{"id":15586,"date":"2017-04-19T09:14:43","date_gmt":"2017-04-19T16:14:43","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/04\/dev-diary-playtesting-3\/"},"modified":"2017-04-19T09:14:43","modified_gmt":"2017-04-19T16:14:43","slug":"dev-diary-playtesting-3","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/04\/dev-diary-playtesting-3\/","title":{"rendered":"Dev Diary: Playtesting #3"},"content":{"rendered":"<p>After our third play testing session, a few changes have been made and are described below.<\/p>\n<figure><img data-recalc-dims=\"1\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/04\/12ApldffnJsPfmwSFpcPMJ-2Q.jpeg?w=900\"><\/figure>\n<p><strong>The Game:<\/strong><\/p>\n<p>Up Ship Creek is an augmented board game designed to have three separate expansions, each with there own unique story line and catastrophes. For my groups story line, we went decided upon a runaway ship on a collision course with the\u00a0sun.<\/p>\n<p><strong>What has changed since last play\u00a0testing:<\/strong><\/p>\n<p>Based on the player feedback last session, numerous and major changes have come\u00a0about.<\/p>\n<ol>\n<li><strong>What<\/strong>: Added unique item cards to each scenario.<\/li>\n<\/ol>\n<p><strong>How<\/strong>: Designed cards with the intent to throw a \u201cspanner\u201d in their planing and\/or provide them with a useful card with strong\u00a0bonuses.<\/p>\n<p><strong>Why:<\/strong> We wanted our scenario to have its own unique play style and that further strengthens our story board of colliding the the sun. We wanted these cards to be useful and integral to completing the mission with the bonus of keep the card after completing said\u00a0mission.<\/p>\n<p>2. <strong>What<\/strong>: The script for the A.I has gone through a massive update. As a result, requirements for crisis have\u00a0changed.<\/p>\n<p><strong>Why:<\/strong> The film department and the actor who would play Floyd (A.I) decided on filming the scripts sooner than expected. As a result, big adjustments to the script and therefore, the over all requirements for each crisis. Although this wasn&#8217;t too big of a hiccup, it did cause further adjustments to be updated and logged in several already existing\u00a0docs.<\/p>\n<p><strong>Notes During Play\u00a0Testing:<\/strong><\/p>\n<p>This play test was perhaps the most enjoyable and talkative one i\u2019v\u2019e seen yet. The three fresh new players were laughing and coordinating right off the bat. Making decisions and planing out their attack plan and they were even taking high risks for high rewards that actually paid off in their favor. They manged to make it through the tutorial, crisis A1,2,3 before unfortunately having to leave just s they began the End crisis. They enjoyed the script and easily adjusted to the learning\u00a0curve.<\/p>\n<p>However, after the good times had past a startling realization was made; they were apparently forgetting to keep track of their health properly, Whoops.<\/p>\n<p>The graphic design team in charge of creating the board also need to make repairs to the design. The font was illegible for certain characters and there were a few misspelling.<\/p>\n<p><strong>Next Time on Play\u00a0Testing<\/strong>:<\/p>\n<p>The Zone cards are in need of a urgent update to better reflect the more polished mission and mechanics of the core\u00a0game.<\/p>\n<p>A few more item cards are in need of stats and flavor\u00a0text.<\/p>\n<p>Hazard cards and condition cards need a boost on the difficulty scale to better hinder players who pick classes such s the Engineer or\u00a0Janitor.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/medium.com\/_\/stat?event=post.clientViewed&#038;referrerSource=full_rss&#038;postId=98676aae0eac\" width=\"1\" height=\"1\"><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After our third play testing session, a few changes have been made and are described below. The Game: Up Ship Creek is an augmented board game designed to have three separate expansions, each with there own unique story line and catastrophes. For my groups story line, we went decided upon a runaway ship on a&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/04\/dev-diary-playtesting-3\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":4,"featured_media":15587,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-15586","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"After our third play testing session, a few changes have been made and are described below.The Game:Up Ship Creek is an augmented board game designed to have three separate expansions, each with there own unique story line and catastrophes. For my groups story line, we went decided upon a runaway ship on a collision course\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Guest Contribution\"\/>\n\t<meta name=\"keywords\" content=\"games,gaming\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/04\/dev-diary-playtesting-3\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Dev Diary: Playtesting #3 | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"After our third play testing session, a few changes have been made and are described below.The Game:Up Ship Creek is an augmented board game designed to have three separate expansions, each with there own unique story line and catastrophes. For my groups story line, we went decided upon a runaway ship on a collision course\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2017\/04\/dev-diary-playtesting-3\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2017-04-19T16:14:43+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2017-04-19T16:14:43+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Dev Diary: Playtesting #3 | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"After our third play testing session, a few changes have been made and are described below.The Game:Up Ship Creek is an augmented board game designed to have three separate expansions, each with there own unique story line and catastrophes. 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