John Wick Hex’s cerebral action doesn’t match the movies
The stylish action sequences in the John Wick movies work so well because of their cold, clinical sequencing. Keanu Reeves’ titular character rarely misses his shot, dispatching enemies in the most efficient manner possible. Often he’ll incapacitate someone, take out someone else, and return to the first target for the final kill. It makes you wonder whether anyone could possibly be that elegant and mindful in a real-world firefight.
They couldn’t, of course, which is why John Wick Hex, a new game billed as a prequel to the movies, sounds like a great idea. Instead of going the obvious route of adapting the franchise into a Max Payne-style third-person shooter, designer Mike Bithell (Thomas was Alone, Volume) has come up with an original…
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