{"id":4194,"date":"2017-03-05T15:04:11","date_gmt":"2017-03-05T22:04:11","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/03\/how-space-ape-games-more-than-tripled-its-mobile-game-revenue-in-two-years\/"},"modified":"2017-03-05T15:04:11","modified_gmt":"2017-03-05T22:04:11","slug":"how-space-ape-games-more-than-tripled-its-mobile-game-revenue-in-two-years","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/03\/how-space-ape-games-more-than-tripled-its-mobile-game-revenue-in-two-years\/","title":{"rendered":"How Space Ape Games more than tripled its mobile game revenue in two years"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"403\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/transformers-2-578x403.jpg?resize=578%2C403\" alt=\"Transformers: Earth Wars is a free-to-play mobile game from Space Ape.\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/transformers-2-578x403.jpg 578w, <a href=\"http:\/\/viagraorderonline.net\" style=\"text-decoration:none;color:#676c6c\">there<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/transformers-2-300&#215;209.jpg 300w, <a href=\"http:\/\/buy-cialis-pills.net\" style=\"text-decoration:none;color:#676c6c\">approved<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/transformers-2-768&#215;535.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/transformers-2-800&#215;557.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/transformers-2-780&#215;543.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/transformers-2-930&#215;648.jpg 930w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/transformers-2.jpg 1200w&#8221; sizes=&#8221;(max-width: 578px) 100vw, 578px&#8221;><\/p>\n<hr>\n<p>These aren\u2019t easy times for all mobile game developers. But <a href=\"http:\/\/www.spaceapegames.com\/\" target=\"_blank\">Space Ape Games<\/a> is one of the exceptions that has begun to rise above the pack.<\/p>\n<p>From January 2015 to today, Space Ape Games grew from 10 million players to 35 million players, said John Earner, CEO of the London-based game studio, during Unity\u2019s press event at the Game Developers Conference. During that time, revenues grew\u00a0from $25 million to $92 million. And in the fourth quarter of 2016, the company had $5 million in profit, Earner said.<\/p>\n<p>A big part of the change was the launch of Space Ape\u2019s first licensed title, Transformers: Earth Wars. But the company has also honed its skills in live operations \u2014 or keeping users coming back through events, such as tournaments or special offers. And the financial cushion now allows the company to further refine its organization. Game teams have now gone from 20 developers to eight, and the company prototypes many more ideas in a month than it did in the path.<\/p>\n<p>Earner said that creates a funnel \u2014 or an ability to reject some of the prototypes in favor of focusing on the best ideas. And that will lead to fewer but perhaps higher-quality games.\u00a0I spoke with Earner and chief operating officer Simon Hade for an interview at the Game Developers Conference in San Francisco this week.<\/p>\n<p>Here\u2019s an edited transcript of our conversation.<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/DSCN8433-800x600.jpg?resize=800%2C600\" alt=\"John Earner (left) and Simon Hade of Space Ape Games at GDC 2017. \" width=\"800\" height=\"600\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/DSCN8433-800x600.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/DSCN8433-300x225.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/DSCN8433-768x576.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/DSCN8433-780x585.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/DSCN8433-578x434.jpg 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/03\/DSCN8433-930x698.jpg 930w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\"><\/p>\n<p>Above: John Earner (left) and Simon Hade of Space Ape Games at GDC 2017.<\/p>\n<div><em>Image Credit: Dean Takahashi<\/em><\/div>\n<\/div>\n<p><strong>GamesBeat: What were the stats you ran down?<\/strong><\/p>\n<p><strong>John Earner:<\/strong> Over the last two years, from January 2015 to today, we went from 10 million to 35 million players, 60 to 100 employees, from $25 million in sales up to $92 million. A bit of that was just trying to keep everybody happy with regard to talking about certain numbers the right way. The most important stats to know are that we had $5 million in profit in Q4. We\u2019ve been profitable for 10 months running. We just got the tenth in February.<\/p>\n<p>We\u2019re doing that on hundreds of thousands of dailies. Samurai Siege is alive and well three and a half years later. Rival Kingdoms is the same. Transformers is growing every month. It\u2019s been a great year.<\/p>\n<p><strong>GamesBeat: Samurai Siege is still the biggest overall?<\/strong><\/p>\n<p><strong>Earner:<\/strong> It\u2019s the smallest. Transformers is by far the largest. Rival Kingdoms is about half that, and Siege about half of Kingdoms. But each game has been better than the last. That\u2019s the direction we want to have. It\u2019s a layer cake. We can maintain Samurai Siege for years, add to it with Rival Kingdoms, and add to that with Transformers.<\/p>\n<p><strong>GamesBeat: You\u2019re happy with the licensed route?<\/strong><\/p>\n<p><strong>Earner:<\/strong> We are. It really worked. If we look at Rival Kingdoms, one of the biggest problems it had was it was difficult for players to discover. We got editor\u2019s choice from Apple, which we were grateful for, but that art style and that genre were tough. We knew we had a great game. We just felt like it would be awesome to surface it to more people via a brand that we love. It\u2019s done its job.<\/p>\n<p>It\u2019s a lot easier to acquire users for Transformers. I\u2019m happy to say it\u2019s the best Transformers game out there. Forged to Fight looks awesome. I look forward to it coming out. It will be good. But it\u2019s been a long time without good video games based on the Transformers. That\u2019s what you get when you play that game. You really feel like you\u2019re playing with the toys you had as a kid. It\u2019s that nostalgia that let the game pop.<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/Transformers-Earth-Wars-lineup-800x450.jpg?resize=800%2C450\" alt=\"Of course Optimus Prime gets to stand in front of Megatron. He's a Prime! \" width=\"800\" height=\"450\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/06\/Transformers-Earth-Wars-lineup-800x450.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/06\/Transformers-Earth-Wars-lineup-300x169.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/06\/Transformers-Earth-Wars-lineup-768x432.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/06\/Transformers-Earth-Wars-lineup-780x439.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/06\/Transformers-Earth-Wars-lineup-578x325.jpg 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/06\/Transformers-Earth-Wars-lineup-930x523.jpg 930w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/06\/Transformers-Earth-Wars-lineup.jpg 1200w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\"><\/p>\n<p>Above: Of course Optimus Prime gets to stand in front of Megatron. He\u2019s a Prime!<\/p>\n<div><em>Image Credit: Space Ape Games<\/em><\/div>\n<\/div>\n<p><strong>GamesBeat: That seems to be the usual approach for companies now, to have multiple games out at the same time. Star Wars, Marvel, these have a different game for every genre.<\/strong><\/p>\n<p><strong>Earner:<\/strong> They have more saturation. There are a lot of Marvel games. There are not many Transformers games. That means, when the movie launches late spring, we expect to get a huge lift. Our game\u2019s not directly associated with Paramount, but it\u2019s going to drive a lot of interest in the brand.<\/p>\n<p><strong>Simon Hade:<\/strong> People searching for it. Also, these big brands are so broad. They can work across multiple genres simultaneously with very little overlap between some of these games, even though the mechanics may be similar. They all scratch a different itch.<\/p>\n<p><strong>GamesBeat:<\/strong> <strong>What\u2019s your specialty, then, as you\u2019d describe it?<\/strong><\/p>\n<p><strong>Earner:<\/strong> If you were to talk about this a year ago, we\u2019d say our specialty is live ops. We think we\u2019re the best in the west at running a live game. The true masters of the craft are in China. We learn a lot from them. But we\u2019re fantastic at events, at interaction with our community, working with our players. We have dialogue with our alliances. We\u2019re all about taking a game and making it a living, breathing service. I\u2019d say that\u2019s thing one. Thing two is execution. People a year ago regarded Space Ape as a company that could get a game live quickly and well. High quality. Transformers is a beacon there.<\/p>\n<p>The message we\u2019ve spent the week spreading at GDC, which has been true for a year now \u2014 it\u2019s just that only now we have the fruits of our labor to prove it \u2014 is that we realized a year ago that we could incrementally grow our business 30 or 50 percent for many years and never get to where we want to go. We set out our mission to make the best and most commercially successful games in mobile. We\u2019re not going to get there doing build and battle games. Innovation was the word we\u2019ve spent the last year adding to the list of things we\u2019re great at.<\/p>\n<p>We inverted our approach from a slate to a funnel, from telling the company what games to make to the company telling us what they want to make. We administered a process to vet those ideas and identify the best of them. We shrank our team sizes down. The average is eight today. It was 20 a year ago. Because of our profitability we were able to start making the decisions we always wanted to make, but couldn\u2019t.<\/p>\n<p>This is a thing that plagues most of the game industry, except for the very top. You have an ambition to do something creative, but you don\u2019t want to run out of money and not be able to pay your employees after six months. Now we don\u2019t have to make that trade-off. We have four games in development, two of which we can talk about here. They\u2019re all very different from what we\u2019ve done before. What they have in common is our goal to own new categories in the western mobile market. I\u2019d like to think, going forward, people will talk about our innovation and our willingness to take risks to create new stuff that delights players.<\/p>\n<div> <span>1<\/span> <a href=\"http:\/\/venturebeat.com\/2017\/03\/05\/how-space-ape-games-more-than-tripled-its-mobile-game-revenue-in-two-years\/2\/\"><span>2<\/span><\/a> <a href=\"http:\/\/venturebeat.com\/2017\/03\/05\/how-space-ape-games-more-than-tripled-its-mobile-game-revenue-in-two-years\/3\/\"><span>3<\/span><\/a> <span><a href=\"http:\/\/venturebeat.com\/2017\/03\/05\/how-space-ape-games-more-than-tripled-its-mobile-game-revenue-in-two-years\/view-all\/\">View All<\/a><!-- .vapp --><\/span> <\/div>\n<div><\/div>\n<p><!-- .clear --><a href=\"http:\/\/venturebeat.com\/2017\/03\/05\/how-space-ape-games-more-than-tripled-its-mobile-game-revenue-in-two-years\/2\/\" target=\"_tab\">Continue Reading &#8230;<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p><a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/how-space-ape-games-more-than-tripled-its-mobile-game-revenue-in-two-years\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":4195,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-4194","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"These aren\u2019t easy times for all mobile game developers. 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