{"id":2927,"date":"2017-02-27T21:03:50","date_gmt":"2017-02-28T04:03:50","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/02\/why-is-studio-wildcard-paying-ark-modders-4000-a-month-gamesbeat-decides\/"},"modified":"2017-02-27T21:03:50","modified_gmt":"2017-02-28T04:03:50","slug":"why-is-studio-wildcard-paying-ark-modders-4000-a-month-gamesbeat-decides","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/02\/why-is-studio-wildcard-paying-ark-modders-4000-a-month-gamesbeat-decides\/","title":{"rendered":"Why is Studio Wildcard paying Ark modders $4,000 a month? GamesBeat Decides"},"content":{"rendered":"<div>\n<p>UXmag.com has posted their annual awards for the best UX designs of 2016.<\/p>\n<p><a href=\"https:\/\/medium.com\/@kv.atherton\/ux-magazine-awards-2016-911ecdacff1b?source=rss------ux-5\">Continue reading on Medium \u00bb<\/a><\/p>\n<\/div>\n<p>Researchers used data from online video games to study what kinds of practice and habits help people acquire skill. Beyond simply learning about what makes gamers good, <a href=\"http:\/\/viagra-usa.net\" style=\"text-decoration:none;color:#676c6c\">case<\/a>  the investigators hope that the work will shed light more generally on the ways in which people can optimize their performance in other domains.<br \/>\n<img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"323\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/Podcast-art-header-2-578x323.jpg?resize=578%2C323\" alt=\"Studio Wildcard is paying for mods.\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Podcast-art-header-2-578x323.jpg 578w, <a href=\"http:\/\/cialisprofessional.net\" style=\"text-decoration:none;color:#676c6c\">visit this site<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Podcast-art-header-2-300&#215;168.jpg 300w, <a href=\"http:\/\/viagra-over-the-counter.net\" style=\"text-decoration:none;color:#676c6c\">visit this<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Podcast-art-header-2-768&#215;429.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Podcast-art-header-2-800&#215;447.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Podcast-art-header-2-780&#215;436.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Podcast-art-header-2-930&#215;519.jpg 930w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Podcast-art-header-2.jpg 1400w&#8221; sizes=&#8221;(max-width: 578px) 100vw, 578px&#8221;><\/p>\n<hr>\n<div>\n<p><strong>How to listen:<\/strong><\/p>\n<ul>\n<li>GB Decides on\u00a0<a href=\"http:\/\/facebook.com\/venturebeat\" target=\"_blank\">Facebook<\/a><\/li>\n<li>Watch on\u00a0<a href=\"https:\/\/www.youtube.com\/playlist?list=PLMQoSwszBxm4-xMoJ8H7LNUUesGn3H8Yt\" target=\"_blank\">YouTube<\/a><\/li>\n<li>Subscribe on\u00a0<a href=\"https:\/\/itunes.apple.com\/us\/podcast\/gamesbeat-decides\/id1176366805?mt=2\" target=\"_blank\">iTunes<\/a>,\u00a0<a href=\"https:\/\/play.google.com\/music\/m\/Iagaizgjdei4vxi3selrpz3gf2a?t=GamesBeat_Decides\" target=\"_blank\">Google Play Music<\/a>, or\u00a0<a href=\"http:\/\/www.stitcher.com\/s?fid=124300&#038;refid=stpr\" target=\"_blank\">Stitcher<\/a>.<\/li>\n<\/ul>\n<\/div>\n<p>Many consumers made it clear in 2015 that they don\u2019t want to pay for mods on Steam for games like The Elder Scrolls V: Skyrim \u2014 even though many players very much want to continue using and enjoying that content. So to encourage more development in this space, <a href=\"http:\/\/venturebeat.com\/tag\/ark-survival-evolved\">Ark: Survival Evolved<\/a> developer Studio Wildcard is going to start paying mods itself.<\/p>\n<p>As part of its newly announced\u00a0Ark Sponsored Mod program, Studio Wildcard will hand select certain mod creators that will receive $4,000 per month to continue working on that content. I spoke with Studio Wildcard cofounder and lead designer Jeremy Stieglitz and community manager Cedric Burkes about why the developer started this program, how it will choose who to support, and how it thinks about modding on this week\u2019s GamesBeat Decides podcast.<\/p>\n<p>\u201cIt\u2019ll be 15 mods per month for now, but we may expand it if this is successful,\u201d said Stieglitz. \u201cIt\u2019ll be determined each month, so if a mod drops in quality or the author is no longer working on it \u2014 we have the option to stop including them. But our goal is to have a lot of consistency.\u201d<\/p>\n<p><strong>Listen to the interview as part of the GamesBeat Decides podcast below:<\/strong><\/p>\n<p><!-- iframe plugin v.4.3 wordpress.org\/plugins\/iframe\/ --><\/p>\n<p>The point of this program, however, is that mods are still free to Ark players. Creators are getting awarded for high-quality community add-ons for the game, but you won\u2019t have to pay for it directly.<\/p>\n<p>\u201cThis is just a back-channel method for us to help some of these really talented authors to spend more time making Ark,\u201d said Stieglitz. \u201cPart of the reason for doing this is mods have been a tremendous benefit to Ark. We have, on PC, over two-thirds play on servers that are running mods. Every player hosted server \u2014 almost 100 percent \u2014 are running a variety of player-created mods.\u201d<\/p>\n<p>Stieglitz explained that these mods have benefitted the players, the game, and the developer, and he implied that it was only fair that the best get some part of the reward for contributing to the success of Ark.\u00a0When Valve and Bethesda tried to bring the option for creators to sell their mods for Skyrim on Steam directly to consumers a few years ago, the community lashed out at that concept. That led to Valve pulling the plug on the concept, and now Studio Wildcard is trying another way to reimburse community authors for their time \u2014 even if the Ark developer agrees in theory that consumers paying for mods is a sound idea.<\/p>\n<p>\u201cWe were very close to trying to implementing [mod authors charging players] for Ark,\u201d Stieglitz explained. \u201cAnd I\u2019m hugely for it. It gets at the root of the dilemma where there is no mid-way point in learning to make games. You\u2019re either working for free or you\u2019ve maxed out your credit cards and jumped into the deep end. It would be nice if there was some less-risky alternative. Paid mods really could provide that. The problem is that when we got into the details, the economics weren\u2019t viable for Ark specifically. The reason is because you don\u2019t play Ark by yourself. You join a server and play with a hundred other people. And those servers can often run five mods or up to 30, and at that point \u2014 we started asking, \u2018does the server buy them or do the players buy them?&#8217;\u201d<\/p>\n<p>Either answer presented problems. If servers buy the mods, there\u2019s only about 9,000 of them. That\u2019s not a huge market. If players buy them, will they get locked out of certain servers because they don\u2019t have the right mod?<\/p>\n<p>\u201cIt might be right for some other game, but it doesn\u2019t make sense for Ark,\u201d said Stieglitz.<\/p>\n<p>But Studio Wildcard thinks the solution it\u2019s working up now could still help modders.<\/p>\n<p>\u201cThis fits in the trend of the space between pro development and modders getting shorter,\u201d said Stieglitz. \u201cThere\u2019s not a lot of space there between a modder and someone who is working at a studio. The only difference a lot of the time is that one is being paid for their work and the other isn\u2019t.\u201d<\/p>\n<p>Well, now, with Ark\u2019s Sponsored Mod program, a few more may end up getting paid after all.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>UXmag.com has posted their annual awards for the best UX designs of 2016. Continue reading on Medium \u00bb Researchers used data from online video games to study what kinds of practice and habits help people acquire skill. Beyond simply learning about what makes gamers good, case the investigators hope that the work will shed light&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/02\/why-is-studio-wildcard-paying-ark-modders-4000-a-month-gamesbeat-decides\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":2928,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-2927","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"UXmag.com has posted their annual awards for the best UX designs of 2016.Continue reading on Medium \u00bb Researchers used data from online video games to study what kinds of practice and habits help people acquire skill. Beyond simply learning about what makes gamers good, case the investigators hope that the work will shed light more\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"games,gaming\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/02\/why-is-studio-wildcard-paying-ark-modders-4000-a-month-gamesbeat-decides\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Why is Studio Wildcard paying Ark modders $4,000 a month? 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