{"id":33968,"date":"2017-06-19T12:57:04","date_gmt":"2017-06-19T19:57:04","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/"},"modified":"2017-06-19T12:57:04","modified_gmt":"2017-06-19T19:57:04","slug":"worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/","title":{"rendered":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026"},"content":{"rendered":"<h3><strong>Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58%, says\u00a0IDC<\/strong><\/h3>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/06\/12ABXiZxh5upOlkTBJEPR_emQ.png?w=900\"><figcaption>Picture credit:\u00a0IDC<\/figcaption><\/figure>\n<p>Augmented Reality (AR) and Virtual Reality (VR) continue to gain momentum in the mainstream tech media. <\/p>\n<p><a href=\"https:\/\/goo.gl\/QswX7V\">According to recent forecast data from the IDC<\/a>, (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, dedicated AR and VR headsets collectively are expected to grow at a very strong pace from just under 10 million units in 2016 to just 100 million units in 2021, with a 5-year Compound Annual Growth Rate (CAGR) of 57.7%. <\/p>\n<p>VR headsets with smartphones have led the charge to date.<\/p>\n<p>But the second half of 2016 saw a ramp up in volume from three highly publicized market leading VR device products?\u2014?the Sony PlayStation VR, the HTC Vive, and Facebook\u2019s Oculus Rift.<\/p>\n<p><em>\u201cThe next six to 18 months will further stimulate the VR market as PC vendors, along with Microsoft, introduce tethered headsets and high-end standalone VR headsets also enter the market,<\/em>\u201d said Jitesh Ubrani senior research analyst for IDC Mobile Device Trackers.<\/p>\n<p><em>\u201cWith lower hardware requirements on the PC and lower prices on headsets, VR will be more accessible than ever before. And the introduction of additional motion tracking and hand tracking will help further blur the line between digital and physical reality.<\/em>\u201d<\/p>\n<p>In terms of dedicated devices, AR continues to sit slightly in the background of\u00a0VR.<\/p>\n<p>The reason for this is not that AR is less important, but rather it is harder to achieve. IDC believes VR headsets will continue to lead in terms of volume throughout the forecast, but maintains that AR in general will have a much bigger impact overall on the industry.<\/p>\n<p>Consumers are very likely to have their first AR experience via a mobile phone or tablet rather than a dedicated headset, and Apple\u2019s recent introduction of ARKit further supports this.<\/p>\n<p>IDC believes the large opportunity for dedicated AR headsets exists in the commercial segment. A huge level of interest and investment is happening as we speak around vertical markets such as healthcare, manufacturing, field service workers, and design. Supporting this is a wide range of products, some of which are commercially available, but most are from non-household names.<\/p>\n<p><em>\u201cIt is very clear to us that augmented reality is the larger of the two plays here when looking at AR and VR combined,<\/em>\u201d said Ryan Reith, program vice president with IDC\u2019s Worldwide Quarterly Mobile Device Trackers. <\/p>\n<p><em>\u201cCompanies like Microsoft, Epson, Intel, Meta, ODG, and DAQRI are already providing devices that are being deployed in real-time commercial projects with significant ROI. The list goes well beyond that of other companies which have either deployed or are readying for deployment of similar devices. We believe that many industrial jobs will fundamentally change because of AR in the next 5-years, and these are much more opportunistic markets for dedicated AR headsets than the consumer market. We expect commercial shipments to account for just over 80% of all AR headsets shipped in the next 5\u00a0years.<\/em>\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/medium.com\/_\/stat?event=post.clientViewed&#038;referrerSource=full_rss&#038;postId=da22d1040063\" width=\"1\" height=\"1\"><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58%, says\u00a0IDC Picture credit:\u00a0IDC Augmented Reality (AR) and Virtual Reality (VR) continue to gain momentum in the mainstream tech media. According to recent forecast data from the IDC, (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, dedicated&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[15],"tags":[],"class_list":["post-33968","post","type-post","status-publish","format-standard","hentry","category-general-info"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58%, says IDCAugmented Reality (AR) and Virtual Reality (VR) continue to gain momentum in the mainstream tech media. According to recent forecast data from the IDC, (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, dedicated AR and VR\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"general info\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026 | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58%, says IDCAugmented Reality (AR) and Virtual Reality (VR) continue to gain momentum in the mainstream tech media. According to recent forecast data from the IDC, (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, dedicated AR and VR\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2017-06-19T19:57:04+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2017-06-19T19:57:04+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026 | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58%, says IDCAugmented Reality (AR) and Virtual Reality (VR) continue to gain momentum in the mainstream tech media. According to recent forecast data from the IDC, (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, dedicated AR and VR\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/#article\",\"name\":\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\\u2026 | Design for Immersive Technologies\",\"headline\":\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\\u2026\",\"author\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"http:\\\/\\\/www.taterboy.com\\\/blog\\\/wp-content\\\/uploads\\\/2017\\\/06\\\/12ABXiZxh5upOlkTBJEPR_emQ.png\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/#articleImage\"},\"datePublished\":\"2017-06-19T12:57:04-07:00\",\"dateModified\":\"2017-06-19T12:57:04-07:00\",\"inLanguage\":\"en-US\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/#webpage\"},\"articleSection\":\"General Info\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/general-info\\\/#listItem\",\"name\":\"General Info\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/general-info\\\/#listItem\",\"position\":2,\"name\":\"General Info\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/general-info\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/#listItem\",\"name\":\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\\u2026\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/#listItem\",\"position\":3,\"name\":\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\\u2026\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/general-info\\\/#listItem\",\"name\":\"General Info\"}}]},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\",\"name\":\"Design for Immersive Technologies\",\"description\":\"User Experience for Games, Virtual Reality (VR) and Augmented\\\/Mixed Reality (AR\\\/MR)\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/\",\"name\":\"Guest Contribution\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/d2aad73eb0f48c67b141e9fc978a0e498969791ed623346e361d02d19775b0bb?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"Guest Contribution\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/#webpage\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/\",\"name\":\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\\u2026 | Design for Immersive Technologies\",\"description\":\"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58%, says IDCAugmented Reality (AR) and Virtual Reality (VR) continue to gain momentum in the mainstream tech media. According to recent forecast data from the IDC, (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, dedicated AR and VR\",\"inLanguage\":\"en-US\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/06\\\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\\\/#breadcrumblist\"},\"author\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"creator\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"datePublished\":\"2017-06-19T12:57:04-07:00\",\"dateModified\":\"2017-06-19T12:57:04-07:00\"},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/\",\"name\":\"Design for Immersive Technologies\",\"description\":\"User Experience for Games, Virtual Reality (VR) and Augmented\\\/Mixed Reality (AR\\\/MR)\",\"inLanguage\":\"en-US\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\"}}]}\n\t\t<\/script>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026 | Design for Immersive Technologies","description":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58%, says IDCAugmented Reality (AR) and Virtual Reality (VR) continue to gain momentum in the mainstream tech media. According to recent forecast data from the IDC, (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, dedicated AR and VR","canonical_url":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/","robots":"max-image-preview:large","keywords":"general info","webmasterTools":{"miscellaneous":""},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/#article","name":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026 | Design for Immersive Technologies","headline":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026","author":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"publisher":{"@id":"https:\/\/www.taterboy.com\/blog\/#organization"},"image":{"@type":"ImageObject","url":"http:\/\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/06\/12ABXiZxh5upOlkTBJEPR_emQ.png","@id":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/#articleImage"},"datePublished":"2017-06-19T12:57:04-07:00","dateModified":"2017-06-19T12:57:04-07:00","inLanguage":"en-US","mainEntityOfPage":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/#webpage"},"isPartOf":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/#webpage"},"articleSection":"General Info"},{"@type":"BreadcrumbList","@id":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/#breadcrumblist","itemListElement":[{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog#listItem","position":1,"name":"Home","item":"https:\/\/www.taterboy.com\/blog","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/general-info\/#listItem","name":"General Info"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/general-info\/#listItem","position":2,"name":"General Info","item":"https:\/\/www.taterboy.com\/blog\/category\/general-info\/","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/#listItem","name":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026"},"previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog#listItem","name":"Home"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/#listItem","position":3,"name":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026","previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/general-info\/#listItem","name":"General Info"}}]},{"@type":"Organization","@id":"https:\/\/www.taterboy.com\/blog\/#organization","name":"Design for Immersive Technologies","description":"User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","url":"https:\/\/www.taterboy.com\/blog\/"},{"@type":"Person","@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author","url":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/","name":"Guest Contribution","image":{"@type":"ImageObject","@id":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/#authorImage","url":"https:\/\/secure.gravatar.com\/avatar\/d2aad73eb0f48c67b141e9fc978a0e498969791ed623346e361d02d19775b0bb?s=96&d=mm&r=g","width":96,"height":96,"caption":"Guest Contribution"}},{"@type":"WebPage","@id":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/#webpage","url":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/","name":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026 | Design for Immersive Technologies","description":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58%, says IDCAugmented Reality (AR) and Virtual Reality (VR) continue to gain momentum in the mainstream tech media. According to recent forecast data from the IDC, (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, dedicated AR and VR","inLanguage":"en-US","isPartOf":{"@id":"https:\/\/www.taterboy.com\/blog\/#website"},"breadcrumb":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/#breadcrumblist"},"author":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"creator":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"datePublished":"2017-06-19T12:57:04-07:00","dateModified":"2017-06-19T12:57:04-07:00"},{"@type":"WebSite","@id":"https:\/\/www.taterboy.com\/blog\/#website","url":"https:\/\/www.taterboy.com\/blog\/","name":"Design for Immersive Technologies","description":"User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","inLanguage":"en-US","publisher":{"@id":"https:\/\/www.taterboy.com\/blog\/#organization"}}]},"og:locale":"en_US","og:site_name":"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","og:type":"article","og:title":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026 | Design for Immersive Technologies","og:description":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58%, says IDCAugmented Reality (AR) and Virtual Reality (VR) continue to gain momentum in the mainstream tech media. According to recent forecast data from the IDC, (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, dedicated AR and VR","og:url":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/","article:published_time":"2017-06-19T19:57:04+00:00","article:modified_time":"2017-06-19T19:57:04+00:00","twitter:card":"summary","twitter:title":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026 | Design for Immersive Technologies","twitter:description":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58%, says IDCAugmented Reality (AR) and Virtual Reality (VR) continue to gain momentum in the mainstream tech media. According to recent forecast data from the IDC, (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker, dedicated AR and VR"},"aioseo_meta_data":{"post_id":"33968","title":null,"description":null,"keywords":null,"keyphrases":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_custom_url":null,"og_image_custom_fields":null,"og_custom_image_width":null,"og_custom_image_height":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"location":null,"local_seo":null,"created":"2021-02-08 09:47:02","updated":"2026-08-23 01:15:08","focus_keyword":null,"additional_keywords":null,"truseo_locale":null,"primary_term":null,"og_image_url":null,"og_image_width":null,"og_image_height":null,"twitter_image_url":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"Article","isEnabled":true},"graphs":[]},"limit_modified_date":false,"ai":null,"breadcrumb_settings":null,"seo_analyzer_scan_date":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\" title=\"Home\">Home<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\/category\/general-info\/\" title=\"General Info\">General Info<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\tWorldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026\n\t\t<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/www.taterboy.com\/blog"},{"label":"General Info","link":"https:\/\/www.taterboy.com\/blog\/category\/general-info\/"},{"label":"Worldwide shipments of AR and VR headsets expected to grow with a compound annual growth rate of 58\u2026","link":"https:\/\/www.taterboy.com\/blog\/2017\/06\/worldwide-shipments-of-ar-and-vr-headsets-expected-to-grow-with-a-compound-annual-growth-rate-of-58\/"}],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8wzr5-8PS","jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/33968","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/comments?post=33968"}],"version-history":[{"count":0,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/33968\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/media?parent=33968"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/categories?post=33968"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/tags?post=33968"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}