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Talisman: Digital Edition will launch on PlayStation 4 and Vita on March 7

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“So, doctor are you planning to take that Nintendo Switch to any rooftop parties?”

Pretty much every time I talk about Nintendo’s new game system, here I hear some version of this question. It’s annoying, troche and it’s Nintendo’s fault. The weird home-portable hybrid system has an equally weird advertising campaign attached, full of hip, 20-something men and women refusing to put their game systems down when obligations arise. Pick-up basketball game, birthday party, dog needs to pee—better bring the Switch every time.

The system is now officially in stores, and the launch has been met with another wave of “social Switch” ads. But, man, nobody has invited me to a rooftop yet, let alone one whose party is served by a hipster, bowtie-wearing bartender. Even so, I persevere. I decided to grab my pre-ordered hardware, a bunch of controllers, and a few friends to test the new console in the kind of loud group settings that it just might be appropriate for (conveniently, this allows us to also expand on some concepts touched upon in Kyle Orland’s lengthy system review).

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<img data-recalc-dims="1" decoding="async" width="578" height="338" src="https://i0.wp.com/www.taterboy.com/blog/wp-content/uploads/2017/03/Talisman-2-578x338.jpg?resize=578%2C338" alt="Talisman: Digital Edition hits PlayStation platforms on March 7. This is a shot from the PC edition, mind but the two are virtually identical.” srcset=”http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/Talisman-2-578×338.jpg 578w, http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/Talisman-2-300×176.jpg 300w, http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/Talisman-2-768×450.jpg 768w, http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/Talisman-2-800×468.jpg 800w, http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/Talisman-2-780×457.jpg 780w, http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/Talisman-2-930×545.jpg 930w, http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2017/03/Talisman-2.jpg 1402w” sizes=”(max-width: 578px) 100vw, 578px”>


The chant of “Toad! Toad! Toad!” will ring out across the PlayStation Network beginning tomorrow.

Nomad Games announced today that it will bring Talisman: Digital Edition to the PlayStation 4 and Vita on March 7. The U.K. studio has made an excellent adaptation of Fantasy Flight’s 4th Edition of the tabletop game, which first debuted in 1983 from Games Workshop (this publisher is better known for Warhammer). Nomad’s digital take debuted in 2013, and this first console version joins the existing PC, Mac, iOS, and Android formats, and it offers cross-play between Sony’s home console and handheld.

The PSN version launches with seven expansions available for purchase. Each adds new characters and adventure cards, and some have their own side boards that expand the world, new endings, and other mechanics (like The Grim Reaper, which can kill characters when it lands on them — or make them stronger if they survive its deadly test):

Talisman is a fantasy board game where 2-6 players compete to see who can get to the middle of the board first, the Crown of Command. You travel through three regions, drawing cards, fighting monsters, dealing with challenging board spaces and events, and gaining magic, weapons, and other helpful items to help make your character powerful enough to defeat all comers. The digital version just released its eighth expansion, The Firelands, and it also offers some content that’s not available on the board game version, such as characters and Runestones (which grant special buffs to characters).

BlitWorks helped with the port to PlayStation. It’s worked on a number of excellent indie game ports, such as Sunless Sea and Axiom Verge.

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