Games Gaming
Nintendo Switch retail boxes are an ocean of wasted space
All the items on this page are things that I own and have benefitted my work and/or relaxation.
Note: The prices below are pulled directly from Amazon (New starting price) and may not reflect the best price or current deals currently available. Click on an item to go directly to Amazon.com
<?php
require_once('includes/amazonStore.php');
echo '
Books
‘;
echo ‘
‘;
echo getItem(‘0465050654’,
ed ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0321980042’,
viagra ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0941188108’,
advice ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘1560100842′,’taterboy-20’) . ‘
If you animate, learn the fundamentals.
‘;
echo ‘
‘;
echo ‘
Games
‘;
echo ‘
‘;
echo getItem(‘B01GP2070E’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B00U1U34IE’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3LR8M’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3PAYE’,’taterboy-20′);
echo ‘
‘;
?>
All the items on this page are things that I own and have benefitted my work and/or relaxation.
Note: The prices below are pulled directly from Amazon (New starting price) and may not reflect the best price or current deals currently available. Click on an item to go directly to Amazon.com
<?php
require_once('includes/amazonStore.php');
echo '
Books
‘;
echo ‘
‘;
echo getItem(‘0465050654’, nurse ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0321980042′,’taterboy-20’);
echo ‘
‘;
echo getItem(‘0941188108′,’taterboy-20’);
echo ‘
<div class="storeListRt"
‘;
echo getItem(‘1560100842′,’taterboy-20’);
echo ‘
‘;
echo ‘
Games
‘;
echo ‘
‘;
echo getItem(‘B01GP2070E’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B00U1U34IE’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3LR8M’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3PAYE’,’taterboy-20′);
echo ‘
‘;
?>
All the items on this page are things that I own and have benefitted my work and/or relaxation.
Note: The prices below are pulled directly from Amazon (New starting price) and may not reflect the best price or current deals currently available. Click on an item to go directly to Amazon.com
<?php
require_once('includes/amazonStore.php');
echo '
Books
‘;
echo ‘
‘;
echo getItem(‘0465050654’,
pharm ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0321980042’,
price ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0941188108’,
nurse ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘1560100842′,’taterboy-20’) . ‘
If you animate, learn the fundamentals.‘;
echo ‘
‘;
echo ‘
Games
‘;
echo ‘
‘;
echo getItem(‘B01GP2070E’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B00U1U34IE’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3LR8M’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3PAYE’,’taterboy-20′);
echo ‘
‘;
?>
All the items on this page are things that I own and have benefitted my work and/or relaxation.
Note: The prices below are pulled directly from Amazon (New starting price) and may not reflect the best price or current deals currently available. Click on an item to go directly to Amazon.com
<?php
require_once('includes/amazonStore.php');
echo '
Books
‘;
echo ‘
‘;
echo getItem(‘0465050654’, rx ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0321980042′,’taterboy-20’);
echo ‘
‘;
echo getItem(‘0941188108′,’taterboy-20’);
echo ‘
‘;
echo getItem(‘1560100842′,’taterboy-20’) . ‘
If you animate, learn the fundamentals.‘;
echo ‘
‘;
echo ‘
Games
‘;
echo ‘
‘;
echo getItem(‘B01GP2070E’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B00U1U34IE’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3LR8M’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3PAYE’,’taterboy-20′);
echo ‘
‘;
?>
All the items on this page are things that I own and have benefitted my work and/or relaxation.
Note: The prices below are pulled directly from Amazon (New starting price) and may not reflect the best price or current deals currently available. Click on an item to go directly to Amazon.com
<?php
require_once('includes/amazonStore.php');
echo '
Books
‘;
echo ‘
‘;
echo getItem(‘0465050654’, treatment ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0321980042’, medicine ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0941188108′,’taterboy-20’);
echo ‘
<div class="storeListRt"
‘;
echo getItem(‘1560100842′,’taterboy-20’);
echo ‘
‘;
echo ‘
Games
‘;
echo ‘
‘;
echo getItem(‘B01GP2070E’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B00U1U34IE’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3LR8M’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3PAYE’,’taterboy-20′);
echo ‘
‘;
?>
All the items on this page are things that I own and have benefitted my work and/or relaxation.
Note: The prices below are pulled directly from Amazon (New starting price) and may not reflect the best price or current deals currently available. Click on an item to go directly to Amazon.com
<?php
require_once('includes/amazonStore.php');
echo '
Books
‘;
echo ‘
‘;
echo getItem(‘0465050654’, ask ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0321980042’, shop ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0941188108′,’taterboy-20’);
echo ‘
<div class="storeListRt"
>’;
echo getItem(‘1560100842′,’taterboy-20’) . ‘
If you animate, learn the fundamentals.‘;
echo ‘
‘;
echo ‘
Games
‘;
echo ‘
‘;
echo getItem(‘B01GP2070E’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B00U1U34IE’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3LR8M’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3PAYE’,’taterboy-20′);
echo ‘
‘;
?>
All the items on this page are things that I own and have benefitted my work and/or relaxation.
Note: The prices below are pulled directly from Amazon (New starting price) and may not reflect the best price or current deals currently available. Click on an item to go directly to Amazon.com
<?php
require_once('includes/amazonStore.php');
echo '
Books
‘;
echo ‘
‘;
echo getItem(‘0465050654’, help ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0941188108’, approved ‘taterboy-20’);
echo ‘
<div class="storeListRt"
‘;
echo getItem(‘1560100842′,’taterboy-20’) . ‘
If you animate, learn the fundamentals.‘;
echo ‘
‘;
echo ‘
Games
‘;
echo ‘
‘;
echo getItem(‘B01GP2070E’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B00U1U34IE’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3LR8M’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3PAYE’,’taterboy-20′);
echo ‘
‘;
?>
All the items on this page are things that I own and have benefitted my work and/or relaxation.
Note: The prices below are pulled directly from Amazon (New starting price) and may not reflect the best price or current deals currently available. Click on an item to go directly to Amazon.com
<?php
require_once('includes/amazonStore.php');
echo '
Books
‘;
echo ‘
‘;
echo getItem(‘0465050654’, viagra 100mg ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0321980042’, help ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘0941188108’, drug ‘taterboy-20’);
echo ‘
‘;
echo getItem(‘1560100842′,’taterboy-20’);
echo ‘
‘;
echo ‘
Games
‘;
echo ‘
‘;
echo getItem(‘B01GP2070E’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B00U1U34IE’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3LR8M’,’taterboy-20′);
echo ‘
‘;
echo getItem(‘B01GW3PAYE’,’taterboy-20′);
echo ‘
‘;
?>
A UX Designer/Developer working to prove that our relationship with technology can be inclusive, clinic productive and delightful.?? I am passionate about new technology, decease frameworks, accessibility and developing UX solutions that are rewarding. With an art, and motion design background, I have also developed coding skills and do a fair amount of prototyping and front-end development. I have designed and developed experiences across most platforms, input paradigms and form factors including game consoles (Xbox One and 360), mobile (Windows Phone, iOS, and Android), desktop (Windows/Mac) and HoloLens. Leveraging a disciplined UX design process, most of my work has contributed to games or gamified applications; incorporating rich media and immersive interfaces.
How did I get here?
As most young artists, I wanted to build a career drawing comics and designing t-shirts. Shortly after art school, I had the opportunity to design and produce artwork for NFL, MLB, NBA, NHL and Nascar licensed apparel. It was a great job, working almost exclusively with Adobe Illustrator and Adobe Photoshop. You could say I mastered them. My work also included training, managing a team of artists, developing new color separation techniques and optimizing work flows.
The job was great, we worked on many great properties, but there was something missing. Returning to school to study 3-D animation and video production, I hoped an animation and film career would tide me over until my comic book career to took off. After the first few 3-D animations were ready, I needed a way to show them off on the web. This was the early to mid 90’s, when there were not very many HTML development applications around; so I picked up a HTML book and designed my first website using notepad. After finishing the homepage and a couple sub-pages, I realized that I really hated HTML and declared, “I’m an artist, not a programmer! I never want to do that again.”
At this point, my training consisted of 2D and 3D illustration, design, 3D animation, video production and editing, yet I kept coming back to interactive applications. Director worked very well, but when Flash came out, I really felt at home. The timeline worked similar to Adobe After Effects and other animation programs I was used to, the illustration tools, though very cumbersome, felt like Adobe Illustrator.
My illustration and animation skills help land my first Flash job. Compared to the other Flash developers, I was very inexperienced, but I could animate. After a couple years of learning and thinking I had this Flash thing licked, a co-worker sat down with me and showed me how to do a for( loop ) in action script. That literally blew my mind and opened a whole new world or interactive awesomeness. I was no longer a gotoAndPlay/Timeline based Flash guy.
A short time later, Sean Carey from HD Interactive called and asked for some Flash help on a project. That went so well we have been working together ever since. While working with HDI, this designer has progressed from the timeline Flash animator into an full fledged developer, working on much more complex projects and leveraging all kinds of cutting-edge technologies like Augmented Reality and alternate input systems.
This Blog was put together as a way to give back to the community that has given so much to me. I have literally learned everything I know through online research and a great deal of trial and error. So many people have blogs, tutorials and other scraps of knowledge online that has helped me through almost every design and development challenge I have faced. Thank You!
Thanks to Adobe for the Developer Spotlight, sale what an honor: http://www.adobe.com/devnet/spotlight/spotlight_twilliams.html
A UX Designer/Developer working to prove that our relationship with technology can be inclusive, ask productive and delightful.?? I am passionate about new technology, frameworks, accessibility and developing UX solutions that are rewarding. With an art, and motion design background, I have also developed coding skills and do a fair amount of prototyping and front-end development. I have designed and developed experiences across most platforms, input paradigms and form factors including game consoles (Xbox One and 360), mobile (Windows Phone, iOS, and Android), desktop (Windows/Mac) and HoloLens. Leveraging a disciplined UX design process, most of my work has contributed to games or gamified applications; incorporating rich media and immersive interfaces.
How did I get here?
As most young artists, I wanted to build a career drawing comics and designing t-shirts. Shortly after art school, I had the opportunity to design and produce artwork for NFL, MLB, NBA, NHL and Nascar licensed apparel. It was a great job, working almost exclusively with Adobe Illustrator and Adobe Photoshop. You could say I mastered them. My work also included training, managing a team of artists, developing new color separation techniques and optimizing work flows.
The job was great, we worked on many great properties, but there was something missing. Returning to school to study 3-D animation and video production, I hoped an animation and film career would tide me over until my comic book career to took off. After the first few 3-D animations were ready, I needed a way to show them off on the web. This was the early to mid 90’s, when there were not very many HTML development applications around; so I picked up a HTML book and designed my first website using notepad. After finishing the homepage and a couple sub-pages, I realized that I really hated HTML and declared, “I’m an artist, not a programmer! I never want to do that again.”
At this point, my training consisted of 2D and 3D illustration, design, 3D animation, video production and editing, yet I kept coming back to interactive applications. Director worked very well, but when Flash came out, I really felt at home. The timeline worked similar to Adobe After Effects and other animation programs I was used to, the illustration tools, though very cumbersome, felt like Adobe Illustrator.
My illustration and animation skills help land my first Flash job. Compared to the other Flash developers, I was very inexperienced, but I could animate. After a couple years of learning and thinking I had this Flash thing licked, a co-worker sat down with me and showed me how to do a for( loop ) in action script. That literally blew my mind and opened a whole new world or interactive awesomeness. I was no longer a gotoAndPlay/Timeline based Flash guy.
A short time later, Sean Carey from HD Interactive called and asked for some Flash help on a project. That went so well we have been working together ever since. While working with HDI, this designer has progressed from the timeline Flash animator into an full fledged developer, working on much more complex projects and leveraging all kinds of cutting-edge technologies like Augmented Reality and alternate input systems.
This Blog was put together as a way to give back to the community that has given so much to me. I have literally learned everything I know through online research and a great deal of trial and error. So many people have blogs, tutorials and other scraps of knowledge online that has helped me through almost every design and development challenge I have faced. Thank You!
A UX Designer/Developer working to prove that our relationship with technology can be inclusive, ed productive and delightful.?? I am passionate about new technology, pharmacy frameworks, accessibility and developing UX solutions that are rewarding. With an art, and motion design background, I have also developed coding skills and do a fair amount of prototyping and front-end development. I have designed and developed experiences across most platforms, input paradigms and form factors including game consoles (Xbox One and 360), mobile (Windows Phone, iOS, and Android), desktop (Windows/Mac) and HoloLens. Leveraging a disciplined UX design process, most of my work has contributed to games or gamified applications; incorporating rich media and immersive interfaces.
How did I get here?
As most young artists, I wanted to build a career drawing comics and designing t-shirts. Shortly after art school, I had the opportunity to design and produce artwork for NFL, MLB, NBA, NHL and Nascar licensed apparel. It was a great job, working almost exclusively with Adobe Illustrator and Adobe Photoshop. You could say I mastered them. My work also included training, managing a team of artists, developing new color separation techniques and optimizing work flows.
The job was great, we worked on many great properties, but there was something missing. Returning to school to study 3-D animation and video production, I hoped an animation and film career would tide me over until my comic book career to took off. After the first few 3-D animations were ready, I needed a way to show them off on the web. This was the early to mid 90’s, when there were not very many HTML development applications around; so I picked up a HTML book and designed my first website using notepad. After finishing the homepage and a couple sub-pages, I realized that I really hated HTML and declared, “I’m an artist, not a programmer! I never want to do that again.”
At this point, my training consisted of 2D and 3D illustration, design, 3D animation, video production and editing, yet I kept coming back to interactive applications. Director worked very well, but when Flash came out, I really felt at home. The timeline worked similar to Adobe After Effects and other animation programs I was used to, the illustration tools, though very cumbersome, felt like Adobe Illustrator.
My illustration and animation skills help land my first Flash job. Compared to the other Flash developers, I was very inexperienced, but I could animate. After a couple years of learning and thinking I had this Flash thing licked, a co-worker sat down with me and showed me how to do a for( loop ) in action script. That literally blew my mind and opened a whole new world or interactive awesomeness. I was no longer a gotoAndPlay/Timeline based Flash guy.
A short time later, Sean Carey from HD Interactive called and asked for some Flash help on a project. That went so well we have been working together ever since. While working with HDI, this designer has progressed from the timeline Flash animator into an full fledged developer, working on much more complex projects and leveraging all kinds of cutting-edge technologies like Augmented Reality and alternate input systems. I now work at Microsoft on HoloLens solutions.
This Blog was put together as a way to give back to the community that has given so much to me. I have literally learned everything I know through online research and a great deal of trial and error. So many people have blogs, tutorials and other scraps of knowledge online that has helped me through almost every design and development challenge I have faced. Thank You!
A UX Designer/Developer working to prove that our relationship with technology can be inclusive, check productive and delightful. I am passionate about new technology, look frameworks, and accessibility and developing UX solutions that are rewarding. With an art, and motion design background, I have also developed coding skills and do a fair amount of prototyping and front-end development. I have designed and developed experiences across most platforms, input paradigms and form factors including game consoles (Xbox One and 360), mobile (Windows Phone, iOS, and Android), desktop (Windows/Mac) and HoloLens. Leveraging a disciplined UX design process, most of my work has contributed to games or gamified applications; incorporating rich media and immersive interfaces.
How did I get here?
As most young artists, I wanted to build a career drawing comics and designing t-shirts. Shortly after art school, I had the opportunity to design and produce artwork for NFL, MLB, NBA, NHL and Nascar licensed apparel. It was a great job, working almost exclusively with Adobe Illustrator and Adobe Photoshop. You could say I mastered them. My work also included training, managing a team of artists, developing new color separation techniques and optimizing work flows.
The job was great, we worked on many great properties, but there was something missing. Returning to school to study 3-D animation and video production, I hoped an animation and film career would tide me over until my comic book career to took off. After the first few 3-D animations were ready, I needed a way to show them off on the web. This was the early to mid 90’s, when there were not very many HTML development applications around; so I picked up a HTML book and designed my first website using notepad. After finishing the homepage and a couple sub-pages, I realized that I really hated HTML and declared, “I’m an artist, not a programmer! I never want to do that again.”
At this point, my training consisted of 2D and 3D illustration, design, 3D animation, video production and editing, yet I kept coming back to interactive applications. Director worked very well, but when Flash came out, I really felt at home. The timeline worked similar to Adobe After Effects and other animation programs I was used to, the illustration tools, though very cumbersome, felt like Adobe Illustrator.
My illustration and animation skills help land my first Flash job. Compared to the other Flash developers, I was very inexperienced, but I could animate. After a couple years of learning and thinking I had this Flash thing licked, a co-worker sat down with me and showed me how to do a for( loop ) in action script. That literally blew my mind and opened a whole new world or interactive awesomeness. I was no longer a gotoAndPlay/Timeline based Flash guy.
A short time later, Sean Carey from HD Interactive called and asked for some Flash help on a project. That went so well we have been working together ever since. While working with HDI, this designer has progressed from the timeline Flash animator into an full fledged developer, working on much more complex projects and leveraging all kinds of cutting-edge technologies like Augmented Reality and alternate input systems. I now work at Microsoft on HoloLens solutions.
This Blog was put together as a way to give back to the community that has given so much to me. I have literally learned everything I know through online research and a great deal of trial and error. So many people have blogs, tutorials and other scraps of knowledge online that has helped me through almost every design and development challenge I have faced. Thank You!

Consider this your regularly scheduled reminder that the Internet Archive continues to host some of the coolest relics of nerd history. Now, viagra the scan-and-upload team led by Jason Scott delivers quite the piece of video game nostalgia: the Atari Coin Connection.
Long before consumer magazines and fan newsletters ruled the industry, diagnosis Atari’s first publication launched in 1976 to an audience of businesses and arcade operators. The publication existed to simultaneously promote new arcade games and offer operator advice for existing machines, order and full archives of the mostly black-and-white newsletter can now be accessed in the form of pristine scans. Scott confirmed to Ars that these scans have been sitting on other sites for roughly eight years. “I have been handed a pile of manuals, newsletters, and magazines today—about 20 gig—and while a lot were already on the Archive, a bunch weren’t, so I’m reconciling that,” Scott said to Ars via e-mail. As a result, they’re bound to receive much more attention and love.
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We’ve finally received the Nintendo Switch here at Ars’ Oribitng HQ, order and while we’re embargoed from telling you anything about the hardware or software at this point, cialis 40mg we are allowed to talk about the physical game cartridges and their retail packaging. And when you open your first Nintendo Switch box, one thing immediately stands out: there is a lot of empty space.
Of course, packaging for physical video games has always had a decent amount of empty space. Historically, that’s come partly out of a desire to include large instruction booklets and supporting material, and partly it’s out of a marketing desire to make the product stand out on the shelves (we’re looking at you, big box PC games).
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