{"id":4062,"date":"2017-03-04T18:01:34","date_gmt":"2017-03-05T01:01:34","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/03\/gdc-2017s-9-biggest-stories-on-augmented-and-virtual-reality\/"},"modified":"2017-03-04T18:01:34","modified_gmt":"2017-03-05T01:01:34","slug":"gdc-2017s-9-biggest-stories-on-augmented-and-virtual-reality","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/03\/gdc-2017s-9-biggest-stories-on-augmented-and-virtual-reality\/","title":{"rendered":"GDC 2017\u2019s 9 biggest stories on augmented and virtual reality"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"380\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/viveport-arcade-578x380.jpg?resize=578%2C380\" alt=\"HTC Viveport Arcade.\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/viveport-arcade-578x380.jpg 578w, <a href=\"http:\/\/viagra-online-pharmacy.net\" style=\"text-decoration:none;color:#676c6c\">symptoms<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/viveport-arcade-300&#215;197.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/viveport-arcade-768&#215;504.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/viveport-arcade-800&#215;525.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/viveport-arcade-780&#215;512.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/viveport-arcade-930&#215;611.jpg 930w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/viveport-arcade.jpg 1200w&#8221; sizes=&#8221;(max-width: 578px) 100vw, 578px&#8221;><\/p>\n<hr>\n<p>Whew, what a week. Can we sleep now?<\/p>\n<p>With each passing year, the Game Developers Conference (GDC) becomes more and more important to the VR industry, and 2017\u2019s iteration was no different. There have been a frankly ridiculous amount of announcements over the past six days and we wouldn\u2019t blame you if you\u2019d missed a few of them.<\/p>\n<p>So we\u2019ve gathered what we\u2019d consider to be the nine biggest stories of the show, representing the need-to-know information. If you\u2019ve been living under a rock (or in a VR headset) for the past week then look no further! You can start by listening in on our hour-long post-GDC live video analysis from the end of the show:<\/p>\n<\/p>\n<p>After that, keep scrolling\u00a0for the nine most essential headlines of the week.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/cdn.uploadvr.com\/wp-content\/uploads\/2017\/02\/geforce-gti.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/geforce-gti-1024x674.jpg?resize=900%2C592\" alt=\"geforce-gti\" width=\"900\" height=\"592\"><\/a><\/p>\n<h3><strong>1080 Ti Supercharges VR<\/strong><\/h3>\n<p>VR requires meaty graphics processing power to run well, and Nvidia continues to push the boundaries with its <a href=\"https:\/\/uploadvr.com\/nvidias-new-geforce-gtx-1080-ti-vr-beast\/\" target=\"_blank\">latest GeForce GTX GPU<\/a> release, the 1080 Ti. This is said to be around 35% faster than last year\u2019s 1080, in many ways coming close to or surpassing the company\u2019s top of the range Titan X Pascal GPU too. It\u2019s shipping this month for $699 for all VR enthusiasts that want to push their VR experiences that bit further.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/from-other-suns-crew-shooting.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/from-other-suns-crew-shooting.jpg?resize=900%2C430\" alt=\"from other suns crew shooting\" width=\"900\" height=\"430\"><\/a><\/p>\n<h3><strong>Rift\u2019s 2017 lineup<\/strong><\/h3>\n<p>Last year at GDC Oculus revealed much of its line-up for the imminent launch of the Rift. One year on and it\u2019s ready to debut its <a href=\"https:\/\/uploadvr.com\/gdc-2017-new-oculus-games\/\" target=\"_blank\">bigger, better 2017 line-u<\/a>p, fueled by the recently-released Touch controllers. We\u2019d seen games like <a href=\"https:\/\/uploadvr.com\/arktika-1-gdc-preview-2017\/\" target=\"_blank\">Arktika.1<\/a>\u00a0before, but new titles like <a href=\"https:\/\/uploadvr.com\/from-other-suns-gdc-preview\/\" target=\"_blank\">From Other Suns<\/a> and <a href=\"https:\/\/uploadvr.com\/gdc-mages-tale-dungeon-crawler-rpg-hands-on\/\" target=\"_blank\">The Mage\u2019s Tale<\/a> are truly looking like the next generation of VR content.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-01-04-at-4.19.37-PM-e1483912341704.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-01-04-at-4.19.37-PM-e1483912341704.png?resize=900%2C513\" alt=\"vive tracker\" width=\"900\" height=\"513\"><\/a><\/p>\n<h3><strong>Vive\u2019s peripheral prices are $100<\/strong><\/h3>\n<p>HTC introduced its new add-on Trackers and an integrated audio strap for the Vive at CES in January, and it kicked off GDC with the announcement that <a href=\"https:\/\/uploadvr.com\/gdc-2017-vive-tracker-deluxe-audio-strap-cost-100\/\" target=\"_blank\">both will be available for $100 each<\/a> in the coming months. The Tracker will roll out to developers first and we saw plenty of great examples of what they\u2019ll do with it at the show. This is something to be excited about.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/OpenXR_500px_Feb17.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/OpenXR_500px_Feb17.jpg?resize=900%2C321\" alt=\"OpenXR_500px_Feb17\" width=\"900\" height=\"321\"><\/a><\/p>\n<h3><strong>Khronos\u2019 OpenXR Sets VR\/AR Standards<\/strong><\/h3>\n<p>If we\u2019re not careful, fragmentation could become a major issue for the VR industry, with so many devices already out there drastically different in features, power, and more. Khronos wants to <a href=\"https:\/\/uploadvr.com\/gdc-khronos-group-unveils-vr-ar-api-standard-openxr\/\" target=\"_blank\">combat that with OpenXR<\/a>, a standard framework for VR software that will help you develop across multiple headsets and input devices. This could be crucial for social VR and bringing apps to as many platforms as possible.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/New-Gear-VR-controller.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/New-Gear-VR-controller.jpg?resize=900%2C600\" alt=\"New Gear VR controller\" width=\"900\" height=\"600\"><\/a><\/p>\n<h3><strong>New Gear VR, New Controller<\/strong><\/h3>\n<p>With Google Daydream launching with motion controls last year, Samsung and Oculus\u2019 Gear VR needs to play a bit of catch up. Fortunately the pair are doing just that; a <a href=\"https:\/\/uploadvr.com\/new-gear-vr-revealed-controller-confirmed\/\" target=\"_blank\">new Gear VR was announced<\/a> at Samsung\u2019s MWC press conference last weekend, and will likely be fully unveiled when the company reveals its new S8 smartphone later this year. It\u2019s got a controller very similar to a Daydream remote, which we can\u2019t wait to get hands-on with.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/cdn.uploadvr.com\/wp-content\/uploads\/2017\/03\/Acer-Windows-2.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/Acer-Windows-2-1024x576.jpg?resize=900%2C506\" alt=\"This is Acer's kit, the first Holographic VR headset to roll out to developers.\" width=\"900\" height=\"506\"><\/a><\/p>\n<h3><strong>Hands-on with the Microsoft Windows holographic VR headset<\/strong><\/h3>\n<p>One of the biggest question marks heading into GDC was Microsoft. We knew it was going to announce when its <a href=\"https:\/\/uploadvr.com\/gdc-2017-microsoft-shipping-vr-dev-kits-month-full-launch-holiday-season\/\" target=\"_blank\">dev kits for its VR headsets<\/a> for Windows Holographic would start shipping at the show, we just didn\u2019t know what that kit would look like. Well <a href=\"https:\/\/uploadvr.com\/gdc-2017-hands-on-with-microsofts-first-windows-holographic-vr-headset\/\" target=\"_blank\">we got hands-on with it<\/a> and it has potential. With consumer devices set to launch this year and <a href=\"https:\/\/uploadvr.com\/gdc-2017-microsofts-mixed-reality-content-coming-project-scorpio-2018\/\" target=\"_blank\">Project Scorpio on the horizon<\/a>, there\u2019s a lot more to learn yet.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/cdn.uploadvr.com\/wp-content\/uploads\/2017\/03\/LG_03.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/LG_03-1024x576.jpg?resize=900%2C506\" alt=\"LG_03\" width=\"900\" height=\"506\"><\/a><\/p>\n<h3><strong>LG looks good with SteamVR headset<\/strong><\/h3>\n<p>We always knew there would be other SteamVR headsets beyond the HTC Vive, we just didn\u2019t know what they\u2019d be and when we\u2019d see them. Turns out LG is the next company to partner up with Valve and it was at GDC with an early prototype of its headset, which doesn\u2019t have a release date yet. <a href=\"https:\/\/uploadvr.com\/gdc-2017-hands-lgs-steamvr-headset\/\" target=\"_blank\">We went hands-on<\/a> with the device and were quite fond of it. We look forward to more details as the year progresses.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/Robo_Recall_OC3_A4_screenshot_01.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/Robo_Recall_OC3_A4_screenshot_01.jpg?resize=900%2C638\" alt=\"Robo_Recall_OC3_A4_screenshot_01\" width=\"900\" height=\"638\"><\/a><\/p>\n<h3><strong>Robo Recall ready<\/strong><\/h3>\n<p>Epic Games\u2019 Rift-exclusive Oculus Touch showcase, Robo Recall, was always pegged for an early 2017 release, but people were starting to get a little anxious it might not make that window. Well Epic <a href=\"https:\/\/uploadvr.com\/robo-recall-launches-mod-support-today\/\" target=\"_blank\">had a perfect surprise<\/a> for everyone on Wednesday when it actually released the shooter for free. If you\u2019ve got Touch then be sure to go and grab it, <a href=\"https:\/\/uploadvr.com\/robo-recall-review\/\" target=\"_blank\">it\u2019s not one you should miss<\/a>.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/Touch-Rift.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/Touch-Rift.jpg?resize=900%2C507\" alt=\"touch-rift\" width=\"900\" height=\"507\"><\/a><\/p>\n<h3><strong>VR\u2019s first major price cut<\/strong><\/h3>\n<p>Price cuts are a major part of driving adoption of any product, and a tactic we see used often in the console business. It looks like VR will be no different; Oculus <a href=\"https:\/\/uploadvr.com\/price-reduction-for-oculus-rift-and-touch-600\/\" target=\"_blank\">this week announced that<\/a> its Rift was dropping from $600 to $500, and Touch was dropping from $200 to $100. That\u2019s both Rift and Touch for slightly less than the original price of just the headset itself. Game on<\/p>\n<p><i>This story originally appeared on <a href=\"https:\/\/uploadvr.com\/9-biggest-vr-stories-gdc-2017\/\">Uploadvr.com<\/a>. Copyright 2017<\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p><a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/gdc-2017s-9-biggest-stories-on-augmented-and-virtual-reality\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":4063,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-4062","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Whew, what a week. Can we sleep now? With each passing year, the Game Developers Conference (GDC) becomes more and more important to the VR industry, and 2017\u2019s iteration was no different. 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Can we sleep now? With each passing year, the Game Developers Conference (GDC) becomes more and more important to the VR industry, and 2017\u2019s iteration was no different. There have been a frankly ridiculous amount of announcements over the past six days and we wouldn\u2019t blame you if you\u2019d missed a\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/gdc-2017s-9-biggest-stories-on-augmented-and-virtual-reality\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2017-03-05T01:01:34+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2017-03-05T01:01:34+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"GDC 2017\u2019s 9 biggest stories on augmented and virtual reality | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Whew, what a week. Can we sleep now? 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