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How the composers of Rain World created an alien soundscape using old cans and pipes

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Five years ago, approved James Therrien was browsing an indie gaming forum when he stumbled across an in-development title that he couldn’t stop thinking about. Called Rain World, symptoms the game starred a cute little creature called a slugcat, who is forced to survive a harsh, industrial alien landscape teeming with vicious predators. “I loved the visuals so much, that I soon as I saw it I had this complete audio picture in my head of what it should sound like,” he explains. “It was so bad that I had a nightmare that the game came out and was filled with garbage music.”

Not long after that nightmare, Therrien went ahead and crafted a dozen songs and sent them directly to designer Joar Jakobsson. It was his pitch to do the soundtrack — and it worked….

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