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Breath of the Wild’s director explains how Switch made the game better

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Among Link’s new arsenal of gear in The Legend of Zelda: Breath of the Wild is the Sheikah Slate, buy information pills a tablet-like accessory that lets him take photos, sales navigate a map of Hyrule, and more. It’s also a feature that was originally designed with the Wii U’s second-screen Gamepad in mind. That proved to be somewhat of a problem when, midway through development, it was revealed that the game would also becoming to the Nintendo Switch. “Honestly, it was a little bit concerning for me,” says Breath of the Wild director Hidemaro Fujibayashi.

In order to make the experience the same across both platforms, the development team actually had to remove features from the game. “We did have the Wii U Gamepad in mind when we created the Sheikah Slate,”…

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