{"id":3712,"date":"2017-03-02T21:00:39","date_gmt":"2017-03-03T04:00:39","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/03\/warren-spector-almost-made-an-rts-branded-rpg-instead-of-deus-ex\/"},"modified":"2017-03-02T21:00:39","modified_gmt":"2017-03-03T04:00:39","slug":"warren-spector-almost-made-an-rts-branded-rpg-instead-of-deus-ex","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/03\/warren-spector-almost-made-an-rts-branded-rpg-instead-of-deus-ex\/","title":{"rendered":"Warren Spector almost made an RTS-branded RPG instead of Deus Ex"},"content":{"rendered":"<div>\n<figure><img data-recalc-dims=\"1\" height=\"490\" width=\"800\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/IMG_4016-800x490.jpg?resize=800%2C490\"><\/p>\n<p><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2017\/03\/IMG_4016.jpg\" data-height=\"1297\" data-width=\"2117\">Enlarge<\/a> <span>\/<\/span> Warren Spector, <a href=\"http:\/\/cialis-price.net\" style=\"text-decoration:none;color:#676c6c\">sale<\/a>  speaking at GDC 2017, <a href=\"http:\/\/buy-viagra-100mg.net\" title=\"buy viagra\" style=\"text-decoration:none;color:#676c6c\">order<\/a>  talked about rebuking game industry expectations during the creation of <em>Deus Ex<\/em>. (credit: Sam Machkovech)<\/p>\n<\/figure>\n<div><a name=\"page-1\"><\/a><\/div>\n<p>SAN FRANCISCO\u2014Cyberpunk RPG <em>Deus Ex<\/em> celebrates its 17<sup>th<\/sup> anniversary this year, <a href=\"http:\/\/viagranoprescription.net\" style=\"text-decoration:none;color:#676c6c\">try<\/a>  and original game director Warren Spector took the opportunity to describe\u00a0the classic game&#8217;s\u00a0development process at this year&#8217;s Game Developers Conference. The rapid-fire talk was light on nitty-gritty details, but in addition to offering a unique version of\u00a0the game&#8217;s origin story, Spector explained\u00a0how the game\u00a0was nearly disrupted by work on a branded project\u00a0for another &#8220;successful&#8221; game series.<\/p>\n<p>Spector had just finished his work\u00a0on\u00a0<em>Thief: The Dark Project<\/em>\u00a0at Looking Glass Studios Austin, and his goodbye from there was unceremonious: &#8220;Looking Glass ran outta money, let&#8217;s be frank.&#8221; Describing his financial situation as &#8220;panhandling&#8221; at that point, Spector returned to a game idea he&#8217;d pitched to Origin and Electronic Arts years earlier, called <em>Trouble(Shooter)<\/em>. That action-RPG concept would have starred a &#8217;90s-era\u00a0operative, ex-CIA, named Jake Shooter, who\u00a0was now working as a &#8220;hard-boiled private eye.&#8221; It likely would have shared elements of <em>Deus Ex\u2014<\/em>particularly stealth and &#8220;play how you want&#8221; elements\u2014that Spector had dreamed of creating\u00a0post-<em>Thief<\/em>.<\/p>\n<p>&#8220;I blew the dust off that <em>Trouble(shooter)<\/em> proposal and convinced a company I won\u2019t name to let me make a RPG in a successful RTS line that I won\u2019t name,&#8221; Spector told the crowd. &#8220;I was about to sign the contract.&#8221;<\/p>\n<\/div>\n<p><a href=\"https:\/\/arstechnica.com\/gaming\/2017\/03\/warren-spector-almost-made-an-rts-branded-rpg-instead-of-deus-ex\/#p3\">Read 5 remaining paragraphs<\/a> | <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/03\/warren-spector-almost-made-an-rts-branded-rpg-instead-of-deus-ex\/?comments=1\">Comments<\/a><\/p>\n<div>\n<a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=CZw2HSyT6A0:2ChPRS4GZbY:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=CZw2HSyT6A0:2ChPRS4GZbY:V_sGLiPBpWU\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=CZw2HSyT6A0:2ChPRS4GZbY:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=CZw2HSyT6A0:2ChPRS4GZbY:F7zBnMyn0Lo\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=CZw2HSyT6A0:2ChPRS4GZbY:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=qj6IDK7rITs\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=CZw2HSyT6A0:2ChPRS4GZbY:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=yIl2AUoC8zA\" border=\"0\"><\/a>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Enlarge \/ Warren Spector, sale speaking at GDC 2017, order talked about rebuking game industry expectations during the creation of Deus Ex. (credit: Sam Machkovech) SAN FRANCISCO\u2014Cyberpunk RPG Deus Ex celebrates its 17th anniversary this year, try and original game director Warren Spector took the opportunity to describe\u00a0the classic game&#8217;s\u00a0development process at this year&#8217;s Game&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/warren-spector-almost-made-an-rts-branded-rpg-instead-of-deus-ex\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":3713,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-3712","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"SAN FRANCISCO\u2014Cyberpunk RPG Deus Ex celebrates its 17th anniversary this year, try and original game director Warren Spector took the opportunity to describe the classic game&#039;s development process at this year&#039;s Game Developers Conference. 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