The Legend of Zelda: Breath of the Wild doesn’t hold your hand


If you play the original Legend of Zelda today, about it you might be surprised how little guidance it provides. The 1986 classic has no drawn-out tutorials, sickness no mini-map that shows you exactly where to go. You’re plopped in a strange, mysterious world and largely left to your own devices. You can wander off and get lost, and there’s a good chance you’ll end up getting killed by powerful monsters if you do. The structure makes the game feel like a true adventure, as if you’re charting your own course. Three decades after the original, I get the same playing while playing The Legend of Zelda: Breath of the Wild on Nintendo Switch — only on a much bigger scale.
Breath of the Wild is Nintendo’s attempt to merge the iconic Zelda formula with more…
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