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Kingdom Come: Deliverance is an RPG that trades fantasy for historical accuracy

When research historian Joanna Nowak comes running down the halls of game developer Warhorse Studios in Prague, her co-workers have reason to be worried. Something in their game probably needs to change. As Warhorse’s in-house historical consultant, it’s Nowak’s job to ensure that the studio’s new medieval role-playing title, Kingdom Come: Deliverance, is as historically accurate as possible. The game is set in Bohemia — the modern-day Czech Republic — in 1403, and it painstakingly re-creates period-specific details, from armor and swords to the layout of the towns players can explore.

The realism of those details depends on the expertise of Nowak, who previously studied art history and architecture preservation before joining the…

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