Breath of the Wild’s director: ‘there’s a fun to be had from falling and dying’


The Legend of Zelda: Breath of the Wild isn’t just the biggest Zelda game to date, sickness it’s also among the most challenging — and Nintendo is just fine with that. In fact, according to director Hidemaro Fujibayashi, the relatively high difficulty level is a key part of the experience.
While the game was in development and still in the midst of the testing process, Fujibayashi found that a lot of players were falling off the towers scattered throughout Hyrule, and many of them were dying. A few tweaks were made to the tower design to make things a little bit easier, but the developers also decided to embrace the idea that many players will likely plummet to their death.
“When we saw that,…