{"id":29347,"date":"2017-06-05T12:04:21","date_gmt":"2017-06-05T19:04:21","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/06\/steamvr-is-coming-to-mac-and-apple-says-it-will-actually-work\/"},"modified":"2017-06-05T12:04:21","modified_gmt":"2017-06-05T19:04:21","slug":"steamvr-is-coming-to-mac-and-apple-says-it-will-actually-work","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/06\/steamvr-is-coming-to-mac-and-apple-says-it-will-actually-work\/","title":{"rendered":"SteamVR is coming to Mac\u2014and Apple says it will actually work"},"content":{"rendered":"<div>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/06\/Screen-Shot-2017-06-05-at-10.48.05-AM-2.png?w=900\"><\/p>\n<p><a href=\"http:\/\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/06\/Screen-Shot-2017-06-05-at-10.48.05-AM-2.png\" data-height=\"443\" data-width=\"791\">Enlarge<\/a> <span>\/<\/span> First-ever HTC Vive demo from Apple on a Mac system. (credit: Apple)<\/p>\n<\/figure>\n<div><a name=\"page-1\"><\/a><\/div>\n<p>Apple&#8217;s Monday WWDC keynote included a quick-fire presentation about gaming content on Macs\u2014but the biggie was\u00a0VR, along with a path for underpowered Mac systems to potentially get up to speed to running it.<\/p>\n<p>Senior Vice President Craig Federighi confirmed that &#8220;Valve is bringing SteamVR to Mac.&#8221; Soon after, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system. An ILM\u00a0tester dropped TIE Fighters,\u00a0Imperial Cruisers, and Darth Vader into a <em>Star Wars<\/em>-themed world, using nothing more than an on-screen GUI controlled with HTC Vive wands.<\/p>\n<div>\n<a href=\"https:\/\/i0.wp.com\/cdn.arstechnica.net\/wp-content\/uploads\/2017\/06\/DSC00048.jpg?ssl=1\"><img data-recalc-dims=\"1\" height=\"600\" width=\"900\" decoding=\"async\" alt=\"A GPU enclosure is coming to boost gaming and VR performance for older Mac systems.\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/06\/DSC00048-980x653.jpg?resize=900%2C600\"><\/a><\/p>\n<p><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2017\/06\/DSC00048.jpg\" rel=\"nofollow\">A GPU enclosure is coming to boost gaming and VR performance for older Mac systems.<\/a> (credit: Andrew Cunningham)<\/p>\n<\/div>\n<p>While newer home Mac systems will come with the kind of horsepower needed to render HTC Vive-ready content at a comfortable 90 frames-per-second refresh (a number that ILM said they had reached with their demo), Federighi also announced a new GPU enclosure for less-powerful\u00a0Mac systems. It will connect via Thunderbolt 3 and come equipped with an AMD Radeon RX 580 video card. Developers will have first dibs on this enclosure, as it will debut as a &#8220;dev kit.&#8221; No release date or price was confirmed, nor did Apple comment on options for older systems without TB3 support.<\/p>\n<\/div>\n<p><a href=\"https:\/\/arstechnica.com\/gaming\/2017\/06\/steamvr-is-coming-to-mac-and-apple-says-it-will-actually-work\/#p3\">Read 3 remaining paragraphs<\/a> | <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/06\/steamvr-is-coming-to-mac-and-apple-says-it-will-actually-work\/?comments=1\">Comments<\/a><\/p>\n<div>\n<a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=5-JUwyRr21k:ZPsHDjpZ_os:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=5-JUwyRr21k:ZPsHDjpZ_os:V_sGLiPBpWU\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=5-JUwyRr21k:ZPsHDjpZ_os:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=5-JUwyRr21k:ZPsHDjpZ_os:F7zBnMyn0Lo\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=5-JUwyRr21k:ZPsHDjpZ_os:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=qj6IDK7rITs\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=5-JUwyRr21k:ZPsHDjpZ_os:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=yIl2AUoC8zA\" border=\"0\"><\/a>\n<\/div>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Enlarge \/ First-ever HTC Vive demo from Apple on a Mac system. (credit: Apple) Apple&#8217;s Monday WWDC keynote included a quick-fire presentation about gaming content on Macs\u2014but the biggie was\u00a0VR, along with a path for underpowered Mac systems to potentially get up to speed to running it. Senior Vice President Craig Federighi confirmed that &#8220;Valve&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/06\/steamvr-is-coming-to-mac-and-apple-says-it-will-actually-work\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377,15],"tags":[],"class_list":["post-29347","post","type-post","status-publish","format-standard","hentry","category-games-media","category-gaming","category-general-info"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Apple&#039;s Monday WWDC keynote included a quick-fire presentation about gaming content on Macs\u2014but the biggie was VR, along with a path for underpowered Mac systems to potentially get up to speed to running it. 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