{"id":1756,"date":"2017-02-21T21:02:54","date_gmt":"2017-02-22T04:02:54","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/02\/sensor-tower-u-s-iphone-owners-spent-an-average-of-27-on-mobile-games-last-year\/"},"modified":"2017-02-21T21:02:54","modified_gmt":"2017-02-22T04:02:54","slug":"sensor-tower-u-s-iphone-owners-spent-an-average-of-27-on-mobile-games-last-year","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/02\/sensor-tower-u-s-iphone-owners-spent-an-average-of-27-on-mobile-games-last-year\/","title":{"rendered":"Sensor Tower: U.S. iPhone owners spent an average of $27 on mobile games last year"},"content":{"rendered":"<p>Adaptive and responsive websites are very similar, <a href=\"http:\/\/cialisbuy.net\" style=\"text-decoration:none;color:#676c6c\">check<\/a>  as they both adjust the user interface (UI) of a website depending on the width of the browser window. However, <a href=\"http:\/\/100mgviagra.net\" title=\"cialis\" style=\"text-decoration:none;color:#676c6c\">this<\/a>  the way in which they do this is what makes the two techniques different. As a UX design agency, <a href=\"http:\/\/100mg-viagra.net\" style=\"text-decoration:none;color:#676c6c\">side effects<\/a>  at Codal, we are always asked for recommendations based [\u2026]<\/p>\n<p>The post <a rel=\"nofollow\" href=\"http:\/\/usabilitygeek.com\/adaptive-vs-responsive-design\/\">Adaptive Vs. Responsive Design<\/a> appeared first on <a rel=\"nofollow\" href=\"http:\/\/usabilitygeek.com\/\">Usability Geek<\/a><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"303\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/pokemong-go-update-578x303.jpg?resize=578%2C303\" alt=\"Average spending on mobile games increased last year.\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/12\/pokemong-go-update-578x303.jpg 578w, <a href=\"http:\/\/buy-viagra-100mg.net\" style=\"text-decoration:none;color:#676c6c\">medicine<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/12\/pokemong-go-update-300&#215;157.jpg 300w, <a href=\"http:\/\/viagranoprescription.net\" style=\"text-decoration:none;color:#676c6c\">sale<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/12\/pokemong-go-update-768&#215;403.jpg 768w, <a href=\"http:\/\/viagra-buy.net\" style=\"text-decoration:none;color:#676c6c\">web<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/12\/pokemong-go-update-800&#215;420.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/12\/pokemong-go-update-780&#215;409.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/12\/pokemong-go-update-930&#215;488.jpg 930w&#8221; sizes=&#8221;(max-width: 578px) 100vw, 578px&#8221;><\/p>\n<hr>\n<p>People are focusing their time and money on a smaller selection of mobile games \u2014 at least in the United States.<\/p>\n<p>Owners of iPhones\u00a0in the U.S. spent an average of $27 on mobile games, according to <a href=\"https:\/\/sensortower.com\/blog\/revenue-per-iphone-2016\">data-tracking firm Sensor Tower<\/a>. That is up from $25 in 2015. Overall spending was up to $40 per U.S. iPhone owner compared to $35 in 2015. This increase in spending came as people were downloading fewer apps than in previous years. Game downloads dropped from 10.5 per device in 2015 down from 9.9 per device during the following 12 months. Overall, downloads dipped from 35 in 2015 to 33 in 2016.\u00a0What this means is that getting people to download your game is more difficult than ever, but those games that manage to get in front of people are doing better than ever in the $36.6 billion mobile gaming market.<\/p>\n<p>Games that are benefitting the most from that increased spending include Supercell\u2019s head-to-head strategy brawler Clash Royale, Niantic\u2019s Google Maps-powered\u00a0Pok\u00e9mon Go, and MZ\u2019s Game of War. All of these games are dominant in both download numbers and revenues, and they are able to accomplish that because many gamers stick with these apps almost exclusively after downloading them.<\/p>\n<p>\u201cMore than 80 percent of U.S. App Store revenue in 2016 was generated by games, which was reflected on the device level by the overwhelming portion of the $40 total they comprised,\u201d Sensor Tower head of mobile insights Randy Nelson wrote <a href=\"https:\/\/sensortower.com\/blog\/revenue-per-iphone-2016\">in a blog post<\/a>. \u201cU.S. iPhone owners spent an average of $27 per device on games last year, up from $25 in 2015.\u201d<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/us-iphone-revenue-per-device.png?resize=900%2C697\" alt=\"Spending across categories. \" width=\"900\" height=\"697\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/us-iphone-revenue-per-device.png 1450w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/us-iphone-revenue-per-device-300x232.png 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/us-iphone-revenue-per-device-768x595.png 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/us-iphone-revenue-per-device-775x600.png 775w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/us-iphone-revenue-per-device-780x604.png 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/us-iphone-revenue-per-device-578x448.png 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/us-iphone-revenue-per-device-930x720.png 930w\" sizes=\"auto, (max-width: 1450px) 100vw, 1450px\"><\/p>\n<p>Above: Spending across categories.<\/p>\n<div><em>Image Credit: Sensor Tower<\/em><\/div>\n<\/div>\n<p>While the increased spending is a wonderful sign for people who make mobile games and other apps, the decrease in installs is an even better sign for marketers and firms that specialize in getting apps discovered. Acquiring players was already one of the most expensive aspects of marketing a mobile game, and an audience that is reluctant to try downloading new games is going to make demand for those kinds of services even higher. Expect those costs to continue to rise in 2017.<\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adaptive and responsive websites are very similar, check as they both adjust the user interface (UI) of a website depending on the width of the browser window. However, this the way in which they do this is what makes the two techniques different. As a UX design agency, side effects at Codal, we are always&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/02\/sensor-tower-u-s-iphone-owners-spent-an-average-of-27-on-mobile-games-last-year\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1757,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-1756","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Adaptive and responsive websites are very similar, check as they both adjust the user interface (UI) of a website depending on the width of the browser window. 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