{"id":4243,"date":"2017-03-06T00:11:09","date_gmt":"2017-03-06T07:11:09","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/03\/sublevel-zero-redux-review\/"},"modified":"2017-03-06T00:11:09","modified_gmt":"2017-03-06T07:11:09","slug":"sublevel-zero-redux-review","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/03\/sublevel-zero-redux-review\/","title":{"rendered":"Sublevel Zero Redux Review"},"content":{"rendered":"<div>\n<p>Games<\/p>\n<p><a href=\"https:\/\/medium.com\/@oliverblueberry\/recommendations-6d894f98c4f?source=rss------games-5\">Continue reading on Medium \u00bb<\/a><\/p>\n<\/div>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/12ApLI74SJgavM97JVkVyMi5g.jpeg?w=900\"><\/figure>\n<p>The roguelike genre has exploded within the past couple of years, <a href=\"http:\/\/viagra-order.net\" style=\"text-decoration:none;color:#676c6c\">and<\/a>  going from a couple of small cult indie titles to a genre that always seems to be over saturated. Nowadays, <a href=\"http:\/\/buy-viagra-pills.net\" style=\"text-decoration:none;color:#676c6c\">and<\/a>  developers have circumvented these issues by placing another genre on top of it, using the roguelike structure to boost the game\u2019s merits and give it more unique sensibilities. FPS <em>Sublevel Zero Redux<\/em>, happens to be the latest example, but after diving in, you\u2019ll be happy to see there\u2019s a lot of history behind the game, and it may not be as forced as a characteristic could let\u00a0on.<\/p>\n<h4>Gameplay:<\/h4>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/12AdCCkZgJ5AlUEIJ-DDYC1jw.jpeg?w=900\"><\/figure>\n<p>There are roguelikes with loot and there are roguelikes without loot. It seems simple, but over the countless games I\u2019ve played, it really does make a difference. It could ruin the balance of your game, or intrigue the player even more to continue a challenge. <em>Sublevel Zero<\/em> falls into the latter, specifically because finding these items is used for the game\u2019s crafting, which I found very rewarding. After all, this can commonly switch up main components of the gameplay, and the game is already a roguelike.<\/p>\n<h4>Story &#038;\u00a0Design:<\/h4>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/12AdCCkZgJ5AlUEIJ-DDYC1jw.jpeg?w=900\"><\/figure>\n<p><em>Sublevel Zero<\/em> strides with aforementioned mechanics\/structure, but there are some problems lying here and there that could turn hardcore players off. One example is that there isn\u2019t much variety for your gunship, as most of it belongs to your weapons. I wish both aspects were more even, especially when you lose acquaintance with a specific\u00a0gun.<\/p>\n<h4>Presentation\/ Visuals &#038;\u00a0Audio:<\/h4>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/12A2Tq8A-K__bAcNzz_Q0U1qg.jpeg?w=900\"><\/figure>\n<p>Thankfully, <em>Sublevel Zero<\/em> does fit the part visually, and provides an influenced look that\u2019s filled with nice touches. Since the game is also fast this tends to work incredibly well, as both pieces flow into one another. Audio wise some of the sound effects can become grating, but I didn\u2019t find issue with anything\u00a0else.<\/p>\n<h4>Conclusion:<\/h4>\n<p>2017 has been overblown with great games, but <em>Sublevel Zero Redux<\/em> shows that we can find those gems in the most unexpected places. The game is smooth amongst a constantly changing template, and since it does this so well, there\u2019s little to complain about. I\u2019m highly intrigued to see how and if this can be improved upon with whatever the developers make\u00a0next.<\/p>\n<p><em>Sublevel Zero Redux<\/em> gets a 8\/10 (Very\u00a0Good)<\/p>\n<p>We\u2019d like to thank Nick Clarkson for giving us a\u00a0code!<\/p>\n<p>If you\u2019d like to read more features and or reviews like this, please check out The Cube on Medium.com, or our Twitter @TheCubeMedium for more\u00a0updates.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/medium.com\/_\/stat?event=post.clientViewed&#038;referrerSource=full_rss&#038;postId=9278a3e97d7d\" width=\"1\" height=\"1\"><\/p>\n<hr>\n<p><a href=\"https:\/\/medium.com\/the-cube\/sublevel-zero-redux-review-9278a3e97d7d\">Sublevel Zero Redux Review<\/a> was originally published in <a href=\"https:\/\/medium.com\/the-cube\">The Cube<\/a> on Medium, where people are continuing the conversation by highlighting and responding to this story.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Games Continue reading on Medium \u00bb The roguelike genre has exploded within the past couple of years, and going from a couple of small cult indie titles to a genre that always seems to be over saturated. Nowadays, and developers have circumvented these issues by placing another genre on top of it, using the roguelike&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/sublevel-zero-redux-review\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":4244,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-4243","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"GamesContinue reading on Medium \u00bb The roguelike genre has exploded within the past couple of years, and going from a couple of small cult indie titles to a genre that always seems to be over saturated. Nowadays, and developers have circumvented these issues by placing another genre on top of it, using the roguelike structure\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"games,gaming\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/sublevel-zero-redux-review\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Sublevel Zero Redux Review | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"GamesContinue reading on Medium \u00bb The roguelike genre has exploded within the past couple of years, and going from a couple of small cult indie titles to a genre that always seems to be over saturated. 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