.com\/\" rel=\"nofollow\" target=\"_blank\">The Mill New York<\/a> will teach you how you can create a digidouble in less than 24 hours in his workshop \u2018How to build a human in one day\u2019.\u00a0<\/p>\n<p>Using a range of techniques from photogrammetry and mesh wrapping to The Mill\u2019s custom human rig, Dewhirst will delve into The Mill\u2019s \u2018master human set up\u2019, and highlight how they\u2019re investigating the future challenges of CG human models.<\/p>\n<h3>Saddington Baynes &#8211; Mass customisation of visual imagery<\/h3>\n<p><a href=\"http:\/\/www.saddingtonbaynes.com\/\" rel=\"nofollow\" target=\"_blank\">Saddington Baynes<\/a> CEO Chris Christodoulou and senior digital artist Marc Shepard will present everything you need to know about the mass customisation of visual imagery and discuss how technology can help creativity to flourish.\u00a0<\/p>\n<p>The duo will demonstrate the technical backbone and processes that sit behind mass customisation, alongside the tools and software that can help artists work faster (with emphasis on Maya and Nuke).<\/p>\n<figure>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" name=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/01\/rxLpavjCHdSqQtzgGNtmxA.jpg?w=900\" align=\"middle\" fullscreen=\"\"><\/p><figcaption>\n<p>A High Elf from Total War: Warhammer<\/p>\n<\/figcaption><\/figure>\n<h3>Danny Sweeney \u2013 Total War: WARHAMMER character development<\/h3>\n<p>From <a href=\"https:\/\/www.creative-assembly.com\/home\" rel=\"nofollow\" target=\"_blank\">Creative Assembly<\/a> is character artist Danny Sweeney who will reveal some of the workflows and challenges of working on the game Total War: WARHAMMER 1 &#038; 2.\u00a0<\/p>\n<p>Sweeney will talk about the character development pipeline and techniques at Creative Assembly, as well at how some of the High Elf, Dark Elf, and Skaven units were developed, re-purposing existing assets, detailing your high-poly sculpts, creating hair and fur within technical limitations, creating ragged cloth, getting the most out of your UVs and more.<\/p>\n<h3>Bader Badruddin \u2013 A Blue Zoo masterclass in Cartoony CG Character Animation for TV<\/h3>\n<p><a href=\"https:\/\/www.blue-zoo.co.uk\/\" rel=\"nofollow\" target=\"_blank\">Blue Zoo<\/a> series animation director Bader Badruddin will be revealing the animation secrets of the award-winning studio.<\/p>\n<p>Badruddin will take you through a shot from beginning to end showing you the thought process behind animating a character shot in a short amount of time without sacrificing quality.\u00a0<\/p>\n<p>Forget everything you were told about how to animate and get ready for a fresh new way to approach your work.<\/p>\n<h3>Mike Griggs &#8211; 3D fundamentals workshop<\/h3>\n<p>CG generalist <a href=\"http:\/\/www.creativebloke.com\/\" rel=\"nofollow\" target=\"_blank\">Mike Griggs<\/a> will bring his 20 years of CG experience to Vertex in his 3D fundamentals workshop.\u00a0<\/p>\n<p>Following his popular Bootcamp, Fundamentals and Basics sections in 3D World, Griggs will guide you through the process of laying down the foundations of becoming an efficient and effective artist.<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" name=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2018\/01\/GXX56FTV9nxqVhZmurLCdD.jpg?w=900\" align=\"middle\" fullscreen=\"\"><\/p>\n<p>Don\u2019t miss out, book your <a href=\"http:\/\/www.vertexconf.com\/tickets\" rel=\"nofollow\" target=\"_blank\">ticket<\/a> now at <a href=\"http:\/\/www.vertexconf.com\/\" rel=\"nofollow\" target=\"_blank\">vertexconf.com<\/a>. There are still some amazing workshops we\u2019ve yet to announce so keep an eye on our <a href=\"http:\/\/www.vertexconf.com\/\" rel=\"nofollow\" target=\"_blank\">website<\/a>, where you can also find out more about the other amazing speakers, workshops, recruitment fair, networking event, expo and more.<\/p>\n<p><strong>Read more:<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/www.creativebloq.com\/news\/why-vertex-is-a-must-for-cg-artists\" target=\"_blank\">Why Vertex is a must for CG artists<\/a><\/li>\n<li><a href=\"http:\/\/www.creativebloq.com\/features\/how-to-land-your-dream-job-in-3d\" target=\"_blank\">How to land your dream job in 3D<\/a><\/li>\n<li><a href=\"http:\/\/www.creativebloq.com\/3d-tips\/maya-tutorials-1232745\" target=\"_blank\">12 mighty Maya tutorials to try today<\/a><\/li>\n<\/ul>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the new year upon us, we can\u2019t think of a better way to refresh your workflow with our brilliant masterclasses and workshops at Vertex, our event to bring the CG community together! We have a broad range of sessions to attract any artist and they\u2019ve been carefully curated. From games and VFX through to&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2018\/01\/new-year-new-skills-learn-new-tricks-at-vertex\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-43329","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"With the new year upon us, we can\u2019t think of a better way to refresh your workflow with our brilliant masterclasses and workshops at Vertex, our event to bring the CG community together!We have a broad range of sessions to attract any artist and they\u2019ve been carefully curated. From games and VFX through to VR,\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2018\/01\/new-year-new-skills-learn-new-tricks-at-vertex\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"New year, new skills: learn new tricks at Vertex | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"With the new year upon us, we can\u2019t think of a better way to refresh your workflow with our brilliant masterclasses and workshops at Vertex, our event to bring the CG community together!We have a broad range of sessions to attract any artist and they\u2019ve been carefully curated. 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