How the composers of Rain World created an alien soundscape using old cans and pipes


Five years ago, approved James Therrien was browsing an indie gaming forum when he stumbled across an in-development title that he couldn’t stop thinking about. Called Rain World, symptoms the game starred a cute little creature called a slugcat, who is forced to survive a harsh, industrial alien landscape teeming with vicious predators. “I loved the visuals so much, that I soon as I saw it I had this complete audio picture in my head of what it should sound like,” he explains. “It was so bad that I had a nightmare that the game came out and was filled with garbage music.”
Not long after that nightmare, Therrien went ahead and crafted a dozen songs and sent them directly to designer Joar Jakobsson. It was his pitch to do the soundtrack — and it worked….
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