A Design Language for Touch, Gesture, and Motion
Prototyping is a form of digital sketching. Whenever you need to develop, depict, or demonstrate motion, gestures, scrolling, or other interactions, you need to prototype.
But people can’t look at a prototype and determine at a glance how it works. Many prototyping tools have no useful inspection mode, so people can’t take apart an existing prototype to find out how it works or emulate it—unlike the bad, old method of measuring and slicing Photoshop comps to create a static user interface (UI).
To make sure a product gets built right, you need to write everything down and draw it out. You need to create design specifications. Read More
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