{"id":3714,"date":"2017-03-02T21:00:40","date_gmt":"2017-03-03T04:00:40","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/03\/sean-murray-unveils-hello-labs-will-incubate-more-procedural-tech-games\/"},"modified":"2017-03-02T21:00:40","modified_gmt":"2017-03-03T04:00:40","slug":"sean-murray-unveils-hello-labs-will-incubate-more-procedural-tech-games","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/03\/sean-murray-unveils-hello-labs-will-incubate-more-procedural-tech-games\/","title":{"rendered":"Sean Murray unveils Hello Labs, will incubate more procedural-tech games"},"content":{"rendered":"<div>\n<div><a name=\"page-1\"><\/a><\/div>\n<div>\n<a href=\"https:\/\/i0.wp.com\/cdn.arstechnica.net\/wp-content\/uploads\/2017\/03\/IMAG214101.jpg?ssl=1\"><img data-recalc-dims=\"1\" height=\"603\" width=\"900\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/IMAG214101-980x657.jpg?resize=900%2C603\"><\/a><\/p>\n<p><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2017\/03\/IMAG214101.jpg\" rel=\"nofollow\"><\/a> (credit: Sam Machkovech)<\/p>\n<\/div>\n<p>SAN FRANCISCO\u2014Hello Games, <a href=\"http:\/\/viagragenericonline.net\" style=\"text-decoration:none;color:#676c6c\">cost<\/a>  the makers of <a href=\"https:\/\/arstechnica.com\/gaming\/2016\/08\/no-mans-sky-review-total-eclipse-of-the-galaxys-heart\/\">beleaguered<\/a> space-exploration game <em>No Man&#8217;s Sky<\/em>, <a href=\"http:\/\/cialis-sale-online.net\" style=\"text-decoration:none;color:#676c6c\">pharmacy<\/a>  announced a new initiative on stage at\u00a0this year&#8217;s Game Developers Conference: Hello Labs. As announced by studio founder Sean Murray, <a href=\"http:\/\/viagrasaleonline.net#cialis\" style=\"text-decoration:none;color:#676c6c\">more about<\/a> \u00a0the company is setting aside money to fund multiple projects\u2014one of which is already in development\u2014that focus on &#8220;procedural [world] generation and experimental games research.&#8221;<\/p>\n<p>Murray made the announcement at the end of a discussion about the use of mathematic formulas to generate the quadrillions of planets\u00a0in <em>No Man&#8217;s Sky.<\/em>\u00a0This discussion largely avoided talking about the game&#8217;s <a href=\"https:\/\/arstechnica.com\/gaming\/2016\/08\/how-sky-high-hype-formed-a-storm-cloud-over-no-mans-skys-release\/\">mixed critical reception<\/a>.\u00a0Still, Murray did point out a few new details about the end of development.<\/p>\n<div>\n<a href=\"https:\/\/i0.wp.com\/cdn.arstechnica.net\/wp-content\/uploads\/2017\/03\/IMAG213801.jpg?ssl=1\"><img data-recalc-dims=\"1\" height=\"645\" width=\"900\" decoding=\"async\" alt=\"That's some off-the-mark data you used to predict No Man's Sky's launch numbers, Mr. Murray.\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/IMAG213801-980x702.jpg?resize=900%2C645\"><\/a><\/p>\n<p><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2017\/03\/IMAG213801.jpg\" rel=\"nofollow\">That&#8217;s some off-the-mark data you used to predict No Man&#8217;s Sky&#8217;s launch numbers, Mr. Murray.<\/a> <\/p>\n<\/div>\n<p>For starters: Murray and his team made an astonishingly low-ball\u00a0prediction about how many players would boot the game on its first day. As in, less than 14,000. The team considered that number a high-end estimate of concurrent players, because staffers saw that number attached to recent Steam-use data for the game <em>Far Cry: Primal<\/em>, which launched shortly before <em>No Man&#8217;s Sky<\/em>. &#8220;It&#8217;s a huge game, obviously,&#8221; Murray said. &#8220;That [number] made us a little bit nervous about servers, and the sheer number of people booting the game up day one.&#8221; (The team was tempted to estimate even lower, at around the 3,000-player count of indie game <em>Inside<\/em>, but staffers at Sony warned Murray\u00a0to estimate something befitting &#8220;a triple-A product.&#8221;)<\/p>\n<\/div>\n<p><a href=\"https:\/\/arstechnica.com\/gaming\/2017\/03\/sean-murray-unveils-hello-labs-will-incubate-more-procedural-tech-games\/#p3\">Read 7 remaining paragraphs<\/a> | <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/03\/sean-murray-unveils-hello-labs-will-incubate-more-procedural-tech-games\/?comments=1\">Comments<\/a><\/p>\n<div>\n<a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=l4_2iFCLQIs:W4wCMudYgvY:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=l4_2iFCLQIs:W4wCMudYgvY:V_sGLiPBpWU\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=l4_2iFCLQIs:W4wCMudYgvY:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=l4_2iFCLQIs:W4wCMudYgvY:F7zBnMyn0Lo\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=l4_2iFCLQIs:W4wCMudYgvY:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=qj6IDK7rITs\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=l4_2iFCLQIs:W4wCMudYgvY:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=yIl2AUoC8zA\" border=\"0\"><\/a>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>(credit: Sam Machkovech) SAN FRANCISCO\u2014Hello Games, cost the makers of beleaguered space-exploration game No Man&#8217;s Sky, pharmacy announced a new initiative on stage at\u00a0this year&#8217;s Game Developers Conference: Hello Labs. As announced by studio founder Sean Murray, more about \u00a0the company is setting aside money to fund multiple projects\u2014one of which is already in development\u2014that&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/sean-murray-unveils-hello-labs-will-incubate-more-procedural-tech-games\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":3715,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-3714","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"(credit: Sam Machkovech) SAN FRANCISCO\u2014Hello Games, cost the makers of beleaguered space-exploration game No Man&#039;s Sky, pharmacy announced a new initiative on stage at this year&#039;s Game Developers Conference: Hello Labs. 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