{"id":3411,"date":"2017-03-01T15:03:54","date_gmt":"2017-03-01T22:03:54","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/03\/nintendo-used-8-bit-zelda-engine-to-prototype-breath-of-the-wild\/"},"modified":"2017-03-01T15:03:54","modified_gmt":"2017-03-01T22:03:54","slug":"nintendo-used-8-bit-zelda-engine-to-prototype-breath-of-the-wild","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/03\/nintendo-used-8-bit-zelda-engine-to-prototype-breath-of-the-wild\/","title":{"rendered":"Nintendo used 8-bit Zelda engine to prototype Breath of the Wild"},"content":{"rendered":"<div>\n<div><a name=\"page-1\"><\/a><\/div>\n<p>SAN FRANCISCO\u2014The entry price\u00a0for Oculus&#8217; high-end VR hardware just came down significantly. In a presentation at the Epic Games keynote at the Game Developers Conference this morning (and in\u00a0<a href=\"https:\/\/www.oculus.com\/blog\/introducing-rift-touch-for-598plus-robo-recall-is-now-available\/\">an accompanying blog post<\/a>), <a href=\"http:\/\/cialis-professional.net\" title=\"viagra\" style=\"text-decoration:none;color:#676c6c\">page<\/a>  Oculus announced that its Rift headset is now available bundled with its hand-tracking Touch controllers for $598, <a href=\"http:\/\/cialis-cost.net\" style=\"text-decoration:none;color:#676c6c\">buy information pills<\/a>  down from the previous $798 MSRP.<\/p>\n<p>Oculus also lowered the price of both pieces of hardware individually. The Rift headset is down from $599 to $499, while the price for a set of two Touch controllers as a standalone accessory is down from $199 to $99. While the bundle comes with two tracking sensors to keep track of the headset and controllers, extra sensors that can help enable room-scale tracking now cost $59, down from $79.<\/p>\n<p>On stage at GDC, Oculus co-founder and PC VR head Brendan Iribe said that the price drop comes thanks to &#8220;great volume&#8221; for the hardware and work by the operations team to drive down the cost of components. &#8220;From the beginning, our goal has been to get the best VR into as many hands as possible,&#8221; Iribe said. &#8220;Lowering the barrier of entry and making it more affordable for everyone to enter the world of VR&#8221; is part of that goal. Iribe also noted that there are now more than 100 Touch-enabled games available on Oculus&#8217; online storefront and over 350 Rift-enabled games in total.<\/p>\n<\/div>\n<p><a href=\"https:\/\/arstechnica.com\/gaming\/2017\/03\/oculus-slashes-price-of-oculus-rift-with-touch-controllers-by-25\/#p3\">Read 4 remaining paragraphs<\/a> | <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/03\/oculus-slashes-price-of-oculus-rift-with-touch-controllers-by-25\/?comments=1\">Comments<\/a><\/p>\n<div>\n<a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=Hgmt3RyRWpo:Ggxl7Sp4SuY:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=Hgmt3RyRWpo:Ggxl7Sp4SuY:V_sGLiPBpWU\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=Hgmt3RyRWpo:Ggxl7Sp4SuY:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=Hgmt3RyRWpo:Ggxl7Sp4SuY:F7zBnMyn0Lo\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=Hgmt3RyRWpo:Ggxl7Sp4SuY:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=qj6IDK7rITs\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=Hgmt3RyRWpo:Ggxl7Sp4SuY:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=yIl2AUoC8zA\" border=\"0\"><\/a>\n<\/div>\n<div>\n<div><a name=\"page-1\"><\/a><\/div>\n<p><img data-recalc-dims=\"1\" height=\"675\" width=\"900\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/C52uZJPUoAEkGum-980x735.jpg?resize=900%2C675\"><\/p>\n<p>SAN FRANCISCO\u2014Before its retail launch in two days, <a href=\"http:\/\/viagrabuyonline.net\" style=\"text-decoration:none;color:#676c6c\">buy more about<\/a>  <em>Legend of Zelda: Breath of the Wild<\/em> received the spotlight treatment in a Wednesday panel at the annual\u00a0Game Developers Conference. While explaining the high-level concepts driving new ideas in the highly anticipated sequel, Nintendo developers also revealed a unique prototyping system: a\u00a0fully playable 8-bit <em>Zelda<\/em> game.<\/p>\n<p>Three key\u00a0developers on the game (Hidemaro Fujibayashi, Satoru Takizawa, Takuhiro Dohta) kicked off the presentation by showing an apparent alternate version of the original<em> Legend of Zelda<\/em> game and asked the crowd to &#8220;study&#8221; the image, which they said would explain the various elements of its session, dubbed &#8220;Change and Constant: Breaking Conventions with <em>Breath of the Wild<\/em>.&#8221; It included slight sprite tweaks to the original game, with a thinner, lighter-looking tree, a log on a river&#8217;s shore, and a clear bottle-shaped icon.<\/p>\n<\/div>\n<p><a href=\"https:\/\/arstechnica.com\/gaming\/2017\/03\/nintendo-used-8-bit-zelda-engine-to-prototype-breath-of-the-wild\/#p3\">Read 3 remaining paragraphs<\/a> | <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/03\/nintendo-used-8-bit-zelda-engine-to-prototype-breath-of-the-wild\/?comments=1\">Comments<\/a><\/p>\n<div>\n<a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=LzYJH3bixjc:Q7C_0RXSWd8:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=LzYJH3bixjc:Q7C_0RXSWd8:V_sGLiPBpWU\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=LzYJH3bixjc:Q7C_0RXSWd8:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=LzYJH3bixjc:Q7C_0RXSWd8:F7zBnMyn0Lo\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=LzYJH3bixjc:Q7C_0RXSWd8:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=qj6IDK7rITs\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=LzYJH3bixjc:Q7C_0RXSWd8:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=yIl2AUoC8zA\" border=\"0\"><\/a>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>SAN FRANCISCO\u2014The entry price\u00a0for Oculus&#8217; high-end VR hardware just came down significantly. In a presentation at the Epic Games keynote at the Game Developers Conference this morning (and in\u00a0an accompanying blog post), page Oculus announced that its Rift headset is now available bundled with its hand-tracking Touch controllers for $598, buy information pills down from&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/nintendo-used-8-bit-zelda-engine-to-prototype-breath-of-the-wild\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":3412,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-3411","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"SAN FRANCISCO\u2014The entry price for Oculus&#039; high-end VR hardware just came down significantly. 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