{"id":21872,"date":"2017-05-09T10:15:45","date_gmt":"2017-05-09T17:15:45","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/"},"modified":"2017-05-09T10:15:45","modified_gmt":"2017-05-09T17:15:45","slug":"ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/","title":{"rendered":"AR visionaries learn to cope with the limits of today\u2019s tech"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"377\" src=\"https:\/\/i0.wp.com\/venturebeat.com\/wp-content\/uploads\/2017\/05\/gb-summit-6.jpg?resize=578%2C377&#038;ssl=1\" alt=\"\"><\/p>\n<hr>\n<p>Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week.<\/p>\n<p>Our panelists included John Hanke, CEO of Niantic Labs and co-creator of\u00a0Pok\u00e9mon Go; Ralph Osterhout, CEO of Osterhout Design Group, maker of augmented reality glasses; and John Underkoffler, CEO of Oblong Industries, maker of the Mezzanine collaboration software and science advisor for the film <em>Minority Report<\/em>.<\/p>\n<p>They are all unabashed fans of science fiction, and yet they have to deal with the realities of where technology is. Still, we asked them to speculate about the future of things, from privacy issues of augmented reality to what Pokemon Go 10 could be like.<\/p>\n<p>Osterhout is a developer, designer and entrepreneur. In his career, he has developed over 2,000 different products and hundreds of separate product lines for companies ranging from startups to Fortune 500s, as well as the government. He founded ODG in 1999, after several decades founding, building, and selling companies in consumer products, sporting goods, defense contracting, personal electronics, and high tech toys. Ralph has over 250 U.S. patents and applications to his name and more than two decades working with head-worn displays. He was the designer of the PVS7 Night Vision Goggles and heads-up displays in scuba masks.<\/p>\n<p>But he still can\u2019t make AR glasses with awesome visuals for just $500.<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/venturebeat.com\/wp-content\/uploads\/2017\/05\/ar-visionaries.jpg?resize=800%2C510&#038;ssl=1\" alt=\"\" width=\"800\" height=\"510\"><\/p>\n<p>Above: AR visionaries panel at GamesBeat Summit 2017.<\/p>\n<div><em>Image Credit: Michael O&#8217;Donnell\/VentureBeat<\/em><\/div>\n<\/div>\n<p>Underkoffler has been trying to make the vision of the 2002 film <em>Minority Report<\/em>, where actor Tom Cruise uses \u201cdata gloves\u201d and gestures to control a transparent computer, into a reality. He founded Oblong in 2006, and launched Mezzanine for enterprise collaborators in 2012. Oblong\u2019s technological and design trajectories build on 15\u00a0years of foundational work at the MIT Media Lab, where Underkoffler was responsible for innovations in real-time computer graphics systems, optical and electronic holography, large-scale visualization techniques, and the I\/O Bulb and Luminous Room systems.<\/p>\n<p>Hanke has been running Niantic and riding the rocket ship of\u00a0Pok\u00e9mon Go, which has more than 65 million monthly active users and has generated more than <a href=\"https:\/\/venturebeat.com\/2017\/01\/31\/sensor-tower-pokemon-go-passes-1-billion-in-revenue-on-mobile-devices\/\">$1 billion in revenue<\/a> in less than a year. His company is\u00a0dedicated to building \u201creal world\u201d mobile gaming experiences that foster exploration, exercise and social interaction. Niantic has\u00a0developed and released two games, Ingress and global phenomenon Pok\u00e9mon\u00a0Go. The\u00a0company was originally founded as a startup within Google to explore the creation of new kinds\u00a0of entertainment at the intersection of location, social, and emerging mobile devices. Niantic was\u00a0spun out as an independent company in 2015 with backing from investors such as Google,\u00a0Nintendo, and The Pok\u00e9mon Company.<\/p>\n<p>Earlier in his career, Hanke was a founder of Archetype Interactive, creators of one of the very first\u00a0online massively multiplayer games, Meridian59, and then went on to cofound Keyhole, a\u00a0company acquired by Google for the technology that lead to the creation of Google Earth. He\u00a0was vice president of Google\u2019s Geo division (overseeing projects including Maps and Street\u00a0View) for seven years before founding Niantic. He has also been waiting a long time for the tech to mature.<\/p>\n<p>\u201cHollywood gave us Hal (the talking computer from <em>2001: A Space Odyssey<\/em>), and we got the TRS-80 (the ancient text-based computer system),\u201d Hanke said.<\/p>\n<div><em><strong><a href=\"https:\/\/software.intel.com\/en-us\/gamedev\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/venturebeat.com\/wp-content\/uploads\/2017\/03\/intel-software-logo-e1491000288166.png?resize=75%2C27&#038;ssl=1\" alt=\"\" width=\"75\" height=\"27\"><\/a>V<\/strong><\/em><em><strong>entureBeat&#8217;s PC Gaming channel is presented by the <a href=\"https:\/\/software.intel.com\/en-us\/gamedev\">Intel<sup>\u00ae\u00a0<\/sup>Game Dev<\/a>\u00a0program.\u00a0<\/strong><\/em><\/p>\n<hr>\n<\/div>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. Our panelists included John Hanke, CEO&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[373,374,370],"tags":[382,380,381,378,379],"class_list":["post-21872","post","type-post","status-publish","format-standard","hentry","category-augmented-reality","category-mixed-reality","category-virtual-reality","tag-immersive","tag-mixed-reality","tag-mr","tag-virtual-reality","tag-vr"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. Our panelists included John Hanke, CEO\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"immersive,mixed reality,mr,virtual reality,vr,augmented reality\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"AR visionaries learn to cope with the limits of today\u2019s tech | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. Our panelists included John Hanke, CEO\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2017-05-09T17:15:45+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2017-05-09T17:15:45+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"AR visionaries learn to cope with the limits of today\u2019s tech | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. Our panelists included John Hanke, CEO\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/#article\",\"name\":\"AR visionaries learn to cope with the limits of today\\u2019s tech | Design for Immersive Technologies\",\"headline\":\"AR visionaries learn to cope with the limits of today\\u2019s tech\",\"author\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/venturebeat.com\\\/wp-content\\\/uploads\\\/2017\\\/05\\\/gb-summit-6.jpg?fit=578%2C377&strip=all\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/#articleImage\"},\"datePublished\":\"2017-05-09T10:15:45-07:00\",\"dateModified\":\"2017-05-09T10:15:45-07:00\",\"inLanguage\":\"en-US\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/#webpage\"},\"articleSection\":\"Augmented Reality, Mixed Reality, Virtual Reality, immersive, mixed reality, mr, virtual reality, vr\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/virtual-reality\\\/#listItem\",\"name\":\"Virtual Reality\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/virtual-reality\\\/#listItem\",\"position\":2,\"name\":\"Virtual Reality\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/virtual-reality\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/virtual-reality\\\/augmented-reality\\\/#listItem\",\"name\":\"Augmented Reality\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/virtual-reality\\\/augmented-reality\\\/#listItem\",\"position\":3,\"name\":\"Augmented Reality\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/virtual-reality\\\/augmented-reality\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/#listItem\",\"name\":\"AR visionaries learn to cope with the limits of today\\u2019s tech\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/virtual-reality\\\/#listItem\",\"name\":\"Virtual Reality\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/#listItem\",\"position\":4,\"name\":\"AR visionaries learn to cope with the limits of today\\u2019s tech\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/virtual-reality\\\/augmented-reality\\\/#listItem\",\"name\":\"Augmented Reality\"}}]},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\",\"name\":\"Design for Immersive Technologies\",\"description\":\"User Experience for Games, Virtual Reality (VR) and Augmented\\\/Mixed Reality (AR\\\/MR)\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/\",\"name\":\"Guest Contribution\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/d2aad73eb0f48c67b141e9fc978a0e498969791ed623346e361d02d19775b0bb?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"Guest Contribution\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/#webpage\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/\",\"name\":\"AR visionaries learn to cope with the limits of today\\u2019s tech | Design for Immersive Technologies\",\"description\":\"Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. Our panelists included John Hanke, CEO\",\"inLanguage\":\"en-US\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/05\\\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\\\/#breadcrumblist\"},\"author\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"creator\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/guestcontribution\\\/#author\"},\"datePublished\":\"2017-05-09T10:15:45-07:00\",\"dateModified\":\"2017-05-09T10:15:45-07:00\"},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/\",\"name\":\"Design for Immersive Technologies\",\"description\":\"User Experience for Games, Virtual Reality (VR) and Augmented\\\/Mixed Reality (AR\\\/MR)\",\"inLanguage\":\"en-US\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\"}}]}\n\t\t<\/script>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"AR visionaries learn to cope with the limits of today\u2019s tech | Design for Immersive Technologies","description":"Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. Our panelists included John Hanke, CEO","canonical_url":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/","robots":"max-image-preview:large","keywords":"immersive,mixed reality,mr,virtual reality,vr,augmented reality","webmasterTools":{"miscellaneous":""},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/#article","name":"AR visionaries learn to cope with the limits of today\u2019s tech | Design for Immersive Technologies","headline":"AR visionaries learn to cope with the limits of today\u2019s tech","author":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"publisher":{"@id":"https:\/\/www.taterboy.com\/blog\/#organization"},"image":{"@type":"ImageObject","url":"https:\/\/venturebeat.com\/wp-content\/uploads\/2017\/05\/gb-summit-6.jpg?fit=578%2C377&strip=all","@id":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/#articleImage"},"datePublished":"2017-05-09T10:15:45-07:00","dateModified":"2017-05-09T10:15:45-07:00","inLanguage":"en-US","mainEntityOfPage":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/#webpage"},"isPartOf":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/#webpage"},"articleSection":"Augmented Reality, Mixed Reality, Virtual Reality, immersive, mixed reality, mr, virtual reality, vr"},{"@type":"BreadcrumbList","@id":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/#breadcrumblist","itemListElement":[{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog#listItem","position":1,"name":"Home","item":"https:\/\/www.taterboy.com\/blog","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/#listItem","name":"Virtual Reality"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/#listItem","position":2,"name":"Virtual Reality","item":"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/augmented-reality\/#listItem","name":"Augmented Reality"},"previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog#listItem","name":"Home"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/augmented-reality\/#listItem","position":3,"name":"Augmented Reality","item":"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/augmented-reality\/","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/#listItem","name":"AR visionaries learn to cope with the limits of today\u2019s tech"},"previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/#listItem","name":"Virtual Reality"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/#listItem","position":4,"name":"AR visionaries learn to cope with the limits of today\u2019s tech","previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/augmented-reality\/#listItem","name":"Augmented Reality"}}]},{"@type":"Organization","@id":"https:\/\/www.taterboy.com\/blog\/#organization","name":"Design for Immersive Technologies","description":"User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","url":"https:\/\/www.taterboy.com\/blog\/"},{"@type":"Person","@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author","url":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/","name":"Guest Contribution","image":{"@type":"ImageObject","@id":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/#authorImage","url":"https:\/\/secure.gravatar.com\/avatar\/d2aad73eb0f48c67b141e9fc978a0e498969791ed623346e361d02d19775b0bb?s=96&d=mm&r=g","width":96,"height":96,"caption":"Guest Contribution"}},{"@type":"WebPage","@id":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/#webpage","url":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/","name":"AR visionaries learn to cope with the limits of today\u2019s tech | Design for Immersive Technologies","description":"Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. Our panelists included John Hanke, CEO","inLanguage":"en-US","isPartOf":{"@id":"https:\/\/www.taterboy.com\/blog\/#website"},"breadcrumb":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/#breadcrumblist"},"author":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"creator":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/guestcontribution\/#author"},"datePublished":"2017-05-09T10:15:45-07:00","dateModified":"2017-05-09T10:15:45-07:00"},{"@type":"WebSite","@id":"https:\/\/www.taterboy.com\/blog\/#website","url":"https:\/\/www.taterboy.com\/blog\/","name":"Design for Immersive Technologies","description":"User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","inLanguage":"en-US","publisher":{"@id":"https:\/\/www.taterboy.com\/blog\/#organization"}}]},"og:locale":"en_US","og:site_name":"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","og:type":"article","og:title":"AR visionaries learn to cope with the limits of today\u2019s tech | Design for Immersive Technologies","og:description":"Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. Our panelists included John Hanke, CEO","og:url":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/","article:published_time":"2017-05-09T17:15:45+00:00","article:modified_time":"2017-05-09T17:15:45+00:00","twitter:card":"summary","twitter:title":"AR visionaries learn to cope with the limits of today\u2019s tech | Design for Immersive Technologies","twitter:description":"Augmented reality may be the future of games, but there are some huge problems that stand in its way. So we decided to gather three of the biggest AR visionaries and product makers to show us the path to the future at our GamesBeat Summit 2017 event last week. Our panelists included John Hanke, CEO"},"aioseo_meta_data":{"post_id":"21872","title":null,"description":null,"keywords":null,"keyphrases":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_custom_url":null,"og_image_custom_fields":null,"og_custom_image_width":null,"og_custom_image_height":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"location":null,"local_seo":null,"created":"2021-02-08 06:27:26","updated":"2026-08-22 06:54:14","focus_keyword":null,"additional_keywords":null,"truseo_locale":null,"primary_term":null,"og_image_url":null,"og_image_width":null,"og_image_height":null,"twitter_image_url":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"Article","isEnabled":true},"graphs":[]},"limit_modified_date":false,"ai":null,"breadcrumb_settings":null,"seo_analyzer_scan_date":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\" title=\"Home\">Home<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/\" title=\"Virtual Reality\">Virtual Reality<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/augmented-reality\/\" title=\"Augmented Reality\">Augmented Reality<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\tAR visionaries learn to cope with the limits of today\u2019s tech\n\t\t<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/www.taterboy.com\/blog"},{"label":"Virtual Reality","link":"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/"},{"label":"Augmented Reality","link":"https:\/\/www.taterboy.com\/blog\/category\/virtual-reality\/augmented-reality\/"},{"label":"AR visionaries learn to cope with the limits of today\u2019s tech","link":"https:\/\/www.taterboy.com\/blog\/2017\/05\/ar-visionaries-learn-to-cope-with-the-limits-of-todays-tech\/"}],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8wzr5-5GM","jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/21872","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/comments?post=21872"}],"version-history":[{"count":0,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/21872\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/media?parent=21872"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/categories?post=21872"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/tags?post=21872"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}