{"id":3309,"date":"2017-03-01T09:05:11","date_gmt":"2017-03-01T16:05:11","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/03\/steel-division-normandy-44-is-paradox-interactives-grand-entrance-into-tactical-combat\/"},"modified":"2017-03-01T09:05:11","modified_gmt":"2017-03-01T16:05:11","slug":"steel-division-normandy-44-is-paradox-interactives-grand-entrance-into-tactical-combat","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/03\/steel-division-normandy-44-is-paradox-interactives-grand-entrance-into-tactical-combat\/","title":{"rendered":"Steel Division: Normandy 44 is Paradox Interactive\u2019s grand entrance into tactical combat"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"275\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/03\/steel-division-578x275.jpg?resize=578%2C275\" alt=\"Steel Division: Normandy 44 is the new real-time tactical wargame from Paradox Interactive and Eugen Systems.\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/steel-division-578x275.jpg 578w, <a href=\"http:\/\/pharmacyviagra.net\" style=\"text-decoration:none;color:#676c6c\">healing<\/a>  <a href=\"http:\/\/cialisdiscount.net\" style=\"text-decoration:none;color:#676c6c\">what is ed<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/steel-division-300&#215;143.jpg 300w, <a href=\"http:\/\/discount-viagra.net\" style=\"text-decoration:none;color:#676c6c\">health<\/a>  <a href=\"http:\/\/cialis-usa.net\" style=\"text-decoration:none;color:#676c6c\">seek<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/steel-division-768&#215;365.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/steel-division-800&#215;381.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/steel-division-780&#215;371.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/steel-division-930&#215;442.jpg 930w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/steel-division.jpg 1280w&#8221; sizes=&#8221;(max-width: 578px) 100vw, 578px&#8221;><\/p>\n<hr>\n<p dir=\"ltr\">Paradox Interactive is known for innovation, be it from its own games or those it publishes. And it\u2019s found a new way to fight World War II, eschewing the grand strategy and general\u2019s-eye view of warfare it\u2019s known for in the Hearts of Iront series for a more intimate battle \u2014 the hedgerow skirmish.<\/p>\n<p dir=\"ltr\">Today, the Swedish company announced it would publish Steel Division: Normandy 44 from Eugen Systems, the French studio behind the Wargame series and R.U.S.E. This upcoming PC game focuses on real-time tactical combat between units at the division level, something you don\u2019t see from many strategy games these days. It\u2019ll have single-player and online modes, and the maps and units are as historically accurate as possible \u2014 down to the hedges, copied from aerial footage taken during recon of Normandy in World War II.<\/p>\n<p>\u201cWe\u2019ve been doing real-time strategy for the last 17 years. We\u2019ve done the Wargame series in the last five years. It\u2019s sold a bit more than two million copies. This is a hardcore game. We\u2019ve also done R.U.S.E., in 2010, which was a more accessible game. Recently we did Act of Aggression. Right now we\u2019re working on Steel Division: Normandy \u201944. What we\u2019ve created with Wargame is\u2014we\u2019ve crafted a unique experience, where you have tactical and military warfare realism, high realism in terms of expectations for the player, a great amount of freedom to build up your army, the excitement of realtime combat,\u201d said\u00a0Alexis Le Dressay,\u00a0the creative director of Eugen Systems, in an interview Monday at the Game Developers Conference. His studio has been working on wargames since its founding in 2000.<\/p>\n<p>\u201cWhat we\u2019re doing with Steel Division is using the World War II setting and a great amount of history to build up a new experience. We have, I would say, a personal point of view on this conflict, especially Normandy. That\u2019s what we want to show you, on a skirmish map.\u201d<\/p>\n<p>Steel Division\u00a0runs on Eugen\u2019s in-house game engine, Iriszoom. It has single-player skirmish modes and a campaign, and it offers up to 10-vs.-10 multiplayer. It has more than 400 units from the U.S., English, Polish, French, and German armies (and others, too). You control small squads of infantry, Jeeps and tanks (both light scouts and heavy tank-killers), distinct cannons, call in air strikes, and even summon the big naval guns from vessels off the beach.<\/p>\n<p>One of Eugen\u2019s innovations here is how combat takes place in three phases \u2014 A, B, and C. You spend activation points to acquire units. Say you pick a recon patrols with a jeep and a .30 caliber machine gun with an A on it. This means you can place it on the first phase. Those with a B come in the second phase, showing that they are slower and take more time to arrive. So the genius here also gives value to weaker units like scout tanks \u2014 these wouldn\u2019t last long if they rolled out with heavier armor, so those come in the B and C phases, while the scouts come in the A portion of battle.<\/p>\n<p>\u201cWhy would you use a super light tank in a game that has Tiger tanks? They were used in a war, but in a game, why would you use it?\u201d Le Dressay said. \u201cThis is our answer, because it\u2019s the only tank you have in phase A.\u201d<\/p>\n<p>Once your forces tangle with the enemy, you can watch the front move as your forces take control of new turf or fall back when a heavy tank rumbles into your territory. Units also react to conditions with a stress mechanic \u2014 the higher this meter goes, the more likely they are to miss their targets, fall back, or even rout.<\/p>\n<p>\u201cThe tank will retreat, while infantry in that case will get pinned down,\u201d Le Dressay said. \u201cThey can\u2019t move, unless you order them to withdraw. If they get too close to the enemy in that state, they\u2019ll surrender.\u201d<\/p>\n<p>Which means you can win an engagement without having to wipe out the enemy \u2014 and in many wargames, you end up destroying your foe too often to achieve your objectives. You don\u2019t have to kill everybody.<\/p>\n<p>\u201cIt\u2019s about conquest, taking control of the map. You don\u2019t technically have to kill everyone, although obviously it will happen,\u201d Le Dressay said. \u201cIt\u2019s about taking control of the map and forcing the enemy back. Once they can\u2019t deploy more units, what are they going to do?\u201d<\/p>\n<p>The personal viewpoint comes from a few aspects. The easy part comes from control: You\u2019re guiding\u00a0small groups of soldiers and sometimes putting them right behind trees and even hedgerows. But Eugen says that he and his coworkers at Eugen had other reasons for making this game.<\/p>\n<p>\u201cI wanted to do Normandy because I know the place. In fact, what I wanted to create was something where you\u2019re in the map, and you have the most authentic map, where it\u2019s exactly what it is in reality,\u201d he said. \u201cSometimes, when I play a game, it doesn\u2019t look [right]\u2014what I can provide is that I know Normandy, and so I know this is how it is. We had photographic reference. Players that like World War II and like Normandy, they have the assurance that this is very accurate. I wanted to provide this for the first time.<\/p>\n<p>\u201cWhen you try to create a franchise, you have to raise expectations. The first game you do is maybe the most difficult one, because you have to project yourself. \u2018This is how the game is going to work.\u2019 In the beginning you have more intuition than concrete know-how. That\u2019s why I chose Normandy. It\u2019s also interesting because you have a lot of very interesting, very famous divisions there \u2013 U.S., English, Polish, French.\u201d<\/p>\n<p>It\u2019s also personal because he had relatives in World War II, such as an uncle fighting in an armored unit in North Africa and a member of the\u00a0French resistance in Normandy. \u201cI don\u2019t know how much he helped the invasion,\u201d he said.<\/p>\n","protected":false},"excerpt":{"rendered":"<p><a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/03\/steel-division-normandy-44-is-paradox-interactives-grand-entrance-into-tactical-combat\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":3310,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-3309","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Paradox Interactive is known for innovation, be it from its own games or those it publishes. 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