{"id":21808,"date":"2017-05-09T09:05:36","date_gmt":"2017-05-09T16:05:36","guid":{"rendered":""},"modified":"2017-05-09T09:05:36","modified_gmt":"2017-05-09T16:05:36","slug":"strafe-difficult-randomly-generated-quake-like-kicks-90s-ass","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/05\/strafe-difficult-randomly-generated-quake-like-kicks-90s-ass\/","title":{"rendered":"Strafe: Difficult, randomly generated Quake-like kicks \u201890s ass"},"content":{"rendered":"<div>\n<div><a name=\"page-1\"><\/a><\/div>\n<\/p>\n<p><a href=\"http:\/\/player.cnevids.com\/embed\/59112c93fd2e611190000019\/5511d76261646d5566020000\">Strafe gameplay demonstration. (video link)<\/a><\/p>\n<p>You would be forgiven for getting tired of\u00a0procedurally generated and &#8220;roguelike&#8221; video games. Too often, these types of games\u00a0rely on the gimmick of random content, as opposed to finely crafted, enjoyable experiences. Math and procedural trickery don&#8217;t make up for a game whose difficulty or boredom doesn&#8217;t come with a payoff.<\/p>\n<p>You&#8217;d also be forgiven for looking at new game <em>Strafe<\/em>&#8216;s list of qualities and insta-vomming. It started as a Kickstarter, made by a developer\u00a0nobody has heard of, with a reliance on dated visuals, cheesy advertising, and&#8230; wait for it&#8230; procedurally generated levels. Honestly, that list of gimmicks reads like prime fodder for Ars Technica&#8217;s e-mail spam filter.<\/p>\n<\/div>\n<p><a href=\"https:\/\/arstechnica.com\/gaming\/2017\/05\/strafe-difficult-randomly-generated-quake-like-kicks-90s-ass\/#p3\">Read 17 remaining paragraphs<\/a> | <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/05\/strafe-difficult-randomly-generated-quake-like-kicks-90s-ass\/?comments=1\">Comments<\/a><\/p>\n<div>\n<a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=pPwwQqhKdEU:GUNqQTQSlVw:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=pPwwQqhKdEU:GUNqQTQSlVw:V_sGLiPBpWU\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=pPwwQqhKdEU:GUNqQTQSlVw:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=pPwwQqhKdEU:GUNqQTQSlVw:F7zBnMyn0Lo\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=pPwwQqhKdEU:GUNqQTQSlVw:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=qj6IDK7rITs\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=pPwwQqhKdEU:GUNqQTQSlVw:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=yIl2AUoC8zA\" border=\"0\"><\/a>\n<\/div>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Strafe gameplay demonstration. (video link) You would be forgiven for getting tired of\u00a0procedurally generated and &#8220;roguelike&#8221; video games. Too often, these types of games\u00a0rely on the gimmick of random content, as opposed to finely crafted, enjoyable experiences. Math and procedural trickery don&#8217;t make up for a game whose difficulty or boredom doesn&#8217;t come with a&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/05\/strafe-difficult-randomly-generated-quake-like-kicks-90s-ass\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[15],"tags":[],"class_list":["post-21808","post","type-post","status-publish","format-standard","hentry","category-general-info"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Strafe gameplay demonstration. (video link)You would be forgiven for getting tired of procedurally generated and &quot;roguelike&quot; video games. Too often, these types of games rely on the gimmick of random content, as opposed to finely crafted, enjoyable experiences. 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(video link)You would be forgiven for getting tired of procedurally generated and &quot;roguelike&quot; video games. Too often, these types of games rely on the gimmick of random content, as opposed to finely crafted, enjoyable experiences. Math and procedural trickery don&#039;t make up for a game whose difficulty or boredom doesn&#039;t come with a payoff.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2017\/05\/strafe-difficult-randomly-generated-quake-like-kicks-90s-ass\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2017-05-09T16:05:36+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2017-05-09T16:05:36+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Strafe: Difficult, randomly generated Quake-like kicks \u201890s ass | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Strafe gameplay demonstration. 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(video link)You would be forgiven for getting tired of procedurally generated and &quot;roguelike&quot; video games. Too often, these types of games rely on the gimmick of random content, as opposed to finely crafted, enjoyable experiences. Math and procedural trickery don't make up for a game whose difficulty or boredom doesn't come with a payoff.","og:url":"https:\/\/www.taterboy.com\/blog\/2017\/05\/strafe-difficult-randomly-generated-quake-like-kicks-90s-ass\/","article:published_time":"2017-05-09T16:05:36+00:00","article:modified_time":"2017-05-09T16:05:36+00:00","twitter:card":"summary","twitter:title":"Strafe: Difficult, randomly generated Quake-like kicks \u201890s ass | Design for Immersive Technologies","twitter:description":"Strafe gameplay demonstration. (video link)You would be forgiven for getting tired of procedurally generated and &quot;roguelike&quot; video games. Too often, these types of games rely on the gimmick of random content, as opposed to finely crafted, enjoyable experiences. Math and procedural trickery don't make up for a game whose difficulty or boredom doesn't come with a payoff."},"aioseo_meta_data":{"post_id":"21808","title":null,"description":null,"keywords":null,"keyphrases":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_custom_url":null,"og_image_custom_fields":null,"og_custom_image_width":null,"og_custom_image_height":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"location":null,"local_seo":null,"created":"2021-02-07 22:27:28","updated":"2026-08-22 09:02:03","focus_keyword":null,"additional_keywords":null,"truseo_locale":null,"primary_term":null,"og_image_url":null,"og_image_width":null,"og_image_height":null,"twitter_image_url":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"Article","isEnabled":true},"graphs":[]},"limit_modified_date":false,"ai":null,"breadcrumb_settings":null,"seo_analyzer_scan_date":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\" title=\"Home\">Home<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\/category\/general-info\/\" title=\"General Info\">General Info<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\tStrafe: Difficult, randomly generated Quake-like kicks \u201890s ass\n\t\t<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/www.taterboy.com\/blog"},{"label":"General Info","link":"https:\/\/www.taterboy.com\/blog\/category\/general-info\/"},{"label":"Strafe: Difficult, randomly generated Quake-like kicks \u201890s ass","link":"https:\/\/www.taterboy.com\/blog\/2017\/05\/strafe-difficult-randomly-generated-quake-like-kicks-90s-ass\/"}],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8wzr5-5FK","jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/21808","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/comments?post=21808"}],"version-history":[{"count":0,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/21808\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/media?parent=21808"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/categories?post=21808"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/tags?post=21808"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}