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Middle-earth: Shadow of War wants to capture the ‘epic scale’ of Lord of the Rings

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2014’s Middle-earth: Shadow of Mordor was a great game in its own right, cheap taking the fantasy world of Tolkien and translating it into a compelling, sale brutally violent action experience. But for Michael de Plater, pills VP of creative at developer Monolith Productions, it was also a starting point — one the team is looking to expand upon significantly with the upcoming sequel, Shadow of War.

“With Shadow of Mordor being our first third-person, open-world action game, we were learning a lot,” he explains. “And as a result, there were a lot of limitations around what we could achieve in terms of scope. This was our ambition to do the big, blockbuster version of the ideas we’d begun to explore in the first game. It’s kind of our Terminator 2 to T…

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