{"id":2702,"date":"2017-02-27T00:14:40","date_gmt":"2017-02-27T07:14:40","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/02\/typoman-review\/"},"modified":"2017-02-27T00:14:40","modified_gmt":"2017-02-27T07:14:40","slug":"typoman-review","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/02\/typoman-review\/","title":{"rendered":"Typoman Review"},"content":{"rendered":"<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/12Ak5uAUSVbDeX6pIhJ_JF01A.jpeg?w=900\"><\/figure>\n<p>Before the nails slowly started to close on the WiiU\u2019s coffin, <a href=\"http:\/\/viagragenericonline.net\" style=\"text-decoration:none;color:#676c6c\">here<\/a>  I remember looking forward to not the AAA\u2019s or exclusives, but rather the numerous indies which would come to the system. These included underrated gems like <em>Fast Racing Neo<\/em> or <em>Stealth Inc 2<\/em>, but there were plenty of others I just happened to lose sight of as busy release weeks occupied my attention. <em>Typoman<\/em>, a <em>Limbo<\/em>-like platformer based around words, was one such example. Now that it\u2019s finally graced the Playstation 4, it\u2019s time for me to give it a more proper\u00a0look.<\/p>\n<h4>Gameplay:<\/h4>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/12A11okcyNdZzV-ewbX38XfwA.jpeg?w=900\"><\/figure>\n<p><em>Typoman<\/em>\u2019s main catch is how you can use and reconfigure words to solve puzzles, a mechanic that will carry you through many of the game\u2019s challenges. However, the ambition of this idea is definitely felt, and not in a positive way. Not only is some of the platforming in <em>Typoman<\/em> a little bit iffy, but more problems lie the more you\u00a0play.<\/p>\n<h4>Story &#038;\u00a0Design:<\/h4>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/12AhAX8fyT3k1BwWRmzB3gqeA.jpeg?w=900\"><\/figure>\n<p>These mainly are centered around the game\u2019s difficulty curve, which unfortunately doesn\u2019t stick to an all to interesting mechanic. A good example of this is how later puzzles will present you with upwards of ten words, meaning the combinations are staggering and can fill you with impossibility. While I never looked up a walkthrough, there were times I was close, and for me that\u2019s never a good sign when playing a puzzle\/platformer.<\/p>\n<h4>Presentation\/ Visuals &#038;\u00a0Audio:<\/h4>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/12AYZZ-Vl2uHUx7LtOTQEWZbw.jpeg?w=900\"><\/figure>\n<p><em>Typoman<\/em> does have some consistent strengths, and these occur in its presentation. I was a fan of the ambient soundtrack, and some of the ways levels are formed artistically look really nice. This gives <em>Typoman<\/em> layers of atmosphere it desperately needs, even if the gameplay\/design isn\u2019t always up to\u00a0par.<\/p>\n<h4>Conclusion:<\/h4>\n<p><em>Typoman<\/em> falters in the ways it handles it\u2019s intriguing mechanics, but for those who manage to get past that, you\u2019ll find some entertainment and value. For instance, the game\u2019s presentation is a definite strong suit, and this version is more revised than the WiiU counterpart.<\/p>\n<p><em>Typoman<\/em> gets a 6\/10 (Limited\u00a0Appeal)<\/p>\n<p>We\u2019d like to thank Brainseed Factory for giving us a\u00a0code!<\/p>\n<p>If you\u2019d like to read more features and or reviews like this, please check out The Cube on Medium.com, or our Twitter @TheCubeMedium for more\u00a0updates.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/medium.com\/_\/stat?event=post.clientViewed&#038;referrerSource=full_rss&#038;postId=939ed4237870\" width=\"1\" height=\"1\"><\/p>\n<hr>\n<p><a href=\"https:\/\/medium.com\/the-cube\/typoman-review-939ed4237870\">Typoman Review<\/a> was originally published in <a href=\"https:\/\/medium.com\/the-cube\">The Cube<\/a> on Medium, where people are continuing the conversation by highlighting and responding to this story.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Before the nails slowly started to close on the WiiU\u2019s coffin, here I remember looking forward to not the AAA\u2019s or exclusives, but rather the numerous indies which would come to the system. These included underrated gems like Fast Racing Neo or Stealth Inc 2, but there were plenty of others I just happened to&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/02\/typoman-review\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":2703,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-2702","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Before the nails slowly started to close on the WiiU\u2019s coffin, here I remember looking forward to not the AAA\u2019s or exclusives, but rather the numerous indies which would come to the system. 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