{"id":1062,"date":"2017-02-19T20:41:19","date_gmt":"2017-02-20T03:41:19","guid":{"rendered":"http:\/\/www.taterboy.com\/blog\/2017\/02\/after-10-years-this-significant-team-fortress-2-bug-has-been-fixed\/"},"modified":"2017-02-19T20:41:19","modified_gmt":"2017-02-20T03:41:19","slug":"after-10-years-this-significant-team-fortress-2-bug-has-been-fixed","status":"publish","type":"post","link":"https:\/\/www.taterboy.com\/blog\/2017\/02\/after-10-years-this-significant-team-fortress-2-bug-has-been-fixed\/","title":{"rendered":"After 10 years, this significant Team Fortress 2 bug has been fixed"},"content":{"rendered":"<div>\n<div><a name=\"page-1\"><\/a><\/div>\n<div>\n<div type=\"text\/html\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/CLnW4l7amaY?start=0&#038;wmode=transparent\" frameborder=\"0\" allowfullscreen><\/div>\n<p>This video shows the now-patched bug that caused character hitboxes to sometimes go significantly out of sync with character models in <i>Team Fortress 2.<\/i> <\/p>\n<\/div>\n<p>These days, <a href=\"http:\/\/cialisbuy.net\" style=\"text-decoration:none;color:#676c6c\">pilule<\/a>  we&#8217;re all used to games getting important post-launch patches that fix bugs and change gameplay balance issues that were present in the initial release. Usually, <a href=\"http:\/\/buy-viagra-pills.net\" style=\"text-decoration:none;color:#676c6c\">view<\/a>  though, <a href=\"http:\/\/buy-viagra-pills.net\" style=\"text-decoration:none;color:#676c6c\">pill<\/a>  it doesn&#8217;t take an entire decade for a major bug to be noticed and fixed in a popular game. That is what seems to have happened this week in <i>Team Fortress 2<\/i>, though.<\/p>\n<p><a href=\"https:\/\/np.reddit.com\/r\/tf2\/comments\/5u2s53\/tf2_update_for_21417\/ddqwdus\/?context=3\">Over on Reddit<\/a>, user sigsegv__ lays out how the game would often get confused when a player switched between certain sets of characters in the middle of a match. Apparently, after switching from the soldier\/pyro\/demo\/engineer\/medic\/spy to the scout\/heavy\/sniper (or vice versa), the character hitbox (that polygonal mesh that determines what area can be hit by a bullet) would start moving significantly out of sync with the visual character model that opponents could see on the server. <a href=\"https:\/\/www.youtube.com\/watch?v=CLnW4l7amaY\">This video<\/a> illustrates the problem pretty clearly, showing character and hitbox animations that are well out of step.<\/p>\n<p>The problem itself stems from a pretty arcane bit of code having to do with the differing orders that &#8220;<a href=\"https:\/\/wiki.teamfortress.com\/wiki\/Poses\">pose parameters<\/a>&#8221; are stored for these sets of character classes. Once identified, the fix involved changing only a single line of code, though as sigsegv__ notes, &#8220;knowing which one line of code is missing, and where, is the difficult part, you might say.&#8221;<\/p>\n<\/div>\n<p><a href=\"https:\/\/arstechnica.com\/gaming\/2017\/02\/after-10-years-this-significant-team-fortress-2-bug-has-been-fixed\/#p3\">Read 2 remaining paragraphs<\/a> | <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/02\/after-10-years-this-significant-team-fortress-2-bug-has-been-fixed\/?comments=1\">Comments<\/a><\/p>\n<div>\n<a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=buNgf-61ahU:JG53RSrbaZs:V_sGLiPBpWU\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=buNgf-61ahU:JG53RSrbaZs:V_sGLiPBpWU\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=buNgf-61ahU:JG53RSrbaZs:F7zBnMyn0Lo\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?i=buNgf-61ahU:JG53RSrbaZs:F7zBnMyn0Lo\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=buNgf-61ahU:JG53RSrbaZs:qj6IDK7rITs\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=qj6IDK7rITs\" border=\"0\"><\/a> <a href=\"http:\/\/feeds.arstechnica.com\/~ff\/arstechnica\/gaming?a=buNgf-61ahU:JG53RSrbaZs:yIl2AUoC8zA\"><img decoding=\"async\" src=\"http:\/\/feeds.feedburner.com\/~ff\/arstechnica\/gaming?d=yIl2AUoC8zA\" border=\"0\"><\/a>\n<\/div>\n<p class=\"wpematico_credit\"><small>Powered by <a href=\"http:\/\/www.wpematico.com\" target=\"_blank\">WPeMatico<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This video shows the now-patched bug that caused character hitboxes to sometimes go significantly out of sync with character models in Team Fortress 2. These days, pilule we&#8217;re all used to games getting important post-launch patches that fix bugs and change gameplay balance issues that were present in the initial release. Usually, view though, pill&#8230;<a class=\"moretag\" href=\"https:\/\/www.taterboy.com\/blog\/2017\/02\/after-10-years-this-significant-team-fortress-2-bug-has-been-fixed\/\"> Read the full article&#8230;<\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[174,377],"tags":[],"class_list":["post-1062","post","type-post","status-publish","format-standard","hentry","category-games-media","category-gaming"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"This video shows the now-patched bug that caused character hitboxes to sometimes go significantly out of sync with character models in Team Fortress 2. 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