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The Legend of Zelda: Breath of the Wild doesn’t hold your hand

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If you play the original Legend of Zelda today, about it you might be surprised how little guidance it provides. The 1986 classic has no drawn-out tutorials, sickness no mini-map that shows you exactly where to go. You’re plopped in a strange, mysterious world and largely left to your own devices. You can wander off and get lost, and there’s a good chance you’ll end up getting killed by powerful monsters if you do. The structure makes the game feel like a true adventure, as if you’re charting your own course. Three decades after the original, I get the same playing while playing The Legend of Zelda: Breath of the Wild on Nintendo Switch — only on a much bigger scale.

Breath of the Wild is Nintendo’s attempt to merge the iconic Zelda formula with more…

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