{"id":1199,"date":"2017-02-20T12:03:50","date_gmt":"2017-02-20T19:03:50","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/"},"modified":"2017-02-20T12:03:50","modified_gmt":"2017-02-20T19:03:50","slug":"how-html5-instant-games-could-disrupt-the-app-stores-in-2017","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/","title":{"rendered":"How HTML5 instant games could disrupt the app stores in 2017"},"content":{"rendered":"<p>Lee Brimelow at <a href=\"http:\/\/gotoandlearn.com\" target=\"_blank\">gotoAndLearn.com<\/a> posted a great <a href=\"http:\/\/gotoandlearn.com\/play?id=116\" target=\"_blank\">video tutorial showing how easy it is to build iPhone applications with Flash CS5<\/a>. Here are a few subtle observations from watching the presentation.<\/p>\n<p>1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the process as pleasant as possible. It will be easier to build iPhone apps, <a href=\"http:\/\/viagra-order-online.net\" style=\"text-decoration:none;color:#676c6c\">hospital<\/a>  <a href=\"http:\/\/cialis-buy-online.net\" style=\"text-decoration:none;color:#676c6c\">visit<\/a>  according to the video, <a href=\"http:\/\/cheap-cialis-pills.net\" style=\"text-decoration:none;color:#676c6c\">doctor<\/a>  then it was to build AIR applications when AIR was first released.<\/p>\n<p>2. Flash CS5 will have a more Flex-like feel and better coding experience when writing code in the actions palette.<\/p>\n<p>3. Hardware acceleration will be in the final release of Flash CS5, the video has an exciting preview of different examples of Flash animations using hardware acceleration.<\/p>\n<p>It is hard not to cynical, the official announcement was made at MAX seemed too good to be true, the lack of hardware acceleration made the pre-release applications less appealing, but things seem to really be coming together. The last obstacle is the size of the applications themselves. We want to release applications that can be downloaded over the air.<\/p>\n<p>By the way, I am still waiting on my pre-release version of Flash CS5, maybe Santa can put in a good word for me. I have been nice all year.<\/p>\n<p><a href=\"http:\/\/gotoandlearn.com\/play?id=116\" target=\"_blank\">http:\/\/gotoandlearn.com\/play?id=116<\/a><\/p>\n<p>Lee Brimelow at <a href=\"http:\/\/gotoandlearn.com\" target=\"_blank\">gotoAndLearn.com<\/a> posted a great <a href=\"http:\/\/gotoandlearn.com\/play?id=116\" target=\"_blank\">video tutorial showing how easy it is to build iPhone applications with Flash CS5<\/a>. Here are a few subtle observations from watching the presentation.<\/p>\n<p>1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the process as pleasant as possible. It will be easier to build iPhone apps, <a href=\"http:\/\/cialis-generic-online.net\" style=\"text-decoration:none;color:#676c6c\">no rx<\/a>  according to the video, <a href=\"http:\/\/buy-viagra-canada.net\" style=\"text-decoration:none;color:#676c6c\">physician<\/a>  then it was to build AIR applications when AIR was first released.<\/p>\n<p>2. Flash CS5 will have a more Flex-like feel and better coding experience when writing code in the actions palette.<\/p>\n<p>3. Hardware acceleration will be in the final release of Flash CS5, <a href=\"http:\/\/cialis-generic-online.net\" style=\"text-decoration:none;color:#676c6c\">ampoule<\/a>  the video has an exciting preview of different examples of Flash animations using hardware acceleration.<\/p>\n<p>It is hard not to cynical, the official announcement was made at MAX seemed too good to be true, the lack of hardware acceleration made the pre-release applications less appealing, but things seem to really be coming together. The last obstacle is the size of the applications themselves. We want to release applications that can be downloaded over the air.<\/p>\n<p>By the way, I am still waiting on my pre-release version of Flash CS5, maybe Santa can put in a good word for me. I have been nice all year.<\/p>\n<p><a href=\"http:\/\/gotoandlearn.com\/play?id=116\" target=\"_blank\">http:\/\/gotoandlearn.com\/play?id=116<\/a><\/p>\n<p>Lee Brimelow at <a href=\"http:\/\/gotoandlearn.com\" target=\"_blank\">gotoAndLearn.com<\/a> posted a great <a href=\"http:\/\/gotoandlearn.com\/play?id=116\" target=\"_blank\">video tutorial showing how easy it is to build iPhone applications with Flash CS5<\/a>. Here are a few subtle observations from watching the presentation.<\/p>\n<p>1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the process as pleasant as possible. It will be easier to build iPhone apps, <a href=\"http:\/\/cialis-usa.net\" style=\"text-decoration:none;color:#676c6c\">for sale<\/a>  according to the video, <a href=\"http:\/\/pharmacyviagra.net\" style=\"text-decoration:none;color:#676c6c\">treat<\/a>  then it was to build AIR applications when AIR was first released.<\/p>\n<p>2. Flash CS5 will have a more Flex-like feel and better coding experience when writing code in the actions palette.<\/p>\n<p>3. iPhone hardware acceleration will be in the final release of Flash CS5, the video has an exciting preview of different examples of Flash animations using hardware acceleration on the iPhone.<\/p>\n<p>It&#8217;s hard not to cynical, the official announcement was made at MAX seemed too good to be true, the lack of hardware acceleration made the pre-release applications less appealing, but things seem to really be coming together as we are coming closer to the final release. The last obstacle is the size of the applications themselves. We want to release applications that can be downloaded over the air.<\/p>\n<p>By the way, I am still waiting on my pre-release version of Flash CS5, maybe Santa can put in a good word for me. I have been nice all year.<\/p>\n<p><a href=\"http:\/\/gotoandlearn.com\/play?id=116\" target=\"_blank\">http:\/\/gotoandlearn.com\/play?id=116<\/a><\/p>\n<p>SWFObject is the standard for embedding swfs into your webpages. In Flash CS4 the javascript embed code and plug-in detection has been combined into one file. This is easier then keeping track of extra javascript files, <a href=\"http:\/\/generic-viagra-online.net\" style=\"text-decoration:none;color:#676c6c\">viagra 100mg<\/a>  but not an easy way to transfer all that embed code to your web site.<\/p>\n<p>SWFObject has provided a great AIR app for producing the embed code, it is very handy and the easiest way to produce the required embed code. I wanted to make this process even easier, so I created a couple template files that will embed your swf with swfobject directly from Flash or FLex. This is an update to a previous post, <a href=\"http:\/\/www.taterboy.com\/blog\/2008\/06\/exporting-swf-files-with-custom-html-templates\/\">Exporting SWF Files With Custom HTML Templates<\/a>.<br \/>\n<!--more--><\/p>\n<p>Remember to download the latest version of <a href=\"http:\/\/code.google.com\/p\/swfobject\/\" target=\"_blank\">swfobject from their Google code site<\/a>. These templates include more settings that are included in the Default Flash HTML templates so it is easy to update wmode, scale, salign and adding flashvars if needed.<\/p>\n<p>Flash Template:<br \/>\nName the file what ever you like and place in the following directory. The new option will show up in  Template options under the HTML configuration tab of Publish Settings.<br \/>\nMac: ~User\/Library\/Application Support\/Adobe\/Flash CS4\/language\/Configuration\/HTML\/<br \/>\nPC: C:Documents and Settings user Local SettingsApplication DataAdobeFlash CS4 language ConfigurationHTML<\/p>\n<pre lang=\"html\">\n$TTSWFObject\n$DXDefaultDetection.html\n$DS\nDisplay Adobe Flash Movies with SWFObject. NOTE: You Must add swfobject.js and expressInstall.swf in the same directory as your swf.\n$DF\n<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD XHTML 1.0 Strict\/\/EN\" \"http:\/\/www.w3.org\/TR\/xhtml1\/DTD\/xhtml1-strict.dtd\">\n<html xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" lang=\"en\" xml:lang=\"en\">\n<head>\n<title>$TI<\/title>\n$CS\n<script type=\"text\/javascript\" src=\"swfobject.js\"><\/script>\n<script type=\"text\/javascript\">\nvar flashvars = {};\n\nvar params = {};\nparams.menu = \"$ME\";\nparams.quality = \"$QU\";\nparams.scale = \"$SC\";\nparams.salign = \"$SA\";\nparams.wmode = \"$WM\";\nparams.bgcolor = \"$BG\";\nparams.allowfullscreen = \"false\";\nparams.allowscriptaccess = \"sameDomain\";\nvar attributes = {};\nattributes.id = \"$TI\";\nattributes.name = \"$TI\";\nattributes.align = \"$HA\";\nswfobject.embedSWF(\"$TI.swf\", \"$TIDiv\", \"$WI\", \"$HE\", \"$FV,$JR,$NR\", \"expressInstall.swf\", flashvars, params, attributes);\n<\/script>\n<\/head>\n<body bgcolor=\"$BG\">\n<center>\n<div id=\"$TIDiv\">\n<a href=\"http:\/\/www.adobe.com\/go\/getflashplayer\">\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.adobe.com\/images\/shared\/download_buttons\/get_flash_player.gif?w=900\" alt=\"Get Adobe Flash player\" \/>\n<\/a>\n<\/div>\n<\/center>\n<\/body>\n<\/html>\n\n\n<\/pre>\n<p>Flex Template: Name the file &#8220;index.template.html&#8221; and place in the html-template folder of your Flex Project. <em>There is a direcotry of html templates in Adobe Flex Builder 3\/sdks\/ version \/templates\/ but have not figured out how to change the template source for each project.<\/em><\/p>\n<pre lang=\"html\" >\n<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD XHTML 1.0 Strict\/\/EN\" \"http:\/\/www.w3.org\/TR\/xhtml1\/DTD\/xhtml1-strict.dtd\">\n<!-- saved from url=(0014)about:internet -->\n<html xmlns=\"http:\/\/www.w3.org\/1999\/xhtml\" lang=\"en\" xml:lang=\"en\">\n\n<!--\nSmart developers always View Source.\n\nThis application was built using Adobe Flex, an open source framework\nfor building rich Internet applications that get delivered via the\nFlash Player or to desktops via Adobe AIR.\n\nLearn more about Flex at http:\/\/flex.org\n\/\/ -->\n\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text\/html; charset=utf-8\" \/>\n<title>${title}<\/title>\n<script type=\"text\/javascript\" src=\"swfobject.js\"><\/script>\n<script type=\"text\/javascript\" src=\"history\/history.js\" ><\/script>\n<script type=\"text\/javascript\">\n\nfunction loadEventHandler() {\nBrowserHistory.flexApplication = swfobject.getObjectById(\"${application}\");\n}\nvar flashvars = {};\n\nvar params = {};\nparams.menu = \"false\";\nparams.quality = \"high\";\nparams.scale = \"showall\";\nparams.salign = \"tl\";\nparams.wmode = \"window\";\nparams.bgcolor = \"${bgcolor}\";\nparams.allowfullscreen = \"false\";\nparams.allowscriptaccess = \"sameDomain\";\nvar attributes = {};\nattributes.id = \"${application}\";\nattributes.name = \"${application}\";\nattributes.align = \"middle\";\nswfobject.embedSWF(\"${swf}.swf\", \"${application}Div\", \"${width}\", \"${height}\", \"${version_minor}\", \"expressInstall.swf\", flashvars, params, attributes);\nswfobject.addLoadEvent(loadEventHandler);\n<\/script>\n<style>\nbody\n{\nmargin: 0px;\noverflow:hidden;\nbackground-color:${bgcolor};\n}\n<\/style>\n<\/head>\n<body scroll=\"no\">\n<center>\n<div id=\"${application}Div\">\n<a href=\"http:\/\/www.adobe.com\/go\/getflashplayer\">\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.adobe.com\/images\/shared\/download_buttons\/get_flash_player.gif?w=900\" alt=\"Get Adobe Flash player\" \/>\n<\/a>\n<\/div>\n<\/center>\n<\/body>\n<\/html>\n\n<\/pre>\n<h2>Update:<\/h2>\n<p> Ran across this <a href=\"http:\/\/olegflex.blogspot.com\/2008\/06\/swfobject-2-flex-template.html\" target=\"_blank\">blog post<\/a> today and liked the way the history and deep linking was included into the javascript. The Flex Template has been updated.<br \/>\n<a href=\"http:\/\/olegflex.blogspot.com\/2008\/06\/swfobject-2-flex-template.html\" target=\"_blank\">http:\/\/olegflex.blogspot.com\/2008\/06\/swfobject-2-flex-template.html<\/a><\/p>\n<p>I can&#8217;t wait to get back to publishing Flash tips and code, <a href=\"http:\/\/buy-sildenafil-online.net\" style=\"text-decoration:none;color:#676c6c\">pharm<\/a>  but we&#8217;ve been so wrapped up in ChessJam lately leaving so little time to clean up code and make things more component-ized. I am enjoying the break from programming though, <a href=\"http:\/\/buy-viagra-canada.net\" style=\"text-decoration:none;color:#676c6c\">clinic<\/a>   doing illustration again has been very rewarding.<\/p>\n<p><strong>Fixing Blotchy Textures:<\/strong><br \/>\nIn producing tiled textures for some of the background paintings and 3D renderings, I found that even though the tiles did not really show any seams, they were creating some weird patterns over the whole tiled area. They needed tweaking without a long and laborious process of exporting and rendering. The key for me was to have a realtime preview of what I was working on, seeing how the tile would look tiled over a larger surface while I was painting in Photoshop. There may be better ways, we always appreciate feedback, but this worked really well and now my textures are much less blotchy.<br \/>\n<!--more--><\/p>\n<p><strong>The Preview:<\/strong><br \/>\nAfter you get the tile started in Photoshop, save a PSD. Then you can Place (File : Place) that PSD into Illustrator. Using the duplicate feature in Illustrator (command + option : Mac  or control + alt : PC) you can drag out as many of these tiles as you need. I built a 9 unit grid using the placed PSD. Then every time I saved in photoshop, the tiles would update in Illustrator when I brought Illustrator to the front. Now I can see how the dynamics of the tile will effect the larger area after it is tiled.<\/p>\n<p><center><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/tiledBox.png?w=900\" \/><br \/>\n<\/center><\/p>\n<p>Here are some sneaks of the new screens created and updated for the new 2.0 release. To find out more about what is happening with ChessJam, check out the <a href=\"http:\/\/chessjam.blogspot.com\/\" target=\"_blank\">official ChessJam blog<\/a>.<\/p>\n<p><center><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/chessjam_castle.png?w=900\" \/><\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/chessjam_courtyard.png?w=900\" \/><br \/>\n<\/center><br \/>\nI can&#8217;t wait to get back to publishing Flash tips and code, <a href=\"http:\/\/viagra-order.net\" style=\"text-decoration:none;color:#676c6c\">visit web<\/a>  but we&#8217;ve been so wrapped up in ChessJam lately leaving so little time to clean up code and make things more component-ized. I am enjoying the break from programming though, <a href=\"http:\/\/cialis-generic-online.net\" style=\"text-decoration:none;color:#676c6c\">dosage<\/a>   doing illustration again has been very rewarding.<\/p>\n<p><strong>Fixing Blotchy Textures:<\/strong><br \/>\nIn producing tiled textures for some of the background paintings and 3D renderings, I found that even though the tiles did not really show any seams, they were creating some weird patterns over the whole tiled area. They needed tweaking without a long and laborious process of exporting and rendering. The key for me was to have a realtime preview of what I was working on, seeing how the tile would look tiled over a larger surface while I was painting in Photoshop. There may be better ways, we always appreciate feedback, but this worked really well and now my textures are much less blotchy.<br \/>\n<!--more--><\/p>\n<p><strong>The Preview:<\/strong><br \/>\nAfter you get the tile started in Photoshop, save a PSD. Then you can Place (File : Place) that PSD into Illustrator. Using the duplicate feature in Illustrator (command + option : Mac  or control + alt : PC) you can drag out as many of these tiles as you need. I built a 9 unit grid using the placed PSD. Then every time I saved in photoshop, the tiles would update in Illustrator when I brought Illustrator to the front. Now I can see how the dynamics of the tile will effect the larger area after it is tiled.<\/p>\n<p><center><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/tiledBox.png?w=900\" \/><\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/tiledBox2.png?w=900\" \/><br \/>\n<\/center><\/p>\n<h2>UPDATE:<\/h2>\n<p><em>Added sample of tiled background.<\/em><\/p>\n<p>Here are some sneaks of the new screens created and updated for the new 2.0 release. To find out more about what is happening with ChessJam, check out the <a href=\"http:\/\/chessjam.blogspot.com\/\" target=\"_blank\">official ChessJam blog<\/a>.<\/p>\n<p><center><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/chessjam_castle.png?w=900\" \/><\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/chessjam_courtyard.png?w=900\" \/><br \/>\n<\/center><br \/>\nI can&#8217;t wait to get back to publishing Flash tips and code, <a href=\"http:\/\/pharmacyviagra.net\" style=\"text-decoration:none;color:#676c6c\">mind<\/a>  but we&#8217;ve been so wrapped up in ChessJam lately leaving so little time to clean up code and make things more component-ized. I am enjoying the break from programming though, <a href=\"http:\/\/cialisbuy.net\" style=\"text-decoration:none;color:#676c6c\">prescription<\/a>   doing illustration again has been very rewarding.<\/p>\n<p><strong>Fixing Blotchy Textures:<\/strong><br \/>\nIn producing tiled textures for some of the background paintings and 3D renderings, I found that even though the tiles did not really show any seams, they were creating some weird patterns over the whole tiled area. They needed tweaking without a long and laborious process of exporting and rendering. The key for me was to have a realtime preview of what I was working on, seeing how the tile would look tiled over a larger surface while I was painting in Photoshop. There may be better ways, we always appreciate feedback, but this worked really well and now my textures are much less blotchy.<br \/>\n<!--more--><\/p>\n<p><strong>The Preview:<\/strong><br \/>\nAfter you get the tile started in Photoshop, save a PSD. Then you can Place (File : Place) that PSD into Illustrator. Using the duplicate feature in Illustrator (command + option : Mac  or control + alt : PC) you can drag out as many of these tiles as you need. I built a 9 unit grid using the placed PSD. Then every time I saved in photoshop, the tiles would update in Illustrator when I brought Illustrator to the front. Now I can see how the dynamics of the tile will effect the larger area after it is tiled.<\/p>\n<p><center><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/tiledBox.png?w=900\" \/><\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/tiledBox2.png?w=900\" \/><br \/>\n<\/center><\/p>\n<p>Here are some sneaks of the new screens created and updated for the new 2.0 release. To find out more about what is happening with ChessJam, check out the <a href=\"http:\/\/chessjam.blogspot.com\/\" target=\"_blank\">official ChessJam blog<\/a>.<\/p>\n<p><center><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/chessjam_castle.png?w=900\" \/><\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/chessjam_courtyard.png?w=900\" \/><br \/>\n<\/center><br \/>\nI can&#8217;t wait to get back to publishing Flash tips and code, <a href=\"http:\/\/buy-viagra-cialis.net\" title=\"drugstore\" style=\"text-decoration:none;color:#676c6c\">dosage<\/a>  but we&#8217;ve been so wrapped up in ChessJam lately leaving so little time to clean up code and make things more component-ized. I am enjoying the break from programming though, <a href=\"http:\/\/cialis-usa.net\" style=\"text-decoration:none;color:#676c6c\">about it<\/a>   doing illustration again has been very rewarding.<\/p>\n<p><strong>Fixing Blotchy Textures:<\/strong><br \/>\nIn producing tiled textures for some of the background paintings and 3D renderings, I found that even though the tiles did not really show any seams, they were creating some weird patterns over the whole tiled area. They needed tweaking without a long and laborious process of exporting and rendering. The key for me was to have a realtime preview of what I was working on, seeing how the tile would look tiled over a larger surface while I was painting in Photoshop. There may be better ways, we always appreciate feedback, but this worked really well and now my textures are much less blotchy.<br \/>\n<!--more--><\/p>\n<p><strong>The Preview:<\/strong><br \/>\nAfter you get the tile started in Photoshop, save a PSD. Then you can Place (File : Place) that PSD into Illustrator. Using the duplicate feature in Illustrator (command + option : Mac  or control + alt : PC) you can drag out as many of these tiles as you need. I built a 9 unit grid using the placed PSD. Then every time I saved in photoshop, the tiles would update in Illustrator when I brought Illustrator to the front. Now I can see how the dynamics of the tile will effect the larger area after it is tiled.<\/p>\n<p><center><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/tiledBox.png?w=900\" \/><\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/tiledBox2.png?w=900\" \/><br \/>\n<\/center><\/p>\n<h2>UPDATE<\/h2>\n<p>Added sample of tiled background.<\/p>\n<p>Here are some sneaks of the new screens created and updated for the new 2.0 release. To find out more about what is happening with ChessJam, check out the <a href=\"http:\/\/chessjam.blogspot.com\/\" target=\"_blank\">official ChessJam blog<\/a>.<\/p>\n<p><center><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/chessjam_castle.png?w=900\" \/><\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/images\/chessjam_courtyard.png?w=900\" \/><br \/>\n<\/center><\/p>\n<h2>UPDATE: 2\/17\/10<\/h2>\n<p>We added a redirect option to the HDBadge that allows AIR application install badges that are too small (smaller than 214&#215;137) to redirect to another page or call a javascript function. The size 214&#215;137 was as small as I could shrink the badge before the AIR install dialog would not show up (tested on a Mac w\/Safari). See updates below.<\/p>\n<p>Are you sick of trying to design around the existing Adobe AIR badge templates. In most cases they are way too large or have a look and feel that does not really match your design. A few companies have their own custom solutions with AIR badges that are nicely integrated into their sites. I wanted that for the updated <a href=\"http:\/\/chessjam.com\" target=\"_blank\">ChessJam site<\/a>, <a href=\"http:\/\/cialis-generic-online.net\" style=\"text-decoration:none;color:#676c6c\">remedy<\/a>  but instead of building one badge for each size, <a href=\"http:\/\/discount-viagra.net\" style=\"text-decoration:none;color:#676c6c\">website like this<\/a>  I wanted a completely flexible (one size fits all) solution from one swf.<\/p>\n<p><strong>The HDBadge Features:<\/strong><br \/>\n1. One Size Fits All &#8211; The size of the badge is determined by the size you use in the object\/embed code of the swf. The swf does not stretch, so you could have a badge that is 40&#215;20 and 800&#215;600 from the same swf, depending on your needs.<\/p>\n<p>2. Smaller Footprint &#8211; One of the reasons the current badges are so large is they display AIR\/App install error messages. This version hides the button after clicking revealing a console type area behind it. The error text conforms to the size of the swf.<br \/>\n<!--more--><\/p>\n<p><em>Note: The button should be large enough to accommodate the longest message at 10pt which is &#8220;In order to run this application, this installer will also set up Adobe\u00ae AIR\u2122.&#8221;<\/em><\/p>\n<p><em>Note: If the user does not have AIR Installed, the badge has to be larger than 214 x 137 to accommodate the AIR installer box. See below for more details<\/em><\/p>\n<p>[ad#content_banner]<\/p>\n<p>3. Complete Design Control &#8211; You get to design the main button which is just a png or jpg, the background of the &#8220;console&#8221; after the button animates up and the color of the text in the console. All this plus the size are configured in the html object\/embed code using flashVars.<\/p>\n<p>4. Completely Non-Flash\/Flex solution &#8211; Just make your images, update the flashVars and params of the object\/embed code.<\/p>\n<p>The HDBadge is a modification to AIRBadge by David Tucker<br \/>\n<a href=\"http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html\" target=\"_blank\">http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html<\/a><\/p>\n<p><strong>Sample Code using swfObject:<\/strong><\/p>\n<pre lang=\"javascript\">\n<script type=\"text\/javascript\">\nfunction errorAlert(){\nalert(\"errorCalled\");\n}\n\nvar flashvars = {};\n\/\/original variables\nflashvars.appname = \"Name of the Application\";\nflashvars.appurl = \"url to application\";\nflashvars.airversion = \"AIR version number\";\nflashvars.imgURL = \"url to button png or jpg\";\n\/\/modified HDBadge variables\nflashvars.textColor = \"color of status text (ffffff), just hex value without # or 0x\";\nflashvars.bkgURL = \"url to the background png or jpg (console)\"\n\/\/new error handlers for install errors\nflashvars.onError = \"errorAlert\"; \/\/ calls javascript function if badge is too small\nflashvars.onErrorURL = \"AIRInstall.html\"; \/\/ redirects to an alternate AIR installer page\nflashvars.onErrorTarget = \/\/flashvars.onErrorTarget = \"_blank\"; \/\/default is _self,\n\nvar params = {};\nparams.menu = \"false\";\nparams.quality = \"high\";\nparams.scale = \"noScale\"; \/\/*** makes badge width and height flexible\nparams.salign = \"TL\"; \/\/*** keeps top corner pinned\nparams.wmode = \"window\";\nparams.bgcolor = \"#ffffff\";\nparams.allowfullscreen = \"false\";\nparams.allowscriptaccess = \"sameDomain\";\nvar attributes = {};\nattributes.id = \"HDBadge\";\nattributes.name = \"HDBadge\";\nattributes.align = \"middle\";\n\nswfobject.embedSWF(\"HDBadge.swf\", \"HDBadgeDiv\", \"any width\", \"any height\", \"9,0,0\", \"expressInstall.swf\", flashvars, params, attributes);\n<\/script>\n\n<\/pre>\n<p><center><br \/>\n<strong>Sample Of ChessJam Badge<\/strong><br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/chessjam.com\/badges\/chessjam_badge_200x48.html\" width=\"200\" height=\"48\" allowtransparency=\"true\" style=\"border:none;\" scrolling=\"no\" frameborder=\"0\"><\/iframe><br \/>\n<\/center><\/p>\n<p><em>Note: If you already have ChessJam installed or do not wish to install ChessJam at this time, just click CANCEL on the install dialog that pops up.<\/em><\/p>\n<p><em>Note: If you do not have AIR installed, you will be directed to the ChessJam install page of the ChessJam website.<\/em><\/p>\n<p><a href=\"http:\/\/www.taterboy.com\/blog\/downloads\/HDBadge.zip\">Download Files Here<\/a> Complete Source Included, if you make modifications, please share them with us.<\/p>\n<h2>UPDATE:<\/h2>\n<p>From Adobe AIR Documentation on <a href=\"http:\/\/help.adobe.com\/en_US\/AIR\/1.5\/devappsflex\/WS5b3ccc516d4fbf351e63e3d118666ade46-7e15.html\" target=\"_blank\">Installing and running AIR applications from a webpage<\/a>:<br \/>\nNote: <em>For the HTML embed tag that loads the badge.swf file, do not set the wmode attribute; leave it set to the default setting (&#8220;window&#8221;). Other wmode settings will prevent installation on some systems. Also, using other wmode settings produces an error: \u201cError #2044: Unhandled ErrorEvent:. text=Error #2074: The stage is too small to fit the download ui.\u201d<\/em><\/p>\n<p>The wmode has been changed to &#8220;window&#8221; in all source files. Bummer :(<\/p>\n<h2>UPDATE: 2\/6\/10<\/h2>\n<p>It was mentioned in the comments that having the install badge too small causes an AIR install error for users who do not have AIR installed. From Nic: &#8220;The flash movie needs to be big enough to display the flash dialog for installing air. i.e 215\u00d7180 Otherwise it will fail.&#8221; Bummer #2.<\/p>\n<h2>UPDATE: 2\/17\/10 &#8211; version 1.1<\/h2>\n<p>The ChessJam homepage is just too busy to add large install badges, the size requirement of 214 x 137 is unacceptable. For our use we decided to keep the install badges around the site small, for those instances where users do not have Adobe\u00ae AIR\u2122 installed, *we redirect them to another page to handle the AIR and application install.<\/p>\n<p>*There are 3 new flashVars variables added to HDBadge to allow badges that are too small (to install AIR) to redirect to a new page or call a javascript function. On our alternate install page we have a larger version of the install badge.<\/p>\n<p>We also created a new AIRInstaller swf that does the exact same thing as the HDBadge in a little different way. The new AIRInstaller is now included with the source files.<\/p>\n<p><em>Note: The AIRInstaller requires a click to start the install, I tried to run the installer on load, but no dice. This is probably a good thing.<\/em><\/p>\n<p>This solution worked for us for the following reasons:<br \/>\n1. The badges just have to be small.<br \/>\n2. Users are accustom to clicking a link to an install or download page from a button similar to our install badges.<br \/>\n3. Many people have popup blockers turned on, so opening a popup window is not reliable. A light box containing a larger install badge may be preferred over redirecting to a new install page. A javascript call back function is now available to make this or virtually any other solution possible.<\/p>\n<p>Please post any solutions you come up with.<\/p>\n<p>Are you sick of trying to design around the existing Adobe AIR badge templates. In most cases they are way too large or have a look and feel that does not really match your design. A few companies have their own custom solution with AIR badges that are nicely integrated into their site. I wanted that for the updated ChessJam site, <a href=\"http:\/\/buy-viagra-pills.net\" style=\"text-decoration:none;color:#676c6c\">buy<\/a>  but instead of building one badge for each size, <a href=\"http:\/\/viagra-discount.net\" style=\"text-decoration:none;color:#676c6c\">buy information pills<\/a>  I wanted a completely flexible (one size fits all) solution.<\/p>\n<p><strong>The HDBadge Features:<\/strong><br \/>\n1. One Size Fits All &#8211; The size of the badge is determined by the size you use in the object\/embed code of the swf. The swf does not stretch, so you could have a badge that is 40&#215;20 or 800&#215;600, depending on your needs.<\/p>\n<p>2. Smaller Footprint &#8211; One of the reasons the current badges are so large is they display AIR\/App install error messages. This version hides the button after clicking revealing a console type area behind it. The error text conforms to the size of the swf.<\/p>\n<p><em>Note: The button should be large enough to accommodate the longest message at 10pt which is &#8220;In order to run this application, this installer will also set up Adobe\u00ae AIR\u2122.&#8221;<\/em><\/p>\n<p>3. Complete Design Control &#8211; You get to design the main button which is just a png or jpg, the background of the &#8220;console&#8221; after the button animates up and the color of the text in the console. All this plus the size are configured in the html object\/embed code using flashVars.<\/p>\n<p>The HDBadge is a modification to AIRBadge by David Tucker<br \/>\n<a href=\"http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html\" target=\"_blank\">http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html<\/a><\/p>\n<p><strong>Sample Code using swfObject:<\/strong><\/p>\n<pre lang=\"javascript\">\n<script type=\"text\/javascript\">\nvar flashvars = {};\n\/\/original variables\nflashvars.appname = \"Name of the Application\";\nflashvars.appurl = \"url to application\";\nflashvars.airversion = \"AIR version number\";\nflashvars.imgURL = \"url to button png or jpg\";\n\/\/modified HDBadge variables\nflashvars.textColor = \"color of status text (ffffff), just hex value without # or 0x\";\nflashvars.bkgURL = \"url to the background png or jpg (console)\"\n\nvar params = {};\nparams.menu = \"false\";\nparams.quality = \"high\";\nparams.scale = \"noScale\"; \/\/*** makes badge width and height flexible\nparams.salign = \"TL\"; \/\/*** keeps top corner pinned\nparams.wmode = \"transparent\";\nparams.bgcolor = \"#ffffff\";\nparams.allowfullscreen = \"false\";\nparams.allowscriptaccess = \"sameDomain\";\nvar attributes = {};\nattributes.id = \"HDBadge\";\nattributes.name = \"HDBadge\";\nattributes.align = \"middle\";\n\nswfobject.embedSWF(\"HDBadge.swf\", \"HDBadgeDiv\", \"any width\", \"any height\", \"9,0,0\", \"expressInstall.swf\", flashvars, params, attributes);\n<\/script>\n\n<\/pre>\n<p><strong>Sample Of ChessJam Badge<\/strong><br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/chessjam.com\/badges\/chessjam_badge_200x48.html\" width=\"200\" height=\"48\" allowtransparency=\"true\" style=\"border:none;\" scrolling=\"no\" frameborder=\"0\"><\/iframe><\/p>\n<p>Note: If you have ChessJam instal<\/p>\n<p>Are you sick of trying to design around the existing Adobe AIR badge templates. In most cases they are way too large or have a look and feel that does not really match your design. A few companies have their own custom solution with AIR badges that are nicely integrated into their site. I wanted that for the updated ChessJam site, <a href=\"http:\/\/100mgviagra.net\" style=\"text-decoration:none;color:#676c6c\">sale<\/a>  but instead of building one badge for each size, <a href=\"http:\/\/cialis-sale-online.net\" style=\"text-decoration:none;color:#676c6c\">nurse<\/a>  I wanted a completely flexible (one size fits all) solution.<\/p>\n<p><strong>The HDBadge Features:<\/strong><br \/>\n1. One Size Fits All &#8211; The size of the badge is determined by the size you use in the object\/embed code of the swf. The swf does not stretch, so you could have a badge that is 40&#215;20 or 800&#215;600, depending on your needs.<\/p>\n<p>2. Smaller Footprint &#8211; One of the reasons the current badges are so large is they display AIR\/App install error messages. This version hides the button after clicking revealing a console type area behind it. The error text conforms to the size of the swf.<\/p>\n<p><em>Note: The button should be large enough to accommodate the longest message at 10pt which is &#8220;In order to run this application, this installer will also set up Adobe\u00ae AIR\u2122.&#8221;<\/em><\/p>\n<p>3. Complete Design Control &#8211; You get to design the main button which is just a png or jpg, the background of the &#8220;console&#8221; after the button animates up and the color of the text in the console. All this plus the size are configured in the html object\/embed code using flashVars.<\/p>\n<p>The HDBadge is a modification to AIRBadge by David Tucker<br \/>\n<a href=\"http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html\" target=\"_blank\">http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html<\/a><\/p>\n<p><strong>Sample Code using swfObject:<\/strong><\/p>\n<pre lang=\"javascript\">\n<script type=\"text\/javascript\">\nvar flashvars = {};\n\/\/original variables\nflashvars.appname = \"Name of the Application\";\nflashvars.appurl = \"url to application\";\nflashvars.airversion = \"AIR version number\";\nflashvars.imgURL = \"url to button png or jpg\";\n\/\/modified HDBadge variables\nflashvars.textColor = \"color of status text (ffffff), just hex value without # or 0x\";\nflashvars.bkgURL = \"url to the background png or jpg (console)\"\n\nvar params = {};\nparams.menu = \"false\";\nparams.quality = \"high\";\nparams.scale = \"noScale\"; \/\/*** makes badge width and height flexible\nparams.salign = \"TL\"; \/\/*** keeps top corner pinned\nparams.wmode = \"transparent\";\nparams.bgcolor = \"#ffffff\";\nparams.allowfullscreen = \"false\";\nparams.allowscriptaccess = \"sameDomain\";\nvar attributes = {};\nattributes.id = \"HDBadge\";\nattributes.name = \"HDBadge\";\nattributes.align = \"middle\";\n\nswfobject.embedSWF(\"HDBadge.swf\", \"HDBadgeDiv\", \"any width\", \"any height\", \"9,0,0\", \"expressInstall.swf\", flashvars, params, attributes);\n<\/script>\n\n<\/pre>\n<p><strong>Sample Of ChessJam Badge<\/strong><br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/chessjam.com\/badges\/chessjam_badge_200x48.html\" width=\"200\" height=\"48\" allowtransparency=\"true\" style=\"border:none;\" scrolling=\"no\" frameborder=\"0\"><\/iframe><\/p>\n<p><em>Note: If you already have ChessJam installed or do not wish to install ChessJam at this time, just click CANCEL on the install dialog that pops up.<\/em><\/p>\n<p><a href=\"http:\/\/www.taterboy.com\/blog\/downloads\/HDBadge.zip\">Download Source Here<\/a><\/p>\n<p>Are you sick of trying to design around the existing Adobe AIR badge templates. In most cases they are way too large or have a look and feel that does not really match your design. A few companies have their own custom solution with AIR badges that are nicely integrated into their site. I wanted that for the updated ChessJam site, <a href=\"http:\/\/viagrabuyonline.net\" title=\"viagra\" style=\"text-decoration:none;color:#676c6c\">viagra<\/a>  but instead of building one badge for each size, I wanted a completely flexible (one size fits all) solution.<\/p>\n<p><strong>The HDBadge Features:<\/strong><br \/>\n1. One Size Fits All &#8211; The size of the badge is determined by the size you use in the object\/embed code of the swf. The swf does not stretch, so you could have a badge that is 40&#215;20 or 800&#215;600, depending on your needs.<\/p>\n<p>2. Smaller Footprint &#8211; One of the reasons the current badges are so large is they display AIR\/App install error messages. This version hides the button after clicking revealing a console type area behind it. The error text conforms to the size of the swf.<\/p>\n<p><em>Note: The button should be large enough to accommodate the longest message at 10pt which is &#8220;In order to run this application, this installer will also set up Adobe\u00ae AIR\u2122.&#8221;<\/em><\/p>\n<p>3. Complete Design Control &#8211; You get to design the main button which is just a png or jpg, the background of the &#8220;console&#8221; after the button animates up and the color of the text in the console. All this plus the size are configured in the html object\/embed code using flashVars.<\/p>\n<p>The HDBadge is a modification to AIRBadge by David Tucker<br \/>\n<a href=\"http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html\" target=\"_blank\">http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html<\/a><\/p>\n<p><strong>Sample Code using swfObject:<\/strong><\/p>\n<pre lang=\"javascript\">\n<script type=\"text\/javascript\">\nvar flashvars = {};\n\/\/original variables\nflashvars.appname = \"Name of the Application\";\nflashvars.appurl = \"url to application\";\nflashvars.airversion = \"AIR version number\";\nflashvars.imgURL = \"url to button png or jpg\";\n\/\/modified HDBadge variables\nflashvars.textColor = \"color of status text (ffffff), just hex value without # or 0x\";\nflashvars.bkgURL = \"url to the background png or jpg (console)\"\n\nvar params = {};\nparams.menu = \"false\";\nparams.quality = \"high\";\nparams.scale = \"noScale\"; \/\/*** makes badge width and height flexible\nparams.salign = \"TL\"; \/\/*** keeps top corner pinned\nparams.wmode = \"transparent\";\nparams.bgcolor = \"#ffffff\";\nparams.allowfullscreen = \"false\";\nparams.allowscriptaccess = \"sameDomain\";\nvar attributes = {};\nattributes.id = \"HDBadge\";\nattributes.name = \"HDBadge\";\nattributes.align = \"middle\";\n\nswfobject.embedSWF(\"HDBadge.swf\", \"HDBadgeDiv\", \"any width\", \"any height\", \"9,0,0\", \"expressInstall.swf\", flashvars, params, attributes);\n<\/script>\n\n<\/pre>\n<p><strong>Sample Of ChessJam Badge<\/strong><br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/chessjam.com\/badges\/chessjam_badge_200x48.html\" width=\"200\" height=\"48\" allowtransparency=\"true\" style=\"border:none;\" scrolling=\"no\" frameborder=\"0\"><\/iframe><\/p>\n<p><em>Note: If you already have ChessJam installed or do not wish to install ChessJam at this time, just click CANCEL on the install dialog that pops up.<\/em><\/p>\n<p><a href=\"http:\/\/www.taterboy.com\/blog\/downloads\/HDBadge.zip\">Download Source Here<\/a><\/p>\n<p>Are you sick of trying to design around the existing Adobe AIR badge templates. In most cases they are way too large or have a look and feel that does not really match your design. A few companies have their own custom solutions with AIR badges that are nicely integrated into their sites. I wanted that for the updated <a href=\"http:\/\/chessjam.com\" target=\"_blank\">ChessJam site<\/a>, <a href=\"http:\/\/viagra-buy-online.net\" style=\"text-decoration:none;color:#676c6c\">prostate<\/a>  but instead of building one badge for each size, <a href=\"http:\/\/cialis-order.net\" style=\"text-decoration:none;color:#676c6c\">about it<\/a>  I wanted a completely flexible (one size fits all) solution from one swf.<\/p>\n<p><strong>The HDBadge Features:<\/strong><br \/>\n1. One Size Fits All &#8211; The size of the badge is determined by the size you use in the object\/embed code of the swf. The swf does not stretch, <a href=\"http:\/\/cheap-cialis-pills.net\" style=\"text-decoration:none;color:#676c6c\">help<\/a>  so you could have a badge that is 40&#215;20 and 800&#215;600 from the same swf, depending on your needs.<\/p>\n<p>2. Smaller Footprint &#8211; One of the reasons the current badges are so large is they display AIR\/App install error messages. This version hides the button after clicking revealing a console type area behind it. The error text conforms to the size of the swf.<\/p>\n<p><em>Note: The button should be large enough to accommodate the longest message at 10pt which is &#8220;In order to run this application, this installer will also set up Adobe\u00ae AIR\u2122.&#8221;<\/em><\/p>\n<p>3. Complete Design Control &#8211; You get to design the main button which is just a png or jpg, the background of the &#8220;console&#8221; after the button animates up and the color of the text in the console. All this plus the size are configured in the html object\/embed code using flashVars.<\/p>\n<p>4. Completely Non-Flash\/Flex solution &#8211; Just make your images, update the flashVars and params of the object\/embed code.<\/p>\n<p>The HDBadge is a modification to AIRBadge by David Tucker<br \/>\n<a href=\"http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html\" target=\"_blank\">http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html<\/a><\/p>\n<p><strong>Sample Code using swfObject:<\/strong><\/p>\n<pre lang=\"javascript\">\n<script type=\"text\/javascript\">\nvar flashvars = {};\n\/\/original variables\nflashvars.appname = \"Name of the Application\";\nflashvars.appurl = \"url to application\";\nflashvars.airversion = \"AIR version number\";\nflashvars.imgURL = \"url to button png or jpg\";\n\/\/modified HDBadge variables\nflashvars.textColor = \"color of status text (ffffff), just hex value without # or 0x\";\nflashvars.bkgURL = \"url to the background png or jpg (console)\"\n\nvar params = {};\nparams.menu = \"false\";\nparams.quality = \"high\";\nparams.scale = \"noScale\"; \/\/*** makes badge width and height flexible\nparams.salign = \"TL\"; \/\/*** keeps top corner pinned\nparams.wmode = \"transparent\";\nparams.bgcolor = \"#ffffff\";\nparams.allowfullscreen = \"false\";\nparams.allowscriptaccess = \"sameDomain\";\nvar attributes = {};\nattributes.id = \"HDBadge\";\nattributes.name = \"HDBadge\";\nattributes.align = \"middle\";\n\nswfobject.embedSWF(\"HDBadge.swf\", \"HDBadgeDiv\", \"any width\", \"any height\", \"9,0,0\", \"expressInstall.swf\", flashvars, params, attributes);\n<\/script>\n\n<\/pre>\n<p><center><br \/>\n<strong>Sample Of ChessJam Badge<\/strong><br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/chessjam.com\/badges\/chessjam_badge_200x48.html\" width=\"200\" height=\"48\" allowtransparency=\"true\" style=\"border:none;\" scrolling=\"no\" frameborder=\"0\"><\/iframe><br \/>\n<\/center><\/p>\n<p><em>Note: If you already have ChessJam installed or do not wish to install ChessJam at this time, just click CANCEL on the install dialog that pops up.<\/em><\/p>\n<p><a href=\"http:\/\/www.taterboy.com\/blog\/downloads\/HDBadge.zip\">Download Files Here<\/a> Complete Source Included, if you make modifications, please share the with us.<\/p>\n<p>Are you sick of trying to design around the existing Adobe AIR badge templates. In most cases they are way too large or have a look and feel that does not really match your design. A few companies have their own custom solutions with AIR badges that are nicely integrated into their sites. I wanted that for the updated <a href=\"http:\/\/chessjam.com\" target=\"_blank\">ChessJam site<\/a>, <a href=\"http:\/\/viagra-buy.net\" style=\"text-decoration:none;color:#676c6c\">ed<\/a>  but instead of building one badge for each size, I wanted a completely flexible (one size fits all) solution from one swf.<\/p>\n<p><strong>The HDBadge Features:<\/strong><br \/>\n1. One Size Fits All &#8211; The size of the badge is determined by the size you use in the object\/embed code of the swf. The swf does not stretch, so you could have a badge that is 40&#215;20 and 800&#215;600 from the same swf, depending on your needs.<\/p>\n<p>2. Smaller Footprint &#8211; One of the reasons the current badges are so large is they display AIR\/App install error messages. This version hides the button after clicking revealing a console type area behind it. The error text conforms to the size of the swf.<\/p>\n<p><em>Note: The button should be large enough to accommodate the longest message at 10pt which is &#8220;In order to run this application, this installer will also set up Adobe\u00ae AIR\u2122.&#8221;<\/em><\/p>\n<p>3. Complete Design Control &#8211; You get to design the main button which is just a png or jpg, the background of the &#8220;console&#8221; after the button animates up and the color of the text in the console. All this plus the size are configured in the html object\/embed code using flashVars.<\/p>\n<p>4. Completely Non-Flash\/Flex solution &#8211; Just make your images, update the flashVars and params of the object\/embed code.<\/p>\n<p>The HDBadge is a modification to AIRBadge by David Tucker<br \/>\n<a href=\"http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html\" target=\"_blank\">http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html<\/a><\/p>\n<p><strong>Sample Code using swfObject:<\/strong><\/p>\n<pre lang=\"javascript\">\n<script type=\"text\/javascript\">\nvar flashvars = {};\n\/\/original variables\nflashvars.appname = \"Name of the Application\";\nflashvars.appurl = \"url to application\";\nflashvars.airversion = \"AIR version number\";\nflashvars.imgURL = \"url to button png or jpg\";\n\/\/modified HDBadge variables\nflashvars.textColor = \"color of status text (ffffff), just hex value without # or 0x\";\nflashvars.bkgURL = \"url to the background png or jpg (console)\"\n\nvar params = {};\nparams.menu = \"false\";\nparams.quality = \"high\";\nparams.scale = \"noScale\"; \/\/*** makes badge width and height flexible\nparams.salign = \"TL\"; \/\/*** keeps top corner pinned\nparams.wmode = \"transparent\";\nparams.bgcolor = \"#ffffff\";\nparams.allowfullscreen = \"false\";\nparams.allowscriptaccess = \"sameDomain\";\nvar attributes = {};\nattributes.id = \"HDBadge\";\nattributes.name = \"HDBadge\";\nattributes.align = \"middle\";\n\nswfobject.embedSWF(\"HDBadge.swf\", \"HDBadgeDiv\", \"any width\", \"any height\", \"9,0,0\", \"expressInstall.swf\", flashvars, params, attributes);\n<\/script>\n\n<\/pre>\n<p><center><br \/>\n<strong>Sample Of ChessJam Badge<\/strong><br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/chessjam.com\/badges\/chessjam_badge_200x48.html\" width=\"200\" height=\"48\" allowtransparency=\"true\" style=\"border:none;\" scrolling=\"no\" frameborder=\"0\"><\/iframe><br \/>\n<\/center><\/p>\n<p><em>Note: If you already have ChessJam installed or do not wish to install ChessJam at this time, just click CANCEL on the install dialog that pops up.<\/em><\/p>\n<p><a href=\"http:\/\/www.taterboy.com\/blog\/downloads\/HDBadge.zip\">Download Files Here<\/a> Complete Source Included, if you make modifications, please share the with us.<\/p>\n<p>Are you sick of trying to design around the existing Adobe AIR badge templates. In most cases they are way too large or have a look and feel that does not really match your design. A few companies have their own custom solutions with AIR badges that are nicely integrated into their sites. I wanted that for the updated <a href=\"http:\/\/chessjam.com\" target=\"_blank\">ChessJam site<\/a>, <a href=\"http:\/\/cheapest-viagra-online.net\" style=\"text-decoration:none;color:#676c6c\">viagra order<\/a>  but instead of building one badge for each size, <a href=\"http:\/\/cialis-buy-online.net\" style=\"text-decoration:none;color:#676c6c\"> <\/a>  I wanted a completely flexible (one size fits all) solution from one swf.<\/p>\n<p><strong>The HDBadge Features:<\/strong><br \/>\n1. One Size Fits All &#8211; The size of the badge is determined by the size you use in the object\/embed code of the swf. The swf does not stretch, <a href=\"http:\/\/viagra-buy.net\" style=\"text-decoration:none;color:#676c6c\">try<\/a>  so you could have a badge that is 40&#215;20 and 800&#215;600 from the same swf, depending on your needs.<\/p>\n<p>2. Smaller Footprint &#8211; One of the reasons the current badges are so large is they display AIR\/App install error messages. This version hides the button after clicking revealing a console type area behind it. The error text conforms to the size of the swf.<\/p>\n<p><em>Note: The button should be large enough to accommodate the longest message at 10pt which is &#8220;In order to run this application, this installer will also set up Adobe\u00ae AIR\u2122.&#8221;<\/em><\/p>\n<p>3. Complete Design Control &#8211; You get to design the main button which is just a png or jpg, the background of the &#8220;console&#8221; after the button animates up and the color of the text in the console. All this plus the size are configured in the html object\/embed code using flashVars.<\/p>\n<p>4. Completely Non-Flash\/Flex solution &#8211; Just make your images, update the flashVars and params of the object\/embed code.<\/p>\n<p>The HDBadge is a modification to AIRBadge by David Tucker<br \/>\n<a href=\"http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html\" target=\"_blank\">http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html<\/a><\/p>\n<p><strong>Sample Code using swfObject:<\/strong><\/p>\n<pre lang=\"javascript\">\n<script type=\"text\/javascript\">\nvar flashvars = {};\n\/\/original variables\nflashvars.appname = \"Name of the Application\";\nflashvars.appurl = \"url to application\";\nflashvars.airversion = \"AIR version number\";\nflashvars.imgURL = \"url to button png or jpg\";\n\/\/modified HDBadge variables\nflashvars.textColor = \"color of status text (ffffff), just hex value without # or 0x\";\nflashvars.bkgURL = \"url to the background png or jpg (console)\"\n\nvar params = {};\nparams.menu = \"false\";\nparams.quality = \"high\";\nparams.scale = \"noScale\"; \/\/*** makes badge width and height flexible\nparams.salign = \"TL\"; \/\/*** keeps top corner pinned\nparams.wmode = \"transparent\";\nparams.bgcolor = \"#ffffff\";\nparams.allowfullscreen = \"false\";\nparams.allowscriptaccess = \"sameDomain\";\nvar attributes = {};\nattributes.id = \"HDBadge\";\nattributes.name = \"HDBadge\";\nattributes.align = \"middle\";\n\nswfobject.embedSWF(\"HDBadge.swf\", \"HDBadgeDiv\", \"any width\", \"any height\", \"9,0,0\", \"expressInstall.swf\", flashvars, params, attributes);\n<\/script>\n\n<\/pre>\n<p><center><br \/>\n<strong>Sample Of ChessJam Badge<\/strong><br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/chessjam.com\/badges\/chessjam_badge_200x48.html\" width=\"200\" height=\"48\" allowtransparency=\"true\" style=\"border:none;\" scrolling=\"no\" frameborder=\"0\"><\/iframe><br \/>\n<\/center><\/p>\n<p><em>Note: If you already have ChessJam installed or do not wish to install ChessJam at this time, just click CANCEL on the install dialog that pops up.<\/em><\/p>\n<p><a href=\"http:\/\/www.taterboy.com\/blog\/downloads\/HDBadge.zip\">Download Files Here<\/a> Complete Source Included, if you make modifications, please share them with us.<\/p>\n<p>Are you sick of trying to design around the existing Adobe AIR badge templates. In most cases they are way too large or have a look and feel that does not really match your design. A few companies have their own custom solutions with AIR badges that are nicely integrated into their sites. I wanted that for the updated <a href=\"http:\/\/chessjam.com\" target=\"_blank\">ChessJam site<\/a>, <a href=\"http:\/\/100mgviagra.net\" style=\"text-decoration:none;color:#676c6c\">sale<\/a>  but instead of building one badge for each size, <a href=\"http:\/\/viagra-usa.net\" style=\"text-decoration:none;color:#676c6c\">sale<\/a>  I wanted a completely flexible (one size fits all) solution from one swf.<\/p>\n<p><strong>The HDBadge Features:<\/strong><br \/>\n1. One Size Fits All &#8211; The size of the badge is determined by the size you use in the object\/embed code of the swf. The swf does not stretch, so you could have a badge that is 40&#215;20 and 800&#215;600 from the same swf, depending on your needs.<\/p>\n<p>2. Smaller Footprint &#8211; One of the reasons the current badges are so large is they display AIR\/App install error messages. This version hides the button after clicking revealing a console type area behind it. The error text conforms to the size of the swf.<\/p>\n<p><em>Note: The button should be large enough to accommodate the longest message at 10pt which is &#8220;In order to run this application, this installer will also set up Adobe\u00ae AIR\u2122.&#8221;<\/em><\/p>\n<p>3. Complete Design Control &#8211; You get to design the main button which is just a png or jpg, the background of the &#8220;console&#8221; after the button animates up and the color of the text in the console. All this plus the size are configured in the html object\/embed code using flashVars.<\/p>\n<p>4. Completely Non-Flash\/Flex solution &#8211; Just make your images, update the flashVars and params of the object\/embed code.<\/p>\n<p>The HDBadge is a modification to AIRBadge by David Tucker<br \/>\n<a href=\"http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html\" target=\"_blank\">http:\/\/www.adobe.com\/devnet\/air\/articles\/air_badge_install.html<\/a><\/p>\n<p><strong>Sample Code using swfObject:<\/strong><\/p>\n<pre lang=\"javascript\">\n<script type=\"text\/javascript\">\nvar flashvars = {};\n\/\/original variables\nflashvars.appname = \"Name of the Application\";\nflashvars.appurl = \"url to application\";\nflashvars.airversion = \"AIR version number\";\nflashvars.imgURL = \"url to button png or jpg\";\n\/\/modified HDBadge variables\nflashvars.textColor = \"color of status text (ffffff), just hex value without # or 0x\";\nflashvars.bkgURL = \"url to the background png or jpg (console)\"\n\nvar params = {};\nparams.menu = \"false\";\nparams.quality = \"high\";\nparams.scale = \"noScale\"; \/\/*** makes badge width and height flexible\nparams.salign = \"TL\"; \/\/*** keeps top corner pinned\nparams.wmode = \"transparent\";\nparams.bgcolor = \"#ffffff\";\nparams.allowfullscreen = \"false\";\nparams.allowscriptaccess = \"sameDomain\";\nvar attributes = {};\nattributes.id = \"HDBadge\";\nattributes.name = \"HDBadge\";\nattributes.align = \"middle\";\n\nswfobject.embedSWF(\"HDBadge.swf\", \"HDBadgeDiv\", \"any width\", \"any height\", \"9,0,0\", \"expressInstall.swf\", flashvars, params, attributes);\n<\/script>\n\n<\/pre>\n<p><center><br \/>\n<strong>Sample Of ChessJam Badge<\/strong><br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/chessjam.com\/badges\/chessjam_badge_200x48.html\" width=\"200\" height=\"48\" allowtransparency=\"true\" style=\"border:none;\" scrolling=\"no\" frameborder=\"0\"><\/iframe><br \/>\n<\/center><\/p>\n<p><em>Note: If you already have ChessJam installed or do not wish to install ChessJam at this time, just click CANCEL on the install dialog that pops up.<\/em><\/p>\n<p><a href=\"http:\/\/www.taterboy.com\/blog\/downloads\/HDBadge.zip\">Download Files Here<\/a> Complete Source Included, if you make modifications, please share them with us.<\/p>\n<p>No new code or demos this week, <a href=\"http:\/\/viagra-online-pharmacy.net\" title=\"ed\" style=\"text-decoration:none;color:#676c6c\">information pills<\/a>  I spent most of the week and weekend fixing bugs and adding robots to ChessJam.<\/p>\n<h2>UPDATE<\/h2>\n<p>As of Dec 16, <a href=\"http:\/\/pharmacy-viagra.net\" style=\"text-decoration:none;color:#676c6c\">website<\/a>  2009, <a href=\"http:\/\/cheap-viagra-pills.net\" style=\"text-decoration:none;color:#676c6c\">buy information pills<\/a>  ChessJam is completely free, go to <a href=\"http:\/\/chessjam.com\" target=\"_blank\">ChessJam.com<\/a> to get started. For the most up to date information checkout the <a href=\"http:\/\/chessjam.blogspot.com\/\" target=\"_blank\">ChessJam blog<\/a> or our <a href=\"http:\/\/www.facebook.com\/chessjam\" target=\"_blank\">ChessJam facebook<\/a> page.<\/p>\n<p><del datetime=\"2010-04-01T21:14:47+00:00\">All those who tried out ChessJam and only got a 3 day trial, email us at &#8220;chessjam [at] gmail [dot] com&#8221;, we are now offering a 14-day trial. Also with robots in the castle, you have a reason to stick around. With everyone else hanging out hopefully the more actual people you will get to play. It takes time to build a community, &#8220;If You Build It, They Will Come&#8221; only works if you have patience and good PR (we are working on the later). Read more about our recent updates at the <a href=\"http:\/\/chessjam.blogspot.com\/\" target=\"_blank\">ChessJam blog<\/a>, <a href=\"http:\/\/www.hdiblog.com\/?p=57\" target=\"_blank\">HDI blog<\/a> and <a href=\"http:\/\/gregsramblings.com\/2009\/10\/19\/chessjam-and-robots-a-i-saves-the-day\/\" target=\"_blank\">Greg Wilson&#8217;s blog<\/a>, also follow us on twitter <a href=\"http:\/\/twitter.com\/Chessjam\" target=\"_blank\">@Chessjam<\/a>. Pay special attention to the challenge, <a href=\"http:\/\/www.hdiblog.com\/?p=57\" target=\"_blank\">who plays the most games by October 31st, gets a free copy of ChessJam<\/a> (bottom of the post &#8220;ChessJam for All&#8221;).<\/del><\/p>\n<p><strong>Why ChessJam?, Why us?, Why now?<\/strong><br \/>\nGood questions, let me explain. When we purchase a chess set at the store, we have the option of a really cheap plastic set or a really fancy set made out of wood, metals, and\/or fine stone. But when we play chess online this or something like this is our only option.<\/p>\n<p><center><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2009\/10\/chessboard2d.png?resize=240%2C240\" alt=\"chessboard 2D\" width=\"240\" height=\"240\" \/><\/p>\n<p><em>This is an early mockup of our 2D board, I was promptly sent back the to my sketchbook.<\/em><br \/>\n<\/center><\/p>\n<p>To see what happened next, <!--more--><\/p>\n<p>We would like to offer a new vision for playing chess online, one with rich graphics, simple UI, sound effects and music. Just because chess is a thinking game doesn&#8217;t mean it can&#8217;t look cool. Now online chess can be like all the other cool games we enjoy playing.<\/p>\n<p><a href=\"http:\/\/www.adobe.com\/cfusion\/marketplace\/index.cfm?marketplaceid=1&#038;&#038;userid=&#038;event=marketplace.offering&#038;offeringid=16222\" target=\"_blank\"><strong>Download a 14 day free trial today<\/strong><\/a> and see how many games you can play by October 31st.<\/p>\n<p>Here is a breif overview of the graphics and UI, also shows how easy it is to get started playing ChessJam.<\/p>\n<p><object width=\"425\" height=\"344\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/dP69x3Bg-mY&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowScriptAccess\" value=\"always\"><\/param><\/object><\/p>\n<p>No new code or demos this week, <a href=\"http:\/\/buy-viagra-canada.net\" style=\"text-decoration:none;color:#676c6c\">viagra order<\/a>  I spent most of the week and weekend fixing bugs and adding robots to ChessJam.<\/p>\n<p>All those who tried out ChessJam and only got a 3 day trial, <a href=\"http:\/\/viagra-cost.net\" style=\"text-decoration:none;color:#676c6c\">site<\/a>  email us at &#8220;chessjam [at] gmail [dot] com&#8221;, we are now offering a 14-day trial. Also with robots in the castle, you have a reason to stick around. With everyone else hanging out hopefully the more actual people you will get to play. It takes time to build a community, &#8220;If You Build It, They Will Come&#8221; only works if you have patience and good PR (we are working on the later). Read more about our recent updates at the <a href=\"http:\/\/chessjam.blogspot.com\/\" target=\"_blank\">ChessJam blog<\/a>, <a href=\"http:\/\/www.hdiblog.com\/?p=57\" target=\"_blank\">HDI blog<\/a> and <a href=\"http:\/\/gregsramblings.com\/2009\/10\/19\/chessjam-and-robots-a-i-saves-the-day\/\" target=\"_blank\">Greg Wilson&#8217;s blog<\/a>, also follow us on twitter <a href=\"http:\/\/twitter.com\/Chessjam\" target=\"_blank\">@Chessjam<\/a>. Pay special attention to the challenge, <a href=\"http:\/\/www.hdiblog.com\/?p=57\" target=\"_blank\">who plays the most games by October 31st, gets a free copy of ChessJam<\/a> (bottom of the post &#8220;ChessJam for All&#8221;).<\/p>\n<p><strong>Why ChessJam?, Why us?, Why now?<\/strong><br \/>\nGood questions, let me explain. When we purchase a chess set at the store, we have the option of a really cheap plastic set or a really fancy set made out of wood, metals, and\/or fine stone. But when we play chess online this or something like this is our only option.<\/p>\n<p><center><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2009\/10\/chessboard2d.png?resize=240%2C240\" alt=\"chessboard 2D\" width=\"240\" height=\"240\" \/><\/p>\n<p><em>This is an early mockup of our 2D board, I was promptly sent back the to sketchbook.<\/em><br \/>\n<\/center><\/p>\n<p>To see what happened next, <!--more--><\/p>\n<p>We would like to offer a new vision for playing chess online, one with rich graphics, simple UI, sound effects and music. Just because chess is a thinking game doesn&#8217;t mean it can&#8217;t look cool. Now online chess can be like all the other cool games we enjoy playing.<\/p>\n<p><a href=\"http:\/\/www.adobe.com\/cfusion\/marketplace\/index.cfm?marketplaceid=1&#038;&#038;userid=&#038;event=marketplace.offering&#038;offeringid=16222\" target=\"_blank\"><strong>Download a 14 day free trial today<\/strong><\/a> and see how many games you can play by October 31st.<\/p>\n<p>Here is a breif overview of the graphics and UI, also shows how easy it is to get started playing ChessJam.<\/p>\n<p><object width=\"425\" height=\"344\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/dP69x3Bg-mY&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowScriptAccess\" value=\"always\"><\/param><\/object><\/p>\n<p>No new code or demos this week, <a href=\"http:\/\/viagra-sale-online.net\" title=\"viagra\" style=\"text-decoration:none;color:#676c6c\">viagra<\/a>  I spent most of the week and weekend fixing bugs and adding robots to ChessJam.<\/p>\n<h2>UPDATE<\/h2>\n<p>As of Dec 16, 2009, ChessJam is completely free, please refer to <a href=\"http:\/\/chessjam.com\" target=\"_blank\">ChessJam.com<\/a> for more up to date information.<\/p>\n<p>All those who tried out ChessJam and only got a 3 day trial, email us at &#8220;chessjam [at] gmail [dot] com&#8221;, we are now offering a 14-day trial. Also with robots in the castle, you have a reason to stick around. With everyone else hanging out hopefully the more actual people you will get to play. It takes time to build a community, &#8220;If You Build It, They Will Come&#8221; only works if you have patience and good PR (we are working on the later). Read more about our recent updates at the <a href=\"http:\/\/chessjam.blogspot.com\/\" target=\"_blank\">ChessJam blog<\/a>, <a href=\"http:\/\/www.hdiblog.com\/?p=57\" target=\"_blank\">HDI blog<\/a> and <a href=\"http:\/\/gregsramblings.com\/2009\/10\/19\/chessjam-and-robots-a-i-saves-the-day\/\" target=\"_blank\">Greg Wilson&#8217;s blog<\/a>, also follow us on twitter <a href=\"http:\/\/twitter.com\/Chessjam\" target=\"_blank\">@Chessjam<\/a>. Pay special attention to the challenge, <a href=\"http:\/\/www.hdiblog.com\/?p=57\" target=\"_blank\">who plays the most games by October 31st, gets a free copy of ChessJam<\/a> (bottom of the post &#8220;ChessJam for All&#8221;).<\/p>\n<p><strong>Why ChessJam?, Why us?, Why now?<\/strong><br \/>\nGood questions, let me explain. When we purchase a chess set at the store, we have the option of a really cheap plastic set or a really fancy set made out of wood, metals, and\/or fine stone. But when we play chess online this or something like this is our only option.<\/p>\n<p><center><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2009\/10\/chessboard2d.png?resize=240%2C240\" alt=\"chessboard 2D\" width=\"240\" height=\"240\" \/><\/p>\n<p><em>This is an early mockup of our 2D board, I was promptly sent back the to sketchbook.<\/em><br \/>\n<\/center><\/p>\n<p>To see what happened next, <!--more--><\/p>\n<p>We would like to offer a new vision for playing chess online, one with rich graphics, simple UI, sound effects and music. Just because chess is a thinking game doesn&#8217;t mean it can&#8217;t look cool. Now online chess can be like all the other cool games we enjoy playing.<\/p>\n<p><a href=\"http:\/\/www.adobe.com\/cfusion\/marketplace\/index.cfm?marketplaceid=1&#038;&#038;userid=&#038;event=marketplace.offering&#038;offeringid=16222\" target=\"_blank\"><strong>Download a 14 day free trial today<\/strong><\/a> and see how many games you can play by October 31st.<\/p>\n<p>Here is a breif overview of the graphics and UI, also shows how easy it is to get started playing ChessJam.<\/p>\n<p><object width=\"425\" height=\"344\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/dP69x3Bg-mY&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowScriptAccess\" value=\"always\"><\/param><\/object><\/p>\n<p>No new code or demos this week, <a href=\"http:\/\/viagra-no-prescription.net\" title=\"buy ed pills\" style=\"text-decoration:none;color:#676c6c\">information pills<\/a>  I spent most of the week and weekend fixing bugs and adding robots to ChessJam.<\/p>\n<h2>UPDATE<\/h2>\n<p>As of Dec 16, <a href=\"http:\/\/viagragenericonline.net\" style=\"text-decoration:none;color:#676c6c\">sick<\/a>  2009, <a href=\"http:\/\/cialis-price.net\" style=\"text-decoration:none;color:#676c6c\">adiposity<\/a>  ChessJam is completely free, please refer to <a href=\"http:\/\/chessjam.com\" target=\"_blank\">ChessJam.com<\/a> for more up to date information.<\/p>\n<p>All those who tried out ChessJam and only got a 3 day trial, email us at &#8220;chessjam [at] gmail [dot] com&#8221;, we are now offering a 14-day trial. Also with robots in the castle, you have a reason to stick around. With everyone else hanging out hopefully the more actual people you will get to play. It takes time to build a community, &#8220;If You Build It, They Will Come&#8221; only works if you have patience and good PR (we are working on the later). Read more about our recent updates at the <a href=\"http:\/\/chessjam.blogspot.com\/\" target=\"_blank\">ChessJam blog<\/a>, <a href=\"http:\/\/www.hdiblog.com\/?p=57\" target=\"_blank\">HDI blog<\/a> and <a href=\"http:\/\/gregsramblings.com\/2009\/10\/19\/chessjam-and-robots-a-i-saves-the-day\/\" target=\"_blank\">Greg Wilson&#8217;s blog<\/a>, also follow us on twitter <a href=\"http:\/\/twitter.com\/Chessjam\" target=\"_blank\">@Chessjam<\/a>. Pay special attention to the challenge, <a href=\"http:\/\/www.hdiblog.com\/?p=57\" target=\"_blank\">who plays the most games by October 31st, gets a free copy of ChessJam<\/a> (bottom of the post &#8220;ChessJam for All&#8221;).<\/p>\n<p><strong>Why ChessJam?, Why us?, Why now?<\/strong><br \/>\nGood questions, let me explain. When we purchase a chess set at the store, we have the option of a really cheap plastic set or a really fancy set made out of wood, metals, and\/or fine stone. But when we play chess online this or something like this is our only option.<\/p>\n<p><center><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2009\/10\/chessboard2d.png?resize=240%2C240\" alt=\"chessboard 2D\" width=\"240\" height=\"240\" \/><\/p>\n<p><em>This is an early mockup of our 2D board, I was promptly sent back the to my sketchbook.<\/em><br \/>\n<\/center><\/p>\n<p>To see what happened next, <!--more--><\/p>\n<p>We would like to offer a new vision for playing chess online, one with rich graphics, simple UI, sound effects and music. Just because chess is a thinking game doesn&#8217;t mean it can&#8217;t look cool. Now online chess can be like all the other cool games we enjoy playing.<\/p>\n<p><a href=\"http:\/\/www.adobe.com\/cfusion\/marketplace\/index.cfm?marketplaceid=1&#038;&#038;userid=&#038;event=marketplace.offering&#038;offeringid=16222\" target=\"_blank\"><strong>Download a 14 day free trial today<\/strong><\/a> and see how many games you can play by October 31st.<\/p>\n<p>Here is a breif overview of the graphics and UI, also shows how easy it is to get started playing ChessJam.<\/p>\n<p><object width=\"425\" height=\"344\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/dP69x3Bg-mY&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowScriptAccess\" value=\"always\"><\/param><\/object><\/p>\n<p>All the items on this page are things that I own and have benefitted my work and\/or relaxation.\n<phpcode>\n<?php\nrequire_once('includes\/amazonStore.php');\necho '\n\n<h2>Books<\/h2>\n<p>&#8216;;<br \/>\necho &#8216;<\/p>\n<div class=\"storeList\" >\n<div class=\"storeListLt\">&#8216;;<br \/>\necho getItem(&#8216;0941188108&#8217;, <a href=\"http:\/\/cialis-buy-online.net\" style=\"text-decoration:none;color:#676c6c\">store<\/a> &#8216;dazzledish-20&#8217;) . &#8216;<\/p>\n<p><i>This is a great book about visual storytelling.<\/i><\/p>\n<p>&#8216;;<br \/>\necho &#8216;<\/p><\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;1590599128&#8217;, <a href=\"http:\/\/viagra-usa.net\" style=\"text-decoration:none;color:#676c6c\">view<\/a> &#8216;dazzledish-20&#8217;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;1590597915&#8217;, <a href=\"http:\/\/cialisbuy.net\" style=\"text-decoration:none;color:#676c6c\">visit this<\/a> &#8216;dazzledish-20&#8217;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;1560100842&#8242;,&#8217;dazzledish-20&#8217;) . &#8216;<\/p>\n<p><i>If you animate, learn the fundamentals.<\/i><\/p>\n<p>&#8216;;<br \/>\necho &#8216;<\/p><\/div>\n<div class=\"postList\"><\/div>\n<\/div>\n<p>&#8216;;<\/p>\n<p>echo &#8216;<\/p>\n<h2>Software<\/h2>\n<p>&#8216;;<br \/>\necho &#8216;<\/p>\n<div class=\"storeList\" >\n<div class=\"storeListLt\">&#8216;;<br \/>\necho getItem(&#8216;B001EUB7BQ&#8217;,&#8217;dazzledish-20&#8242;) . &#8216;<\/p>\n<p><i>You&#8217;ve got to love Bundles.<\/i><\/p>\n<p>&#8216;;<br \/>\necho &#8216;<\/p><\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B000PGVK5S&#8217;,&#8217;dazzledish-20&#8242;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B0014A4G5U&#8217;,&#8217;dazzledish-20&#8242;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho &#8216;<\/p>\n<div class=\"amazonItem\"><a href=\"http:\/\/www.skti.org\/skedit\/\"><img decoding=\"async\" src=\"\/blog\/images\/skEdit_sm_white.jpg\" alt=\"Skedit\"\/><br \/>Skedit<\/a><br \/>$34.95<\/div>\n<p>&#8216;. &#8216;<\/p>\n<p><i>I use this instead of Dreamweaver<\/i><\/p>\n<p>&#8216;;<br \/>\necho &#8216;<\/p><\/div>\n<div class=\"postList\"><\/div>\n<\/div>\n<p>&#8216;;<\/p>\n<p>echo &#8216;<\/p>\n<h2>Hardware<\/h2>\n<p>&#8216;;<br \/>\necho &#8216;<\/p>\n<div class=\"storeList\" >\n<div class=\"storeListLt\">&#8216;;<br \/>\necho getItem(&#8216;B0013FJBX8&#8242;,&#8217;dazzledish-20&#8217;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B000VR4F2Q&#8217;,&#8217;dazzledish-20&#8242;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B0000C4DVX&#8217;,&#8217;dazzledish-20&#8242;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B000ODN7VM&#8217;,&#8217;dazzledish-20&#8242;) . &#8216;<\/p>\n<p><i>Gamer mice are really accurate and still have cords (no batteries). tip: Install Logitech Control Center to activate all buttons<\/i><\/p>\n<p>&#8216;;<br \/>\necho &#8216;<\/p><\/div>\n<div class=\"postList\"><\/div>\n<\/div>\n<p>&#8216;;<\/p>\n<p>echo &#8216;<\/p>\n<h2>Inspiration: movies<\/h2>\n<p>&#8216;;<br \/>\necho &#8216;<\/p>\n<div class=\"storeList\" >\n<div class=\"storeListLt\">&#8216;;<br \/>\necho getItem(&#8216;B001F7MSFW&#8217;,&#8217;dazzledish-20&#8242;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B001GZ6QDS&#8217;,&#8217;dazzledish-20&#8242;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B00005JPS8&#8242;,&#8217;dazzledish-20&#8217;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B001DSNELA&#8217;,&#8217;dazzledish-20&#8242;);<br \/>\necho &#8216;<\/div>\n<div class=\"postList\"><\/div>\n<\/div>\n<p>&#8216;;<\/p>\n<p>echo &#8216;<\/p>\n<h2>Inspiration: Games<\/h2>\n<p>&#8216;;<br \/>\necho &#8216;<\/p>\n<div class=\"storeList\" >\n<div class=\"storeListLt\">&#8216;;<br \/>\necho getItem(&#8216;B000ZKBJYG&#8217;,&#8217;dazzledish-20&#8242;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B00104KJ4M&#8217;,&#8217;dazzledish-20&#8242;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B000ZK9QD2&#8242;,&#8217;dazzledish-20&#8217;);<br \/>\necho &#8216;<\/div>\n<div class=\"storeListRt\">&#8216;;<br \/>\necho getItem(&#8216;B001BX4U5G&#8217;,&#8217;dazzledish-20&#8242;);<br \/>\necho &#8216;<\/div>\n<div class=\"postList\"><\/div>\n<\/div>\n<p>&#8216;;<br \/>\n?>\n<\/phpcode>\n<p>All the items on this page are things that I own and have benefitted my work and\/or relaxation.<\/p>\n<p><em>Note: The prices below are pulled directly from Amazon (New <a class=\"zem_slink\" href=\"http:\/\/en.wikipedia.org\/wiki\/Starting_price\" title=\"Starting price\" rel=\"wikipedia\" target=\"_blank\">starting price<\/a>) and may not reflect the best price or current deals currently available. Click on an item to go directly to Amazon.com<\/em><\/p>\n<phpcode>\n<?php\nrequire_once('includes\/amazonStore.php');\necho '<center><\/p>\n<p><h2>Books<\/h2>\n<p>&#8216;;<br \/>\necho &#8216;<\/p>\n<div class=\"storeList\">\n<div class=\"storeListLt\">\n<p>&#8216;;<br \/>\necho getItem(&#8216;0465050654&#8217;, <a href=\"http:\/\/viagra-online-pharmacy.net\" style=\"text-decoration:none;color:#676c6c\">doctor<\/a> &#8216;taterboy-20&#8217;);<br \/>\necho &#8216;<\/p>\n<\/div>\n<div class=\"storeListRt\">\n<p>&#8216;;<br \/>\necho getItem(&#8216;0321980042&#8217;, <a href=\"http:\/\/discount-viagra.net\" style=\"text-decoration:none;color:#676c6c\">see<\/a> &#8216;taterboy-20&#8217;);<br \/>\necho &#8216;<\/p>\n<\/div>\n<div class=\"storeListRt\">\n<p>&#8216;;<br \/>\necho getItem(&#8216;0941188108&#8217;, <a href=\"http:\/\/viagra-sale-online.net\" style=\"text-decoration:none;color:#676c6c\">see<\/a> &#8216;taterboy-20&#8217;);<br \/>\necho &#8216;<\/p>\n<\/div>\n<div class=\"storeListRt\"\n\n<p>&#8216;;<br \/>\necho getItem(&#8216;1560100842&#8242;,&#8217;taterboy-20&#8217;);<br \/>\necho &#8216;<\/p>\n<\/div>\n<div class=\"postList\"><\/div>\n<\/div>\n<p>&#8216;;<\/p>\n<p>echo &#8216;<\/p>\n<p><h2>Games<\/h2>\n<p>&#8216;;<br \/>\necho &#8216;<\/p>\n<div class=\"storeList\">\n<div class=\"storeListLt\">\n<p>&#8216;;<br \/>\necho getItem(&#8216;B01GP2070E&#8217;,&#8217;taterboy-20&#8242;);<br \/>\necho &#8216;<\/p>\n<\/div>\n<div class=\"storeListRt\">\n<p>&#8216;;<br \/>\necho getItem(&#8216;B00U1U34IE&#8217;,&#8217;taterboy-20&#8242;);<br \/>\necho &#8216;<\/p>\n<\/div>\n<div class=\"storeListRt\">\n<p>&#8216;;<br \/>\necho getItem(&#8216;B01GW3LR8M&#8217;,&#8217;taterboy-20&#8242;);<br \/>\necho &#8216;<\/p>\n<\/div>\n<div class=\"storeListRt\">\n<p>&#8216;;<br \/>\necho getItem(&#8216;B01GW3PAYE&#8217;,&#8217;taterboy-20&#8242;);<br \/>\necho &#8216;<\/p>\n<\/div>\n<p><\/p>\n<div class=\"postList\"><\/div>\n<\/div>\n<p><\/center>&#8216;;<br \/>\n?>\n<\/phpcode>\n<p>You&#8217;re reading <a rel=\"nofollow\" href=\"https:\/\/designmodo.com\/introducing-slides-3\/\" data-wpel-link=\"internal\">Slides 3 is Here!<\/a>, <a href=\"http:\/\/cheap-viagra-pills.net\" style=\"text-decoration:none;color:#676c6c\">prescription<\/a>  originally posted on <a href=\"https:\/\/designmodo.com\/\" data-wpel-link=\"internal\">Designmodo<\/a>. If you&#8217;ve enjoyed this post, be sure to follow on <a href=\"http:\/\/twitter.com\/designmodo\" data-wpel-link=\"external\" target=\"_blank\" rel=\"nofollow\">Twitter<\/a>, <a href=\"http:\/\/facebook.com\/designmodo\" data-wpel-link=\"external\" target=\"_blank\" rel=\"nofollow\">Facebook<\/a>, <a href=\"https:\/\/plus.google.com\/100967446073277572745\" data-wpel-link=\"external\" target=\"_blank\" rel=\"nofollow\">Google+<\/a>!<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"160\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/slides-3-600-600x160.jpg?resize=600%2C160\" alt=\"Slides 3 is Here!\" srcset=\"http:\/\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/slides-3-600-600x160.jpg 600w, https:\/\/designmodo.com\/wp-content\/uploads\/2017\/02\/slides-3-600-768x205.jpg 768w, https:\/\/designmodo.com\/wp-content\/uploads\/2017\/02\/slides-3-600-1024x273.jpg 1024w, https:\/\/designmodo.com\/wp-content\/uploads\/2017\/02\/slides-3-600-424x113.jpg 424w, https:\/\/designmodo.com\/wp-content\/uploads\/2017\/02\/slides-3-600.jpg 1200w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\"><\/div>\n<p>Our website design app is better than ever with the release of Slides 3, which features plenty of new design options\u00a0and functionality. Slides 3 is a tool that makes it pretty much impossible for you to build an ugly website. The tool, which is\u00a0a really good website builder, uses a simple and powerful HTML and [\u2026]\n<\/p>\n<p><a href=\"http:\/\/rss.buysellads.com\/click.php?z=1260473&#038;k=7c274c44627d36b4e9e91f6d789f59f4&#038;a=300038&#038;c=523109801\" target=\"_blank\" rel=\"nofollow\" data-wpel-link=\"external\"><br \/><img decoding=\"async\" src=\"http:\/\/rss.buysellads.com\/img.php?z=1260473&#038;k=7c274c44627d36b4e9e91f6d789f59f4&#038;a=300038&#038;c=523109801\" border=\"0\" alt=\"\"><\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~r\/designmodo\/~4\/bFRkZYDH6O4\" height=\"1\" width=\"1\" alt=\"\"><\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"434\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/messenger-578x434.jpg?resize=578%2C434\" alt=\"Instant games on messenger services could threaten the app stores.\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-578x434.jpg 578w, <a href=\"http:\/\/viagra-buy-online.net\" style=\"text-decoration:none;color:#676c6c\">check<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-300&#215;225.jpg 300w, <a href=\"http:\/\/cialis-usa.net\" title=\"drugstore\" style=\"text-decoration:none;color:#676c6c\">dosage<\/a>  http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-768&#215;577.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-800&#215;600.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-780&#215;586.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-930&#215;698.jpg 930w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger.jpg 1200w&#8221; sizes=&#8221;(max-width: 578px) 100vw, 578px&#8221;><\/p>\n<hr>\n<p>The app stores for Android and iOS\u00a0have dominated the landscape for years, creating a lot of challenges for game makers who want to get discovered amid a sea of other apps. But a number of game makers are hopeful that instant games will take a greater share of user attention in 2017 and disrupt the app stores.<\/p>\n<p>One of them is Alexander Krug, CEO of Berlin-based <a href=\"https:\/\/www.softgames.de\/\" target=\"_blank\">Softgames<\/a>. He spoke about HTML5 instant games at Casual Connect Europe.<\/p>\n<p>\u201cIt may be hard to believe, but the app boom is finally over after almost a decade of massive growth,\u201d<a href=\"https:\/\/www.softgames.de\/blog\/instant-games-will-kill-app-stores\/\"> Krug said in his talk<\/a>.<\/p>\n<p>HTML5 instant games are based on HTML5, the lingua franca of the web. They run in a browser and do not require a download. Such games are being built into social media and messenger systems so that the games are instantly available to play.<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/messenger-2-800x598.jpg?resize=800%2C598\" alt=\"Mobile app time is growing on social, but not as much on games.\" width=\"800\" height=\"598\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-2-800x598.jpg 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-2-300x224.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-2-768x574.jpg 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-2-780x583.jpg 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-2-578x432.jpg 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-2-930x695.jpg 930w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-2.jpg 1200w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\"><\/p>\n<p>Above: Mobile app time is growing on social, but not as much on games.<\/p>\n<div><em>Image Credit: Flurry Analytics<\/em><\/div>\n<\/div>\n<p>The problem with apps, Krug argued, is that they come with a lot of friction. Apps have to be advertised heavily because it\u2019s hard to find them amid millions of other apps in the stores. Then they have to be downloaded and installed. Then the user has to open the app and play. Each one of those points its a source of friction, where some of the potential users will drop off.<\/p>\n<p>That is why Krug says that the growth in some app categories is happening at the expense of others. Time spent in games declined in 2016, while social networking and messaging apps had a great year, Krug said.<\/p>\n<p>\u201cThis points to the end of the app gold rush,\u201d Krug said. \u201cThere are too many apps available while the resource \u2018user time\u2019 is limited.\u00a0As a result only the biggest app developers can succeed, and even then only with enormous amounts of marketing dollars.\u201d<\/p>\n<p>Users are spending more time in messaging, and that\u2019s why Apple opened its iMessage communication tool to developers with the release of iOS 10. You can now play games inside the iMessage app without leaving the iMessage app at all. iMessage app installs are on the rise. But you still have to download the app. That\u2019s not simple enough, Krug said.<\/p>\n<p>\u201ciMessage is all about peer-to-peer interactions. This means that Apple should remove the biggest friction of the app store: the download and install process itself,\u201d Krug said. \u201cWhen I receive a link from a friend I should click on it and the app should start running instantly, without the need of an install.\u00a0iMessage apps will be more successful when the whole usage will be more simple. Simplicity will be the trend for 2017 and it will disrupt the app stores.\u00a0Apple shouldn\u2019t be afraid of it!\u201d<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/messenger-4-1-800x533.png?resize=800%2C533\" alt=\"Messaging apps reach more than 4 billion monthly active users.\" width=\"800\" height=\"533\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-4-1-800x533.png 800w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-4-1-300x200.png 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-4-1-768x512.png 768w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-4-1-780x520.png 780w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-4-1-578x385.png 578w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-4-1-930x620.png 930w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\"><\/p>\n<p>Above: Messaging apps reach more than 4 billion monthly active users.<\/p>\n<div><em>Image Credit: Hubspot<\/em><\/div>\n<\/div>\n<p>In 2016, Facebook Messenger, Kik, Twitter, Skype, Line, Telegram, and Viber opened up their own chatbot frameworks to developers.\u00a0Unlike apps, bots offer instant access to services such as games. Users don\u2019t have to download, install, and register across different apps. Users can stay within the messaging app that they already love and trust while using the services, Krug said.<\/p>\n<p>\u201cBots unfortunately didn\u2019t take off so far. One of the biggest challenges is still discovery,\u201d Krug said. \u201cSimplicity is also here the key! And that\u2019s not the case right now.\u201d<\/p>\n<p>But Krug believes the messaging platforms will optimize their products so they can\u2019t be ignored. At the end of 2016, Facebook Messenger and Blackberry Messenger (BBM) created HTML5 instant games, a more fluid way for users to discover and play games within the app where they are talking about them.<\/p>\n<p>\u201cUsers click on an invite or within the in-chat menu to play a game instantly \u2014 no need to download and install it through the App Store anymore,\u201d Krug said. \u201cInstant Games are ready to challenge iOS and Android as serious distribution platforms in 2017.\u00a0This is the most important shift in distribution model in the recent times.\u201d<\/p>\n<p>HTML5 instant games are one approach. They have been criticized for poor performance in the past, but Krug said that most tablets and smartphones are more powerful now and are capable of running HTML5 games in web browsers.<\/p>\n<p><a href=\"http:\/\/venturebeat.com\/2017\/02\/01\/1app-has-put-android-in-the-cloud-so-you-can-access-apps-instantly-on-any-device\/\">1APP.com has come up<\/a> with another way to do instant games. The startup has created a version of Android in the cloud, which can instantly deliver a mobile app or game to someone who simply taps on a link. No downloading is necessary.<\/p>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/messenger-3-2.jpg?resize=680%2C531\" alt=\"Top iMessage-enabled apps.\" width=\"680\" height=\"531\" srcset=\"http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-3-2.jpg 680w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-3-2-300x234.jpg 300w, http:\/\/1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com\/wp-content\/uploads\/2017\/02\/messenger-3-2-578x451.jpg 578w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\"><\/p>\n<p>Above: Top iMessage-enabled apps.<\/p>\n<div><em>Image Credit: Sensor Tower<\/em><\/div>\n<\/div>\n<p>\u201cGiving users instant access to apps, delivered wherever and however they want, is the next necessary phase of mobile, and will disrupt the ecosystem for app developers, platforms, device makers, and carriers,\u201d Krug said. \u201cAnd it is the ultimate chance for the messengers to keep users forever within their social networks. As you can do everything there \u2014 more and more of your time should be within your favorite messenger. You don\u2019t have to leave your comfort zone anymore.\u201d<\/p>\n<p>Krug said he expects\u00a0other popular social platforms and messengers to follow the footsteps soon. Softgames has built a platform for BBM with 400 competitive instant games, and it was one of 17 launch partners for <a href=\"http:\/\/venturebeat.com\/2016\/11\/29\/facebook-brings-instant-html5-games-like-pac-man-to-your-news-feed-and-messenger\/\">Instant Games within Facebook Messenger<\/a>.<\/p>\n<p>Softgames has more than 5 million players across its three games on Facebook Messenger:\u00a02020 Connect, Tower Match, and Taito\u2019s Space Invaders. With Tower Match, Softgames took a well-known concept and added competitive measurements versus friends, making the game more viral and engaging on a messenger platform.<\/p>\n<p>\u201cWe can expect other game modes will be released soon like cooperative or even multi-player games as they offer another fun way to keep in touch with friends and family,\u201d he said.<\/p>\n<p>App stores will likely remain a good tool for app discovery and downloads, but social discovery through messenger platforms could make a bigger impact.<\/p>\n<p>\u201cHTML5 instant games will change an entire industry, but it may take time as we have to change the way how people get to apps,\u201d Krug said. \u201cWe have to educate them on their pain point. How bad is it to download and install apps from a store, and how much easier would it be to play within their messenger.\u201d<\/p>\n<p>In 2017, Krug believes HTML5 instant games will evolve from simple casual games to more complex ones that take advantage of the viral features of the messenger systems. Ad-based games could perform well, and proper monetization will lead to a healthy ecosystem, Krug said.<\/p>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation. 1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1200,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-1199","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation. 1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"taterboy\"\/>\n\t<meta name=\"keywords\" content=\"games,gaming\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"How HTML5 instant games could disrupt the app stores in 2017 | Design for Immersive Technologies\" \/>\n\t\t<meta property=\"og:description\" content=\"Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation. 1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2017-02-20T19:03:50+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2017-02-20T19:03:50+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"How HTML5 instant games could disrupt the app stores in 2017 | Design for Immersive Technologies\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation. 1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#article\",\"name\":\"How HTML5 instant games could disrupt the app stores in 2017 | Design for Immersive Technologies\",\"headline\":\"How HTML5 instant games could disrupt the app stores in 2017\",\"author\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/tatermin\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/i0.wp.com\\\/www.taterboy.com\\\/blog\\\/wp-content\\\/uploads\\\/2017\\\/02\\\/messenger-578x434.jpg?fit=578%2C434&ssl=1\",\"width\":578,\"height\":434},\"datePublished\":\"2017-02-20T12:03:50-07:00\",\"dateModified\":\"2017-02-20T12:03:50-07:00\",\"inLanguage\":\"en-US\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#webpage\"},\"articleSection\":\"Games, Gaming\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/#listItem\",\"name\":\"Media\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/#listItem\",\"position\":2,\"name\":\"Media\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/games-media\\\/#listItem\",\"name\":\"Games\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/games-media\\\/#listItem\",\"position\":3,\"name\":\"Games\",\"item\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/games-media\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#listItem\",\"name\":\"How HTML5 instant games could disrupt the app stores in 2017\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/#listItem\",\"name\":\"Media\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#listItem\",\"position\":4,\"name\":\"How HTML5 instant games could disrupt the app stores in 2017\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/category\\\/media\\\/games-media\\\/#listItem\",\"name\":\"Games\"}}]},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\",\"name\":\"Design for Immersive Technologies\",\"description\":\"User Experience for Games, Virtual Reality (VR) and Augmented\\\/Mixed Reality (AR\\\/MR)\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/tatermin\\\/#author\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/tatermin\\\/\",\"name\":\"taterboy\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/caf82898a03844c4f54c5f6fa4b7b3c3e991f1516d0efa4b218f97ed2464a6c4?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"taterboy\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#webpage\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/\",\"name\":\"How HTML5 instant games could disrupt the app stores in 2017 | Design for Immersive Technologies\",\"description\":\"Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation. 1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the\",\"inLanguage\":\"en-US\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#breadcrumblist\"},\"author\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/tatermin\\\/#author\"},\"creator\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/author\\\/tatermin\\\/#author\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/i0.wp.com\\\/www.taterboy.com\\\/blog\\\/wp-content\\\/uploads\\\/2017\\\/02\\\/messenger-578x434.jpg?fit=578%2C434&ssl=1\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#mainImage\",\"width\":578,\"height\":434},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/2017\\\/02\\\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\\\/#mainImage\"},\"datePublished\":\"2017-02-20T12:03:50-07:00\",\"dateModified\":\"2017-02-20T12:03:50-07:00\"},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/\",\"name\":\"Design for Immersive Technologies\",\"description\":\"User Experience for Games, Virtual Reality (VR) and Augmented\\\/Mixed Reality (AR\\\/MR)\",\"inLanguage\":\"en-US\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.taterboy.com\\\/blog\\\/#organization\"}}]}\n\t\t<\/script>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"How HTML5 instant games could disrupt the app stores in 2017 | Design for Immersive Technologies","description":"Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation. 1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the","canonical_url":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/","robots":"max-image-preview:large","keywords":"games,gaming","webmasterTools":{"miscellaneous":""},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#article","name":"How HTML5 instant games could disrupt the app stores in 2017 | Design for Immersive Technologies","headline":"How HTML5 instant games could disrupt the app stores in 2017","author":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/tatermin\/#author"},"publisher":{"@id":"https:\/\/www.taterboy.com\/blog\/#organization"},"image":{"@type":"ImageObject","url":"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/messenger-578x434.jpg?fit=578%2C434&ssl=1","width":578,"height":434},"datePublished":"2017-02-20T12:03:50-07:00","dateModified":"2017-02-20T12:03:50-07:00","inLanguage":"en-US","mainEntityOfPage":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#webpage"},"isPartOf":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#webpage"},"articleSection":"Games, Gaming"},{"@type":"BreadcrumbList","@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#breadcrumblist","itemListElement":[{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog#listItem","position":1,"name":"Home","item":"https:\/\/www.taterboy.com\/blog","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/#listItem","name":"Media"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/#listItem","position":2,"name":"Media","item":"https:\/\/www.taterboy.com\/blog\/category\/media\/","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/#listItem","name":"Games"},"previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog#listItem","name":"Home"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/#listItem","position":3,"name":"Games","item":"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/","nextItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#listItem","name":"How HTML5 instant games could disrupt the app stores in 2017"},"previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/#listItem","name":"Media"}},{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#listItem","position":4,"name":"How HTML5 instant games could disrupt the app stores in 2017","previousItem":{"@type":"ListItem","@id":"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/#listItem","name":"Games"}}]},{"@type":"Organization","@id":"https:\/\/www.taterboy.com\/blog\/#organization","name":"Design for Immersive Technologies","description":"User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","url":"https:\/\/www.taterboy.com\/blog\/"},{"@type":"Person","@id":"https:\/\/www.taterboy.com\/blog\/author\/tatermin\/#author","url":"https:\/\/www.taterboy.com\/blog\/author\/tatermin\/","name":"taterboy","image":{"@type":"ImageObject","@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#authorImage","url":"https:\/\/secure.gravatar.com\/avatar\/caf82898a03844c4f54c5f6fa4b7b3c3e991f1516d0efa4b218f97ed2464a6c4?s=96&d=mm&r=g","width":96,"height":96,"caption":"taterboy"}},{"@type":"WebPage","@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#webpage","url":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/","name":"How HTML5 instant games could disrupt the app stores in 2017 | Design for Immersive Technologies","description":"Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation. 1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the","inLanguage":"en-US","isPartOf":{"@id":"https:\/\/www.taterboy.com\/blog\/#website"},"breadcrumb":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#breadcrumblist"},"author":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/tatermin\/#author"},"creator":{"@id":"https:\/\/www.taterboy.com\/blog\/author\/tatermin\/#author"},"image":{"@type":"ImageObject","url":"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/messenger-578x434.jpg?fit=578%2C434&ssl=1","@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#mainImage","width":578,"height":434},"primaryImageOfPage":{"@id":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/#mainImage"},"datePublished":"2017-02-20T12:03:50-07:00","dateModified":"2017-02-20T12:03:50-07:00"},{"@type":"WebSite","@id":"https:\/\/www.taterboy.com\/blog\/#website","url":"https:\/\/www.taterboy.com\/blog\/","name":"Design for Immersive Technologies","description":"User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","inLanguage":"en-US","publisher":{"@id":"https:\/\/www.taterboy.com\/blog\/#organization"}}]},"og:locale":"en_US","og:site_name":"Design for Immersive Technologies | User Experience for Games, Virtual Reality (VR) and Augmented\/Mixed Reality (AR\/MR)","og:type":"article","og:title":"How HTML5 instant games could disrupt the app stores in 2017 | Design for Immersive Technologies","og:description":"Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation. 1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the","og:url":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/","article:published_time":"2017-02-20T19:03:50+00:00","article:modified_time":"2017-02-20T19:03:50+00:00","twitter:card":"summary","twitter:title":"How HTML5 instant games could disrupt the app stores in 2017 | Design for Immersive Technologies","twitter:description":"Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation. 1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the"},"aioseo_meta_data":{"post_id":"1199","title":null,"description":null,"keywords":null,"keyphrases":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_custom_url":null,"og_image_custom_fields":null,"og_custom_image_width":null,"og_custom_image_height":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"location":null,"local_seo":null,"created":"2021-02-07 15:52:35","updated":"2026-08-28 14:30:04","focus_keyword":null,"additional_keywords":null,"truseo_locale":null,"primary_term":null,"og_image_url":null,"og_image_width":null,"og_image_height":null,"twitter_image_url":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"Article","isEnabled":true},"graphs":[]},"limit_modified_date":false,"ai":null,"breadcrumb_settings":null,"seo_analyzer_scan_date":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\" title=\"Home\">Home<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\/category\/media\/\" title=\"Media\">Media<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\t<a href=\"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/\" title=\"Games\">Games<\/a>\n\t\t<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t\t\tHow HTML5 instant games could disrupt the app stores in 2017\n\t\t<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/www.taterboy.com\/blog"},{"label":"Media","link":"https:\/\/www.taterboy.com\/blog\/category\/media\/"},{"label":"Games","link":"https:\/\/www.taterboy.com\/blog\/category\/media\/games-media\/"},{"label":"How HTML5 instant games could disrupt the app stores in 2017","link":"https:\/\/www.taterboy.com\/blog\/2017\/02\/how-html5-instant-games-could-disrupt-the-app-stores-in-2017\/"}],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8wzr5-jl","jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.taterboy.com\/blog\/wp-content\/uploads\/2017\/02\/messenger-578x434.jpg?fit=578%2C434&ssl=1","_links":{"self":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/1199","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/comments?post=1199"}],"version-history":[{"count":0,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/posts\/1199\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/media\/1200"}],"wp:attachment":[{"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/media?parent=1199"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/categories?post=1199"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.taterboy.com\/blog\/wp-json\/wp\/v2\/tags?post=1199"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}