{"id":1525,"date":"2017-02-21T12:07:39","date_gmt":"2017-02-21T19:07:39","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/02\/valve-cares-about-pc-gamers-but-sucks-at-showing-it\/"},"modified":"2017-02-21T12:07:39","modified_gmt":"2017-02-21T19:07:39","slug":"valve-cares-about-pc-gamers-but-sucks-at-showing-it","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/02\/valve-cares-about-pc-gamers-but-sucks-at-showing-it\/","title":{"rendered":"Valve cares about PC gamers, but sucks at showing it"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"434\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/20170209_150632-578x434.jpg?resize=578%2C434\" alt=\"Valve's Gabe Newell (right) and Erik Johnson.\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_150632-578x434.jpg 578w, <a href=\"http:\/\/viagra-discount.net\" style=\"text-decoration:none;color:#676c6c\">this site<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_150632-300&#215;225.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_150632-768&#215;576.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_150632-800&#215;600.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_150632-780&#215;585.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_150632-930&#215;698.jpg 930w&#8221; sizes=&#8221;(max-width: 578px) 100vw, 578px&#8221;><\/p>\n<hr>\n<p><span>FEATURE:<\/span><\/p>\n<p>I hadn\u2019t even considered the possibility that Gabe Newell would be joining us.<\/p>\n<p>When Valve invited me to its office last week for a series of roundtable interviews, the company made it clear that I wasn\u2019t going to learn about Half-Life 3. \u201cNo new announcements,\u201d Valve communications boss Doug Lombardi explained to me in a message. What Lombardi didn\u2019t have to tell me, however, is that I wasn\u2019t going to get to speak with Valve founder Gabe Newell. I already knew that.<\/p>\n<div>\n<h3>More stories from Valve<\/h3>\n<ul>\n<li><a title=\"How Valve is taking a Nintendo-like approach to virtual\u00a0reality\" href=\"http:\/\/venturebeat.com\/2017\/02\/14\/how-valve-is-taking-a-nintendo-like-approach-to-virtual-reality\/\" rel=\"bookmark\">Valve\u2019s Nintendo-like approach to virtual\u00a0reality<\/a><\/li>\n<li>\n<p><a title=\"Gabe Newell admits \u2018childish\u2019 Valve employees egg on Half-Life 3\u00a0rumors\" href=\"http:\/\/venturebeat.com\/2017\/02\/13\/gabe-newell-admits-childish-valve-employees-egg-on-half-life-3-rumors\/\" rel=\"bookmark\">Gabe Newell admits \u2018childish\u2019 Valve employees egg on Half-Life 3\u00a0rumors<\/a><\/p>\n<\/li>\n<li>\n<p><a title=\"Valve won\u2019t manually curate Steam because it dominates PC\u00a0gaming\" href=\"http:\/\/venturebeat.com\/2017\/02\/13\/valve-wont-manually-curate-steam-because-it-dominates-pc-gaming\/\" rel=\"bookmark\">Valve won\u2019t manually curate Steam because it dominates PC\u00a0gaming<\/a><\/p>\n<\/li>\n<li>\n<p><a title=\"Valve boss Gabe Newell still thinks you should pay for game\u00a0mods\" href=\"http:\/\/venturebeat.com\/2017\/02\/10\/valve-boss-gabe-newell-still-thinks-you-should-pay-for-game-mods\/\" rel=\"bookmark\">Valve boss Gabe Newell still thinks you should pay for game\u00a0mods<\/a><\/p>\n<\/li>\n<li>\n<p><a title=\"Steam Greenlight is dead: Valve introduces Steam\u00a0Direct\" href=\"http:\/\/venturebeat.com\/2017\/02\/10\/steam-greenlight-is-dead-valve-introduces-steam-direct\/\" rel=\"bookmark\">Steam Greenlight is dead: Valve introduces Steam\u00a0Direct<\/a><\/p>\n<\/li>\n<\/ul>\n<\/div>\n<p>So\u00a0I admit that when Newell walked into the large conference room that overlooks Bellevue, Washington at Valve\u2019s headquarters, I was a bit surprised. And then I was even more shocked when he sat down at the table and prepared to field questions from me and a group of about a dozen other reporters as part of our session on Valve\u2019s efforts with virtual reality.<\/p>\n<p>Newell\u2019s presence didn\u2019t stun me due to his star power \u2014 although I think it\u2019s fair to feel that way. The luminary founded Valve and led the teams that would create Half-Life, Half-Life 2, and the Steam PC gaming platform. That distribution service is now responsible for a significant portion of all PC gaming sales, and it generates billions of dollars in revenue for that market.<\/p>\n<p>No, I was surprised because Valve is not a company that typically opens up to reporters, and it rarely offers Newell for interviews. It\u2019s something of an old inside joke among journalists that reaching out to Valve for a comment is\u00a0pointless. No one at the company is going to respond (although, to be fair, that\u2019s not true in my experience despite this meme). So it\u2019s already a big deal for Valve to open up and give\u00a0reporters a chance to ask questions \u2014 and it\u2019s something else entirely for Newell to join in on that.<\/p>\n<p>But Newell did open up. And as I observed the industry veteran responding to questions or fiddling with a pen while other Valve employees carried on about the state of VR industry or the next generation of SteamVR controllers, I heard a number of open and plainly honest answers. And I learned a lot about this revered company and its enigmatic captain.<\/p>\n<h2>Valve knows you crave communication<\/h2>\n<p>For the last session of the day, Newell and long-time Valve employee Erik Johnson\u00a0fielded questions about Valve as a company. And as he had done earlier as part of the VR panel, Newell dominated the discussion. But he opened this time by answering the question that I think all of the reporters in attendance were wondering: \u201cWhy did Valve invite us here for these interviews?\u201d<\/p>\n<div>\n<h3>Valve in 2017<\/h3>\n<p>While the company was once only a developer, it is now that and much more. Here are some of its active projects.<\/p>\n<ul>\n<li>It runs the Steam PC gaming portal for buying and downloading games.<\/li>\n<li>Dota 2, its\u00a0free-to-play multiplayer online battle arena, which is one of the most lucrative games on PC.<\/li>\n<li>Counter-Strike: Global Offensive, its latest take on the long-running competitive shooter, which is the best-selling Steam game ever.<\/li>\n<li>\u00a0Team Fortress 2, its class-based team shooter, which helped bring the company into the free-to-play business model.<\/li>\n<\/ul>\n<\/div>\n<p>Well, because of you.<\/p>\n<p>\u201cThere was a bunch of stuff that we thought was not particularly interesting that clearly is interesting to [our customers],\u201d Newell said in reference to a recent question-and-answer session he did with the public on Reddit. \u201cSo this was kinda like, \u2018OK, well \u2014 maybe we should start also having conversations with you [reporters] more.\u2019 And so, as always, this is an experiment.\u201d<\/p>\n<p>Newell also dispelled the notion that he avoids the press because reporters annoy him.<\/p>\n<p>\u201cTo be honest, I kinda get bored listening to myself talk, so I assume other people are bored listening to me talk,\u201d said Newell. \u201cIt\u2019s not irksome at all. It\u2019s a way of connecting with the customers, and that\u2019s what pays the bills.\u201d<\/p>\n<p>But\u00a0I got the sense while watching Newell answering our questions throughout the day that this roundtable didn\u2019t happen just because Steam customers seemed enthusiastic during a Reddit AMA. Reading between the lines, I think Valve recognizes that it has transformed as a company over the years, and that transformation probably felt like a natural, slow-paced evolution inside the Bellevue headquarters. But for those of us outside Gabe\u2019s walls who grew up on Steam, Valve feels radically different than the developer that made Half-Life 2.<\/p>\n<p>And so this interview happened because enough people at Valve finally noticed the gap between the public perception of the company and the internal perception among employees. And someone at Valve must\u2019ve felt that it was worth closing that gap either because it caused them distress or because they are so excited about how the company functions that they wanted to share that with you.<\/p>\n<h2>The time economy<\/h2>\n<p>Valve has an employee handbook that describes a flat corporate structure where no one has a title and no one is in charge of anyone else. That\u2019s real, and it\u2019s something the company takes seriously. So when I write that someone at Valve must\u2019ve felt it was important to do this interview, I mean that someone must\u2019ve felt strongly enough to convince everyone else participating that it was worth their time.<\/p>\n<p>\u201cAny time you have decision-making processes in an organization, you have to have some mechanism,\u201d said Newell. \u201cA lot of places have hierarchy. The person higher up the chain makes decisions that filter down. The problem with that is that it assumes data is flowing efficiently in the organization. Especially when you\u2019re doing invention rather than command and control kinds of organizations. The information to make good decisions is actually relatively local. It\u2019s distributed throughout your organization. So you actually want to push decision-making as far out into the weeds as possible.\u201d<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/Valve-SteamVR-Vive-controllers-February-2017-6.jpg?resize=900%2C675\" alt=\"Valve's new prototype VR controllers.\" width=\"900\" height=\"675\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Valve-SteamVR-Vive-controllers-February-2017-6.jpg 2048w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Valve-SteamVR-Vive-controllers-February-2017-6-300x225.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Valve-SteamVR-Vive-controllers-February-2017-6-768x576.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Valve-SteamVR-Vive-controllers-February-2017-6-800x600.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Valve-SteamVR-Vive-controllers-February-2017-6-780x585.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Valve-SteamVR-Vive-controllers-February-2017-6-578x434.jpg 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/Valve-SteamVR-Vive-controllers-February-2017-6-930x698.jpg 930w\" sizes=\"auto, (max-width: 2048px) 100vw, 2048px\"><\/p>\n<p>Above: Valve\u2019s new prototype VR controllers.<\/p>\n<div><em>Image Credit: GamesBeat\/Jeffrey Grubb<\/em><\/div>\n<\/div>\n<p>Essentially, Newell is explaining that if he wanted to decide what everyone at Valve should put their time and energy into, he would need all of the information that everyone in the company possesses. He argues that is wasteful, and he takes that to an extreme: Valve doesn\u2019t have budgets.<\/p>\n<p>Now, Valve is a company that can afford not to have budgets thanks to the insane revenues that Steam generates. But it\u2019s not the only company in the world that has that privilege. It is, however, one of the few companies that\u00a0actually acknowledges that money is not its scarce resource. Instead, Valve\u2019s most precious resource is time.<\/p>\n<p>\u201cThere\u2019s not a group of people who say, this is how much money we\u2019re going to make on this title, so that\u2019s how many people we assign to that project,\u201d said Newell. \u201cThat\u2019s an economy based on the budgetary process. Our economy is based on people\u2019s time. That\u2019s the scarce commodity. If we could spend money to improve people\u2019s productivity, there\u2019s almost no case where that\u2019s not a good tradeoff. The scarce commodity here is not money. It\u2019s how many hours there are in a day.\u201d<\/p>\n<p>Valve expects its employees to take responsibility on voting where they should spend their time to best serve the company\u2019s customers.\u00a0According to Newell, not a single person at the company is working on a project because someone else told them it was important and they had to. He gave an example of how this can start from nothing and then snowball into a major project.<\/p>\n<p>\u201cWhen we started Dota [2], a bunch of people were skeptical,\u201d said Newell. \u201cThis sounds stupid. Why are we doing this, giving a game away for free? There\u2019s this economy aspect to it? User-generated content seems kind of wacky. Nobody was assigned to work on it. But after Adrian Finol, a week after he started, had the top-down camera working. Suddenly other engineers go, OK, there are other interesting problems in the space I can work on. Then more and more people pile on to the project as they think it\u2019s interesting.\u201d<\/p>\n<p>This process might come at the expense of what you might expect from any other gaming publisher on Earth. Whereas you know Activision is going to have the next Call of Duty out this holiday, you don\u2019t know when Valve\u2019s next game will drop.<\/p>\n<p>\u201cNobody\u2019s working on yet another sequel,\u201d said Newell. \u201cEverybody works on what they think is cool. If someone thinks nothing we\u2019re working on is interesting enough, they can always articulate what they think is an interesting problem. That\u2019s how VR started. There was no top-down impulse behind VR. It came about because people said, I think these problems are tractable enough and we can add value in this space by doing X-Y-Z.\u201d<\/p>\n<h2>It\u2019s not all cozy engineers chasing their hobbies<\/h2>\n<p>As Newell fidgeted with his pen and explained the structure of Valve, it was obvious that he has faith in this system. Or, more likely, he has ample evidence that a flat hierarchy works because Valve has so many successful products. But the company understands that it\u2019s likely that its customers may not share its confidence.<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/20170209_134953.jpg?resize=352%2C264\" alt=\"Key Valve staff discussing issues with Steam, VR, and more.\" width=\"352\" height=\"264\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_134953.jpg 2048w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_134953-300x225.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_134953-768x576.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_134953-800x600.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_134953-780x585.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_134953-578x434.jpg 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/20170209_134953-930x698.jpg 930w\" sizes=\"auto, (max-width: 352px) 100vw, 352px\"><\/p>\n<p>Above: Key Valve staff discussing issues with Steam, VR, and more.<\/p>\n<div><em>Image Credit: Jeffrey Grubb\/GamesBeat<\/em><\/div>\n<\/div>\n<p>\u201cWe\u2019ve talked about this stuff a lot, and we see our customers talking about it,\u201d Johnson said. \u201cThere\u2019s a detail, a bit of nuance in there, that\u2019s usually missing from what customers think about how we work internally. When people are making those decisions, to work on one project or another, they\u2019re conscientious about what customers want as well.\u201d<\/p>\n<p>Valve employees aren\u2019t making their decisions in a vacuum based solely on what excites them. They take a lot into consideration, and that includes the desires of players.<\/p>\n<p>\u201cThat\u2019s the fundamental thing,\u201d said Johnson. \u201cIt\u2019s not this pure selfish: \u2018I feel like working on this on Tuesday but not on Wednesday\u2019 type of thing. They know, when they work on one product or another, the product they\u2019re leaving has a void to fill. They\u2019re moving and making sure our customers are still happy one way or another. It\u2019s not this constant free-flowing thing. They have to consider all factors for all customers.\u201d<\/p>\n<p>But you might not agree that Valve is taking you into consideration. Maybe you think the company\u2019s customer service stinks, or you\u2019ve been screaming for a year that a Counter-Strike map is broken, or you just want to hear from the company why its servers are down. Chances are, if you\u2019re a dedicated Steam user, you\u2019ve found something that you think is busted, and it\u00a0never seems like the company acknowledges that.<\/p>\n<p>That\u2019s probably not going to change. During a panel with the developers of Counter-Strike: Global Offensive, Dota 2, and Team Fortress 2, I asked about the view on community management and communication. I brought the subreddit for Counter-Strike: GO, which often has massively popular threads about Valve screwing up and then publicly acknowledging that.<\/p>\n<p>And while Valve admits that its customer service is garbage \u2014 Johnson called it terrible \u2014 the company is probably not going to suddenly hire community communication specialists.<\/p>\n<p>\u201cWe think it\u2019s critically important for our products \u2014 for the people that are actually building things to be as close to customers as possible,\u201d Counter-Strike developer Brian Leventhal explained. \u201cWe feel like it\u2019s been successful in a bunch of areas. It has tradeoffs. But generally we want the person who\u2019s going to have to make Dust 2 better have to be the person to defend those decisions to the community. That kind of applies to everything. We don\u2019t think that adding a person in the middle of that process is going to end with \u2014 we would much rather fix the problem and tell them it\u2019s fixed than have somebody say, hey, we\u2019re working on it.\u201d<\/p>\n<p>Again, this is about the flow of information. Everyone on the Counter-Strike team is responsible for everything about the game, so they can\u2019t pass off the responsibility of checking in on the community to someone else. And, in the end, the company thinks that it\u2019s more important to solve problems than to have someone tell you that they\u2019re solving them.<\/p>\n<p>But the point is that Valve claims it\u2019s listening, and it often decides to fix something specifically because of a thread on Reddit. Other times, the company make ignore a community outcry because the data shows that the audience actually wants something else, but Valve still argues that this is a form of listening.<\/p>\n<h2>Motivating factors<\/h2>\n<p>I could see it in Newell when he spoke \u2014 all these points of data impacting what his decision about how to spend his time. It\u2019s up to him to listen to you, to look at the user metrics on Steam, and to read the response to reporting like this to figure out what Valve can do and how he can help the company accomplish that.<\/p>\n<p>Today, that information and Newell\u2019s desires have ended up with him on the VR team.\u00a0He sees a chance to give gamers something beyond mouse-and-keyboard experiences, and he understands how he can contribute to that. But in the past, he has worked on projects that weren\u2019t necessarily about moving Valve or the industry forward. Instead, he focused his energies on building tools and hardware to insulate PC gaming from a potential threat when he thought that Windows 8 could lead Microsoft to close down the traditionally open personal-computing space.\u00a0That led to Valve creating its SteamOS Linux-based operating system and the console-like Steam Machine PCs.<\/p>\n<p>Neither Valve\u2019s own OS or its PC gaming hardware have really taken off, and no one at Valve seemed that interested in talking about them anymore. And that\u2019s likely because the fear that Microsoft was going to overreach has faded, and so the motivation to get traction with those products has faded.<\/p>\n<p>\u201cBeing worried that somebody else is going to do something stupid and wreck the gaming community is a little less exciting than doing something more positive,\u201dsaid Newell. \u201cBut it\u2019s true on any project. Everybody knows you can\u2019t eat marshmallows all the time. We\u2019ve all been doing this a long time. Everyone\u2019s pretty sophisticated. You can tell people in your own field, people who understand that to do what you do well requires you to have a lot of maturity and experience in order to make sure you\u2019re doing both the glamorous, fun parts of your job and the not so glamorous, but equally important stuff.\u201d<\/p>\n<p>But for Valve, VR is glamorous, and the way Newell spoke about it, it\u2019s clear that the company is not going to let it fade. SteamVR will either succeed or implode, but it won\u2019t just quietly fall into the background. And that\u2019s the difference of the motivation. When it\u2019s something the customers are interested in and it\u2019s something Valve employees are excited to work on, then the company will do everything it takes.<\/p>\n<h2>From zero to 100<\/h2>\n<p>The day I went to Valve, I woke up at 4:30 a.m. Mountain time. I got in my car while it was still dark, and I drove to Denver International Airport. By the end of that day, I had caught a plane back home and got back to my car in the airport parking lot by 11 p.m.<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/Gabe-Newell.jpg?resize=350%2C197\" alt=\"Valve boss Gabe Newell.\" width=\"350\" height=\"197\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/Gabe-Newell.jpg 1680w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/Gabe-Newell-300x169.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/Gabe-Newell-768x433.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/Gabe-Newell-800x450.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/Gabe-Newell-780x440.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/Gabe-Newell-578x326.jpg 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2016\/02\/Gabe-Newell-930x525.jpg 930w\" sizes=\"auto, (max-width: 350px) 100vw, 350px\"><\/p>\n<p>Above: Valve boss Gabe Newell.<\/p>\n<div><em>Image Credit: Valve<\/em><\/div>\n<\/div>\n<p>It was odd to go from having a minimum amount of contact with Valve on the drive to the airport that morning to having\u00a0hours worth of conversations with some of the company\u2019s most important people to think about on the drive home. That whiplash in going from zero interaction with Valve to 100 was overwhelming because now that I had access, I was discovering a million new questions I wish I would\u2019ve had them answer.<\/p>\n<p>It\u2019s also bizarre to have an opinion on Gabe Newell beyond his persona as an internet meme. A handful of hours aren\u2019t enough to get to know anything, but my first impression gave me enough time to at least notice some interesting things about the way he speaks.\u00a0He seems to have all the thoughts in the world swimming around in his head all at the same time. It takes him a sentence or two to get that information sorted out in a way that makes sense. And then he also often uses example quotes to illustrate his ideas. It\u2019s a style that\u2019s very unlike some of the more precise and computational orators in the gaming industry, like John Carmack or Tim Sweeney.<\/p>\n<p>But I found his speaking style refreshing. Inside his head, he has all of this data, and it\u2019s all bursting to get out at once. And you can\u00a0sense that when he\u2019s speaking.<\/p>\n<p>My biggest takeaway from visiting Valve, however, is that the company is confident in how it approaches making products for gamers. Everyone was on board with the ideas of a flat corporate structure and having the responsibility to pick what they work on. 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