{"id":35618,"date":"2017-06-25T15:44:37","date_gmt":"2017-06-25T22:44:37","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/06\/vr-genres-and-uses\/"},"modified":"2017-06-25T15:44:37","modified_gmt":"2017-06-25T22:44:37","slug":"vr-genres-and-uses","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/06\/vr-genres-and-uses\/","title":{"rendered":"VR Genres and Uses"},"content":{"rendered":"<p>I spent the last couple of days reading the last couple chapters of both Entering the Metaverse: A Guide to Joining the Virtual Reality Industry by Liv Erickson and Virtual Reality Insider: Guidebook for the VR Industry by Sky Nite, as well as some articles on UploadVR and other industry websites. I think what I found most interesting from these readings was Nite\u2019s chapter on VR in education. He wrote of the days when students can just stay at home and put on a VR headset to \u201cgo to school\u201d. The chapter talked of a day when people can just subscribe to a specific VR curriculum and where the classes would all be educational games played in VR where the students would have to accomplish tasks that in turn made the students learn. I also liked the idea of the games and content being made harder for those who are having a very easy time and easier for those who are struggling. This would all be based on data the game could collect instantly. He also discussed how education in VR could give the students instant feedback instead of them having to wait for the teacher to grade it. I think today a lot of students still find school boring, and in some cases it is because it is simply too easy for them or just doesn\u2019t engage them enough. I feel like VR education could help make people less bored since everything would be a\u00a0game.<\/p>\n<p>I think the aspect of these readings that will have the most impact on my projects and work would be Nite\u2019s writings about the different genres that VR is capable of and how to best create and design content for these genres in\u00a0VR.<\/p>\n<p>What I have read over the past few days applies to me as a developer by discussing current possibilities and possibilities for the future with\u00a0VR.<\/p>\n<p>I feel like the most important take away from what I have read over the last few days is that VR has many use, those already being created and plenty more ideas that have yet to be thought of. VR will change not just the future of the gaming industry, but the future of education, the music industry, and the movie industry as\u00a0well.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/medium.com\/_\/stat?event=post.clientViewed&#038;referrerSource=full_rss&#038;postId=f077d71403b5\" width=\"1\" height=\"1\"><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I spent the last couple of days reading the last couple chapters of both Entering the Metaverse: A Guide to Joining the Virtual Reality Industry by Liv Erickson and Virtual Reality Insider: Guidebook for the VR Industry by Sky Nite, as well as some articles on UploadVR and other industry websites. I think what I&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/06\/vr-genres-and-uses\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[373,374,370],"tags":[382,380,381,378,379],"class_list":["post-35618","post","type-post","status-publish","format-standard","hentry","category-augmented-reality","category-mixed-reality","category-virtual-reality","tag-immersive","tag-mixed-reality","tag-mr","tag-virtual-reality","tag-vr"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"I spent the last couple of days reading the last couple chapters of both Entering the Metaverse: A Guide to Joining the Virtual Reality Industry by Liv Erickson and Virtual Reality Insider: Guidebook for the VR Industry by Sky Nite, as well as some articles on UploadVR and other industry websites. I think what I\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"immersive,mixed reality,mr,virtual reality,vr,augmented reality\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/06\/vr-genres-and-uses\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"VR Genres and Uses | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"I spent the last couple of days reading the last couple chapters of both Entering the Metaverse: A Guide to Joining the Virtual Reality Industry by Liv Erickson and Virtual Reality Insider: Guidebook for the VR Industry by Sky Nite, as well as some articles on UploadVR and other industry websites. 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