{"id":1999,"date":"2017-02-22T18:08:44","date_gmt":"2017-02-23T01:08:44","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/02\/how-blizzard-distilled-overwatchs-hope-from-project-titans-failure\/"},"modified":"2017-02-22T18:08:44","modified_gmt":"2017-02-23T01:08:44","slug":"how-blizzard-distilled-overwatchs-hope-from-project-titans-failure","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-blizzard-distilled-overwatchs-hope-from-project-titans-failure\/","title":{"rendered":"How Blizzard distilled Overwatch\u2019s hope from Project Titan\u2019s failure"},"content":{"rendered":"<div>\n<figure><img data-recalc-dims=\"1\" height=\"533\" width=\"800\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/diceoverwatch-2-800x533.jpg?resize=800%2C533\"><\/p>\n<p><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2017\/02\/diceoverwatch-2.jpg\" data-height=\"3168\" data-width=\"4752\">Enlarge<\/a> <span>\/<\/span> Blizzard&#8217;s Jeff Kaplan says he thinks they did a good job capturing the feel of  this very early concept art for <i>Overwatch<\/i> in the final product. We have to agree. (credit: Kyle Orland)<\/p>\n<\/figure>\n<div><a name=\"page-1\"><\/a><\/div>\n<p>LAS VEGAS\u2014May of 2013 was not a very fun time to be at Blizzard if you hear Game Director and Vice President Jeff Kaplan tell it. After <a href=\"https:\/\/arstechnica.com\/gaming\/2009\/05\/unannounced-blizzard-mmo-to-be-a-new-ip\/\">years of work<\/a> on Project Titan, <a href=\"http:\/\/viagrasaleonline.net\" style=\"text-decoration:none;color:#676c6c\">erectile<\/a>  <a href=\"http:\/\/buy-cialis-pills.net#cialis\" style=\"text-decoration:none;color:#676c6c\">information pills<\/a>  the massive MMO that was to be Blizzard&#8217;s big follow-up to <i>World of Warcraft<\/i>, the game had been <a href=\"https:\/\/arstechnica.com\/gaming\/2013\/05\/report-blizzard-to-overhaul-project-titan-launch-it-in-2016-at-the-earliest\/\">unceremoniously canceled<\/a> (though <a href=\"https:\/\/arstechnica.com\/gaming\/2014\/09\/blizzard-cancels-its-long-delayed-project-titan-mmo\/\">official confirmation of that cancellation<\/a> wouldn&#8217;t come for another year). &#8220;For various reasons, we ran into a lot of trouble on the project,&#8221; as Kaplan put it on stage at Las Vegas&#8217; DICE Summit today.<\/p>\n<p>In the wake of the cancellation, most of the 140-person Project Titan team was forced to relocate with Blizzard&#8217;s existing projects or put on &#8220;long-term loan&#8221; with those franchises. Forty of the remaining team members, however, were tasked with coming up with a brand-new, Titan-replacing idea in order to avoid the same ignominious relocation as their colleagues.<\/p>\n<p>After years working on Titan, they were given just six weeks to craft this new game concept.<\/p>\n<\/div>\n<p><a href=\"https:\/\/arstechnica.com\/gaming\/2017\/02\/how-blizzard-distilled-overwatchs-hope-from-project-titans-failure\/#p3\">Read 13 remaining paragraphs<\/a> | <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/02\/how-blizzard-distilled-overwatchs-hope-from-project-titans-failure\/?comments=1\">Comments<\/a><\/p>\n<div>\n<a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=SjUJtGj35fE:71y46VCidig:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=SjUJtGj35fE:71y46VCidig:V_sGLiPBpWU\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=SjUJtGj35fE:71y46VCidig:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=SjUJtGj35fE:71y46VCidig:F7zBnMyn0Lo\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=SjUJtGj35fE:71y46VCidig:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=qj6IDK7rITs\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=SjUJtGj35fE:71y46VCidig:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=yIl2AUoC8zA\" border=\"0\"><\/a>\n<\/div>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Enlarge \/ Blizzard&#8217;s Jeff Kaplan says he thinks they did a good job capturing the feel of this very early concept art for Overwatch in the final product. We have to agree. (credit: Kyle Orland) LAS VEGAS\u2014May of 2013 was not a very fun time to be at Blizzard if you hear Game Director and&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-blizzard-distilled-overwatchs-hope-from-project-titans-failure\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":2000,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-1999","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"LAS VEGAS\u2014May of 2013 was not a very fun time to be at Blizzard if you hear Game Director and Vice President Jeff Kaplan tell it. 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