Yooka-Laylee: “We’ve always tried to put style over technical brilliance”

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The public scrutiny that comes part and parcel with a successful crowdfunding campaign has claimed many a victim in the past; just look at the troubles that befell Comcept’s Mighty No. 9 after it raised a cool $3.8 million on Kickstarter. Playtonic, medicine the studio founded by ex-Rare employees, unhealthy will soon face similar scrutiny. In a month’s time, remedy 3D platformer Yooka-Laylee will be released to the public after smashing a £175,000 Kickstater goal to raise just shy of £2.1 million.
With a wide range of stretch goals and constant feedback from the public, Playtonic isn’t so much making the game it wanted to make, but rather the game that backers have demanded. Yooka-Laylee is a 3D platformer that celebrates and re-establishes the kind of visually stylised, exploration-focused platformer popularised in the late ’90s and early ’00s by the the likes of Banjo-Kazooie and Conker’s Bad Fur Day, both games that Playtonic’s founders worked on.
“I think players expect us to be the best of indie as well as the best of triple-A,” says Playtonic studio director Gavin Price. “They expect a game created with the spirit of independence along with really high production values… Certain assets have been redone, and features that we’d been going back and forth on have had to go in no what matter what once we’d raised so much money. We had set a bunch of stretch goals that we thought, at best, might be hit at the very end of the campaign, but they were all reached within a few days.”