Mass Effect: Andromeda offers a more personal story in an even bigger galaxy


It’s easy to forget just how ambitious the original Mass Effect was. When Bioware began designing it in 2004, page developers generally had to choose between building sophisticated role-playing games, medicine combat-heavy action shooters, treatment and exploration-heavy adventures. Mass Effect attempted to do all three simultaneously, weaving its various components together with a rich and suspenseful story about an imminent assault on all life in the universe.
Mass Effect didn’t totally succeed — primarily its exploration mode, which involved endless travel inside a vehicle known as the Mako, is remembered as particularly tedious. But Bioware refined Mass Effect over the next two installments, paring back less successful elements while continuing to build a…
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